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Drakonids

The drakonids of Tellus are demonic entities, at their core, hailing from the abyssal plane, but unlike other demons which remain in the abyss, the drakonids abandoned it long ago, adapting to the Tellurian plane instead.
Drakonids are a broad spectrum of species, although there are some aspects of appearance and behaviour that translate through most, if not all of them, most notably their enormous size and insectoid appearance, like all demons.  
Wyrms
Wyrms only inhabit the waters around the abysslands, where the mist is parted enough for it to be safe. Wyrms, or void wyrms, as they're more commonly known, are the most primitively minded drakonids, with little bearing of intelligence beyond simple feeding, of which is mostly comprised of debris and scraps from the land above. They are highly territorial, and are often the death of unknowing sailors going to and from Yharm, but Yharmic shamans, through a deep-rooted connection to the abyss, have a measure of influence over the void wyrms, able to protect ships, or influence the wyrms to attack them.
Wyrms have a conventional, sharp toothed jaw, as well as long grasping mandibles either side of the jaw, giving them a horrifying visage. Their bodies are serpent-like, with interlocking chitinous plates running the whole length down their enormous form, as well as membrane fins on their top and sides. While not wholly unique to wyrms, they possess vents near their head that expel magical heat, making them able to dramatically heat up the water around them, scalding, melting and even setting prey ablaze while in their grasp.  
Drakes
Drakes are six legged, wingless creatures that, although rare, live all over Tellus, deep underground in their flaming hoards of obsidian. They are some of the most naturally magical beings you could ever come across, able to sustain themselves almost purely on their own magical power; this leads them to be very reclusive, only coming out of their hoard to feed once a year, and you best hope that you aren't anywhere near them when they do.
Drakes can burn at such a temperature that anything near their colossal bodies will simply combust, although they have enough control and intelligence to quell this heat if need be. Drakes, unlike wyrms, have enough intelligence to understand reason, but when angered, they will not hesitate to incinerate anything and everything around them.
A typical drake is a truly humongous beast, large and bulky enough to flatten a city with little to no resistance. Their body is comprised of thick, spiked plates, between these plates are flaming vents which, when lit, can make them look as if they are ablaze; they also have a large crest atop their head, and the mandibles present on wyrms have shrunk into residual spikes, making their savage, toothy jaw all the more prominent. Their thick tail ends in a dangerous point, capable of impaling and swatting foes, on top of their elephant-sized head and six colossal, clawed legs, they are an absolute powerhouse of destruction, best left alone.  
Dragons
While wyrms inhabit the seas and drakes live a terrestrial life, dragons are the lords of the sky, living atop mountain peaks and raining down fire on hapless victims, they are the most revered of the drakonids for their tenacity and intelligence. Dragons are capable of not only speaking their own drakonic language, but have even been known to learn the languages of other races, most notably Lord Yuteng, a dragon placed as the overlord of Kronig, a district of the Cinder Empire, as well as the right hand lady of Kymar, the High Lord of Cinder. In the wild, dragons are nowhere near as immediately aggressive as their cousins, especially to the smaller sentient races, as they know they can gain a lot of benefits from being friendly to them; dragons will often show great interest in settlements, observing their growth and even going as far as investing themselves in construction and defense efforts. However, not all dragons are quite so friendly, and some foster more nefarious schemes and intentions, whether that is stealing magical items and supplies, or taking over and subjugating towns or villages under their rule. The lust for power runs deep in their demonic roots, although they have a great respect of honour, and will not decieve nor betray those they have had dealings with, if at all possible.
Dragons are slender, yet familiarly jagged and insect-like in appearance, with a long craning neck, sporting eight spindly legs on top of their two sets of giant wings, they are certainly still frightening but less dangerous than a drake. Like their cousins, dragons also possess vents to expel their magical flame from, which they use in two ways: vents inside their mouth allow them to launch great gouts of intense fire down on foes as they fly overhead; and vents along their shoulders can act as rocket boosters, carefully tuned and controlled by the dragon to launch themselves into the air and perform high speed manoeuvres in-flight, making them true terrors of the sky.   Footnote - Dragon Mages
Some dragons are either especially gifted in magic, or have learned how to control their innate powers to an exceptional degree, allowing them to become great spellcasters. Since their magic is abyssal by nature, it is chaotic, not as refined as the wizardry of the cosmos; as such, dragon mages will often hone in on the power of one element, such as lightning, acid, poison, and the most difficult of the studies, frost. Dragon mages are often secretive, but they are nonetheless the targets of pilgrimages all over Tellus, as people hope to learn or recieve blessings from these revered sages of ancient and otherworldly wisdom.  
Drakonets
Drakonets are closely related to dragons, sharing many similarities, except for the most notable difference, their size; a drakonet at their largest can easily rest on a human's shoulder.
Drakonets retain the intelligence of the dragons they are descended from, although, without their incredible might, they are skittish and tend to avoid well-populated civilisation; unless, that is, they find another creature to protect it. Many a dragon, lone shepherd or adventurer have been approached by a drakonet, putting on a brave face to try and negotiate with them for protection, in return for the drakonet's service.
In the wild, drakonets will group up with other animals to keep the mist from taking them, often despite their unwillingness to allow so; it's not unusual to see a herd of thycrid with a single drakonet lurking around them as they feed, eating any bugs or fruit that it finds. The eight, spindly legs of their giant cousins remain, though instead of two sets of giant wings, they have one large set, and a smaller set further back, likely for stabilisation while in flight. Incapable of producing the giant gouts of flame from their mouths like dragons, a drakonet uses its flame just to keep itself warm, quite important due to their miniscule size, however they are still capable of boosting themselves along while flying, reaching great speeds to chase down insects and small vermin.

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