Nekomimi

"Ears twitch. Tail flicks. Something explodes. You have three seconds to decide if this was flirting."
— Seraphis Nightvale, Librarian of the Last Home

Nekomimi do not sneak into stories.
They walk in, tail swaying, already halfway through a sentence you didn’t realise was directed at you.

Commonly called Catfolk, these Beastkin are humanoids shaped by feline resonance—subtle animal traits wrapped around very human intentions. Their appearance is rarely extreme: upright ears, a tail that refuses to behave, eyes that gleam with far too much confidence. Most are otherwise indistinguishable from a disaster waiting to happen.

They are not pets. They are not fey. They are not technically allowed in the kitchen.
They are the Pattern’s way of testing how many emotions you can experience in a single conversation.

Some are rogues. Some are mages. A few are both, and deeply proud of the chaos that results.
They smile when you’re watching. They vanish when you’re not.

Resonance Profile

Nekomimi Threads are volatile.
They flicker. They dart. They land in the centre of the narrative at just the wrong moment—and then act like they meant to be there.

Their resonance is tied to instinct, mischief, attraction, and emotional disruption. They rarely stabilise anything, but they excel at altering the arc’s emotional charge. The Pattern does not rely on them to solve the plot. It counts on them to complicate it—beautifully, and often personally.

They are not agents of balance.
They are agents of tension.
And they are very, very good at it.

Cultural Variants (Narrative Only)

Nekomimi do not organise by tribe or tradition.
They divide themselves by aesthetic, vibe, and how fast they run when flustered.

Most fall into one of the following categories:

  • The Stray, who never explains where they came from, but always knows how to leave
  • The Princess, who demands nothing, but receives everything anyway
  • The Disaster Familiar, whose job is technically helpful, but narratively suspicious
  • The Mascot, who isn’t the main character—but ruins the plot curve by being adored
  • The Tease, who isn’t flirting. Unless you’re going to say yes. Then absolutely yes.

These are not mechanical traits.
They are survival strategies.
Use accordingly.

Roleplaying a Nekomimi

Play a Nekomimi if you want to:

  • Flirt with death, then wink at its brother
  • Interrupt a serious moment with a worse one
  • Be beautiful, confusing, and slightly damp from falling out a window you weren’t supposed to be near
  • Sleep in the rafters. Wake up with secrets. Deny everything
  • Start a side plot by accident and end it by purring

Nekomimi are not planners. They are emotional proximity hazards with excellent ears and even better timing. They won’t fix the Realm. But they will absolutely make someone reconsider their loyalties—and possibly their relationship status.

They are not subtle.
But they are effective.
And they are always watching—even when pretending not to.

Nekomimi

Nekomimi Ancestry

Your ancestry grants the following traits.

Creature Type: Humanoid
Size: Medium or Small (choose at character creation—most are human-sized, some are conveniently lap-compatible)
Speed: 30 feet

Darkvision.
You can see in dim light within 60 feet as if it were bright, and in darkness as if it were dim.
You see outlines, silhouettes, and whether someone is thinking about you from across the room.

Feline Agility.
When you move on your turn in combat, you may double your speed until the end of that turn.
You can’t use this trait again until you move 0 feet on one of your turns.
This is not teleportation. You were always there. You just hadn’t been noticed yet.

Cat’s Claws.
You have natural weapons in the form of claws. When you make an unarmed strike with them, it deals 1d6 + your Strength or Dexterity modifier slashing damage.
Also useful for opening letters, drawing blood, and expressing affection—sometimes in the same gesture.

Subtle Step.
You have proficiency in the Stealth skill.
You weren’t listening. You were nearby while invisible to consequence.

Sharp Senses.
You have proficiency in the Perception skill.
If it’s important, you noticed it. If it’s emotional, you heard it through a closed door.

Language.
You do not track languages. ThreadSpeak ensures you are understood.
Pretending not to understand won’t work—but it will make you cuter.
Adding “nya” is optional. It causes complications. The Pattern is fine with this.


Need More Nekomimi Lore?

Of Ears and Tails
Species | Jul 19, 2025

“They’ll claim they’re fine. They’ll vanish before the hug. And then they’ll save you anyway—ears twitching, tail flicking, and heart already broken for you.”


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