Kitsune
“Kitsune do not lie. They simply offer the most beautiful version of the truth available.”
Kitsune are not illusions.
They are not foxes with delusions of grandeur.
They are not, strictly speaking, trustworthy.
They appear in Threadworlds where the Pattern demands charm laced with ambiguity—where narrative tension is meant to glimmer, not shatter. Kitsune don’t confront stories. They walk around them in perfect circles, tails aloft, voice unreadable, and offer advice that is either priceless or pointedly useless depending on how polite you've been.
A kitsune does not require belief.
They require attention.
A tail is not a weapon. It is a narrative declaration.
A smile is not safe. It is deliberate.
Some kitsune bless shrines. Others ruin governments. Most just ruin evenings—softly, politely, and with stunning fashion sense.
To meet a kitsune is to question whether your choices are truly your own.
To travel with one is to realise they’ve been helping you cheat at fate—
and charging you for it the whole time.
Resonance Profile
Kitsune resonate through secrets, subtext, and selective sincerity.
They don’t shine. They shimmer.
They don’t interrupt arcs—they shift them sideways and watch what breaks.
When a kitsune joins the party, conversations become more loaded.
People speak in confessions. The DM smiles too much.
The world becomes more theatrical—without warning, and without explanation.
Kitsune do not take the lead.
They lean in.
And the story shifts to accommodate.
Cultural Variants (Narrative Only)
Kitsune don’t come in subraces.
They come in masks. Emotional auras. Narrative archetypes with too much personality and not enough explanation.
Threadwalkers may recognise the following:
- The Playful Spirit — giggles through metaphysical chaos, misplaces snacks between realities, and flirts with abandon until everyone forgets what they were angry about. Has no true face. Somehow, no shame.
- The Velvet Host — runs teahouses, gives advice laced with prophecy, and never forgets a guest. If they offer you a cup, take it. If they offer you a name, don’t speak it.
- The Lost Noble — wanders between dreams, temples, and unfinished love stories. Often seen atop rooftops, whispering to the moon. Once had more tails. No one speaks of why.
- The Wandering Confessor — listens too well, remembers too kindly, and turns guilt into gifts. Does not ask for payment. Always receives it anyway.
- The Dangerous Heir — trained in celestial courts, raised on etiquette and consequences. Knows how to bow and destroy at the same time. Already knows your secrets.
- The Shrine Keeper — walks in ritual, speaks in blessings, performs sacred dances under moonlight, and never gives the same advice twice. Wears tradition like armour. Offers comfort like a trap.
While most kitsune are Fae-born, some Threads emerge from Celestial narrative lines—servants of gods, shrine spirits, or sacred names.
These origins alter perception, not type—all kitsune are Fey. Their resonance simply adjusts to suit the world they serve.
These are not mechanical options.
They are emotional loadouts. Use them to set tone, deepen flavour, or mislead intentionally.
The kitsune will not clarify.
But they’ll raise an eyebrow when you assume incorrectly.
Roleplaying a Kitsune
Play a kitsune if you want to:
- Speak truths no one asked for and never be questioned
- Walk into a scene sideways and leave with a subplot
- Flirt without committing, commit without confirming, and confuse your enemies with compliments
- Watch someone lie, nod politely, and undo them with a sigh
- Vanish dramatically and reappear when it’s too late to stop you
- Make the world prettier, stranger, and more emotionally confusing
- Say “I told you so” with a gift box and a smile
- Weave elegance, mischief, and plot sabotage into one tail-flick
Kitsune are not comic relief.
They are not divine messengers.
They are not harmless.
They are Pattern-born narrative entanglements
—cunning, beautiful, inconveniently right—
and your last chance to ask the right question
before the story decides for you.
Kitsune Ancestry
Your ancestry grants the following traits.
Creature Type: Humanoid (Fey)
Size: Small or Medium (choose when you gain this ancestry)
Speed: 30 feet
Fox Form. (Bonus Action)
You may shift into a small fox. While in this form:
- You retain your Intelligence, Wisdom, and Charisma.
- You can speak ThreadSpeak and cast spells with only verbal components.
- Your speed becomes 40 feet.
- You have advantage on Stealth checks in natural or shadowed terrain.
- You cannot wield weapons or perform somatic components.
This form ends if you are incapacitated, dismiss it (no action required), or complete a long rest.
The fur is soft. The commentary is not.
Kitsune Trick.
You know one of the following cantrips: Minor Illusion, Thaumaturgy, or Friends.
You may cast it innately. Charisma is your spellcasting ability.
Foxfire. (3rd Level)
You may cast Disguise Self or Faerie Fire (your choice when casting) once per long rest.
Charisma is your spellcasting ability.
Glimmerstep. (5th Level)
You may cast Misty Step once per long rest.
No sound. No trail. Just implication.
Emotional Resonance.
Once per long rest, when you speak sincerely to a creature that understands you, you may gain advantage (or impose disadvantage) on an Insight, Deception, or Persuasion check against them.
This is not magic. It’s resonance. And they felt it.
Tails as Resonance.
You begin with one visible tail. Gain a second at 3rd level, and a third at 5th. These are cosmetic but unmistakable—reflections of narrative weight.
Among kitsune, a third tail marks adulthood. A fourth implies danger. A fifth draws whispers.
Fox’s Wit.
You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
You’ve heard that story before. You rewrote the ending.
Language.
You speak ThreadSpeak—understood by any creature capable of story.
Even when you’re lying. Especially then.
Closest to what I enjoy, just missing a little faustian bargain :P
wait for warlock when I get to doing classes,
Still standing. Still scribbling. Still here.
The Last Home
Worded that wrong - I enjoy GIVING said bargains. Not pushing, but sliding into lives and offering ... options
Ah...noted and put in the box of possibilities.
Still standing. Still scribbling. Still here.
The Last Home