Ōkamimimi
"They do not howl at the moon. They remember what it said—and why it stayed quiet."
Ōkamimimi do not rush into your story.
They arrive, uninvited and unimpressed, and decide whether it deserves them.
Commonly called Wolffolk, Ōkamimimi are beastkin shaped by lupine resonance—humanoids with furred ears, clawed hands, and the kind of stillness that makes even seasoned warriors reconsider their tone. Their tails do not wag. Their eyes do not flicker. And when they finally speak, the conversation ends exactly where they intended.
They are not dogs.
They are not shy.
They are not here to be tamed.
Where Nekomimi toy with tension and Usagimimi soften it, Ōkamimimi set it. They do not fill space.
They hold it. And everyone else adjusts.
Resonance Profile
Ōkamimimi resonance is defined by power under restraint—instinct, loyalty, and the long quiet before a decisive act. They are not the main character’s sidekick. They are the reason the main character is still alive.
They do not interrupt the arc.
They direct its momentum—without permission and without apology.
You will not find them at the centre of the plot.
You will find them behind it, ensuring it stays intact.
The Pattern does not ask them to lead.
It simply understands that they already are.
Cultural Variants (Narrative Only)
Ōkamimimi do not form courts.
They form lines—of territory, of trust, of consequence.
Their roles fall easily into place, usually because they said so:
- The Silent Fang – speaks last, acts first
- The Packless Alpha – leads nothing, controls everything
- The Territorial Tsundere – flustered, furious, and still correct
- The Watcher Who Warned You – once
- The One You Should Have Listened To – you’ll remember eventually
These are not costumes.
They are veils over authority, torn only when necessary.
Roleplaying an Ōkamimimi
Play an Ōkamimimi if you want to:
- Be the reason someone else backs down
- Growl a threat while healing the party’s last healer
- Protect your allies without asking for permission
- Fluster the flirt by folding their ears with one hand and walking away
- Die in silence, then return because you decided the arc wasn’t done
- Say “no” once—and have it honoured for the rest of the campaign
Ōkamimimi are not there to follow.
They are there to decide who is worth being followed.
They do not lead loudly.
They lead because no one else can survive long enough to argue.
Ōkamimimi Ancestry
Your ancestry grants the following traits.
Creature Type: Humanoid
Size: Medium (Ōkamimimi average between 6 and 7 feet tall)
Speed: 35 feet
Darkvision.
You can see in dim light within 60 feet as if it were bright, and in darkness as if it were dim.
You do not see colour. Only movement. Only choices. Only the shape of betrayal before it happens.
Lupine Senses.
You have advantage on Wisdom (Perception) checks that rely on smell or hearing.
You were aware of them long before they noticed you. You are still listening.
Pack Dominance.
Once per long rest, when an ally within 5 feet of you makes an attack roll, you may use your reaction to grant them advantage.
This is not encouragement. This is command—silent, absolute, and obeyed.
Enduring Hide.
When you take damage, you can use your reaction to reduce it by an amount equal to your Constitution modifier + your proficiency bonus. You can use this once per long rest.
You stood still. Not for lack of pain—but because someone had to.
Claws.
Your unarmed strikes deal 1d6 + Strength slashing damage.
You are never without a weapon. You simply choose not to remind people.
Language.
You do not track languages. ThreadSpeak ensures you are understood.
Even when you growl. Even when you only look.
Comments