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Howler

The bustling city of the Merchant's court was once a proud metropolis hosting all races of old. Dwarfs found the guild Smiths of old which specialised in trade of weaponry and armor as well as raw materials. The dwarven guild enforced the rule of law in the city. Elvish merchant guild the Jewelers of gnar were the lawmakers. Men from both kingdoms in the south used to have residency in the city and their own guilds with everchanging names and titles. Legend goes that when Hope began weeping the war of monsters began. 1200 BC goblin parties descended from the mountains and slaughtered everyone in their grasp. They tortured and raped more than a thousand little kids and as they screamed in terror miles away the screams of complete terror gave the city a new name. The Howler. Even though not many now remember the origin of the name the last descendants defiant of their grizzly fate still reside inside the ruins.

Demographics

Now only ghosts

Government

Goblin raid parties and their chiefs

Defences

The Tear of Hope

Industry & Trade

Trade between dwarfs, men and elves. The biggest and most expensive marketplace on the island.

Infrastructure

Marble roads are more or less gone and the sewer system collapsed in most parts. Courtyards before bustling with traders now empty and overgrown.

Guilds and Factions

The Jewlers of gnar and the Smiths of old were the biggest guilds ruling this town some are still inhabiting the ruins. Refusing to move.

Architecture

Stone buildings with white marble for streets and a round square in the middle is former grassland

Geography

Foothills of the mountains of evil. Long grass and bright streams are surrounding once proud city built in a valey overlooked by the Tear of Hope.

Natural Resources

Ash and charcoal

RUINED SETTLEMENT
1200 BC

Alternative Name(s)
Tradesman's court
Type
Large city
Population
<40
Inhabitant Demonym
The guilders
Location under

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