Federation of Magic
Like so many places, people and ideals on Rifts Earth, the Federation of Magic is rooted in both myth
and reality. It is difficult to pigeonhole it as any one or two things. The only constant that can he said
about the Federation is that it has always been a people divide.
Generally speaking, the people of the Federation represent all alignments, although selfish and evil ones
tend to dominate. Some live free and strive for greatness, while others lead simple, quiet lives in
welcomed obscurity. Others are slaves locked in forced servitude to powerful human and inhuman monsters or
live as (often unwitting) slaves of their own desires or folly. Some work for the betterment of all intelligent
life while others seek to enslave and destroy.
Those motivated by goodness often act as protectors and strive to build and nurture, while those motivated
by hate, greed or foul intentions are the notorious evil mages who have come to be identified with the
Federation of Magic. Thus, the organization is many things to many people: home and refuge, a place to
hide, a place of learning - exploration and expansion of the mind, a stepping stone to greater knowledge,
a doorway to other worlds, a means to power, an ideal to be feared, a land (and people) to conquer, a
means for revenge, infinite opportunity, death, and living hell ... to name a few.
and reality. It is difficult to pigeonhole it as any one or two things. The only constant that can he said
about the Federation is that it has always been a people divide.
Generally speaking, the people of the Federation represent all alignments, although selfish and evil ones
tend to dominate. Some live free and strive for greatness, while others lead simple, quiet lives in
welcomed obscurity. Others are slaves locked in forced servitude to powerful human and inhuman monsters or
live as (often unwitting) slaves of their own desires or folly. Some work for the betterment of all intelligent
life while others seek to enslave and destroy.
Those motivated by goodness often act as protectors and strive to build and nurture, while those motivated
by hate, greed or foul intentions are the notorious evil mages who have come to be identified with the
Federation of Magic. Thus, the organization is many things to many people: home and refuge, a place to
hide, a place of learning - exploration and expansion of the mind, a stepping stone to greater knowledge,
a doorway to other worlds, a means to power, an ideal to be feared, a land (and people) to conquer, a
means for revenge, infinite opportunity, death, and living hell ... to name a few.
Districts
Dweomer largest and most powerful faction of the federation.
The City of Brass second largest faction within the federation. Supposedly the "TRUE" federation of magic.
The Kingdom of Dunscon Factions of smaller villages but under one banner.
The City of Stormspire "Techno-Wizard" capital of the world.
The City of Brass second largest faction within the federation. Supposedly the "TRUE" federation of magic.
The Kingdom of Dunscon Factions of smaller villages but under one banner.
The City of Stormspire "Techno-Wizard" capital of the world.
Guilds and Factions
The Society of Sages
The Grey Seers
The Grim Reapers Cult
The Cult of Dragonwright
Mystic Triad & Magestar
The Grey Seers
The Grim Reapers Cult
The Cult of Dragonwright
Mystic Triad & Magestar
History
In the last days of the Dark Age and the early days of the “New Age,” practitioners of magic often
found themselves shunned outcasts, or even hunted, not by monsters, hunted by their fellow human beings.
Thus, it seemed only natural that somebody would create a separate society where those who practiced
magic would be welcomed. In the North, near the ruins of old Toronto, the noble and glittering city of
Lazlo was established; to the northwest, where Minneapolis once stood, was Tolkeen; and in the midwest,
headquartered on the bones of Old Chicago, the Federation of Magic. Scores of tiny towns, brotherhoods
and communities could be found elsewhere, hundreds were scattered throughout the even then fabled
Magic Zone, but these three “First Magic Kingdoms” were among the earliest to prosper and rise to power.
They were already well established and growing for generations before the formation of the Coalition States in One P.A.
found themselves shunned outcasts, or even hunted, not by monsters, hunted by their fellow human beings.
Thus, it seemed only natural that somebody would create a separate society where those who practiced
magic would be welcomed. In the North, near the ruins of old Toronto, the noble and glittering city of
Lazlo was established; to the northwest, where Minneapolis once stood, was Tolkeen; and in the midwest,
headquartered on the bones of Old Chicago, the Federation of Magic. Scores of tiny towns, brotherhoods
and communities could be found elsewhere, hundreds were scattered throughout the even then fabled
Magic Zone, but these three “First Magic Kingdoms” were among the earliest to prosper and rise to power.
They were already well established and growing for generations before the formation of the Coalition States in One P.A.
Points of interest
1. By 5 P.A., Lord Dunscon and his council had secretly formulated a plan to conquer North America.
Their first target, and greatest threat, the fortified city of Chi-Town, the largest and
most advanced of the technological enclaves, and the heart of the Coalition States.
2. In 10 P.A., the Federation of Magic encountered three beings of immense magical prowess.
The Three claimed they were the Lords of Magic and wished to join the Federation. Fearing
for his position, the Great Dunscon manipulated the council into allowing these “Lords” to join
as “associate” members. Essentially, they could he present at council meetings, could give their
opinions and advice, hut had no political power.
3. Filled with dreams of conquest and power, the Federation of Magic invaded Chi-town in January of 12 P.A.
Thousands died on both sides, with injured that rocketed into the hundreds of thousands.
The Chi-Town burbs were decimated in the initial 48 hour assault, the worst of the many battles.
The official death count from the initial attack would be 11,643 innocent civilians with nearly 80,000
others injured, and immense property damage. The war would claim the lives of 37,340 Coalition soldiers,
with 196 missing in action. The Federation of Magic claims a range from 30,000-200,000 that died in combat.
Their first target, and greatest threat, the fortified city of Chi-Town, the largest and
most advanced of the technological enclaves, and the heart of the Coalition States.
2. In 10 P.A., the Federation of Magic encountered three beings of immense magical prowess.
The Three claimed they were the Lords of Magic and wished to join the Federation. Fearing
for his position, the Great Dunscon manipulated the council into allowing these “Lords” to join
as “associate” members. Essentially, they could he present at council meetings, could give their
opinions and advice, hut had no political power.
3. Filled with dreams of conquest and power, the Federation of Magic invaded Chi-town in January of 12 P.A.
Thousands died on both sides, with injured that rocketed into the hundreds of thousands.
The Chi-Town burbs were decimated in the initial 48 hour assault, the worst of the many battles.
The official death count from the initial attack would be 11,643 innocent civilians with nearly 80,000
others injured, and immense property damage. The war would claim the lives of 37,340 Coalition soldiers,
with 196 missing in action. The Federation of Magic claims a range from 30,000-200,000 that died in combat.
Founding Date
End of the Dark Ages
Type
National Territory
Population
Roughly 101,300
Location under
