Prasinus Lajoie
Prasinus Lajoie
Born on the Forge World Metalica, Prasinus showed great hatred for the alien early in life. Surviving a genestealer cult marked him for aspirant training by the Sons of Medusa, faced the orks of the Charadon system during his time in the scout company, and pledged himself to War Clan Atropos to join the Badab War. After the war, he was selected to become a brevet sergeant for 2nd Devestator Squad Chrysaor, and assigned to the chapter homeworld of Medusa V to await his next orders. By a strange twist of fate, Prasinus found himself intwined with a mysterious ship known as the Green Knight. After discovering the heretical nature of the ship, he has been assigned by his chapter to monitor the activity of it's inner workings, prevent the enemy from seizing such a dangerous weapon, and protect it's crew from harm.
Tenets of Faith
Believes in the Moirae Cult, one day the Mechanicus and Ecclesiarchy will become one. Does not actively seek this prophecy but simply acknowledges that it is inevitable. Believes more strongly in the Emperor, sees his status on the Golden Throne as a stage of his merging with the Omnissiah.
Physical Description
Body Features
Left arm and right eye replaced with augmetic enhancements. Though not immediately noticeable due to the already existing implants underlining the skin, the lower back of the skull has been replaced in order to accept interchangeable cranial modifications, as well as act as a port for interfacing with machine spirits.
Facial Features
Three service studs mark his temples, two on the left and one on the right.
Identifying Characteristics
Distinct Scar running from the left corner of his mouth almost to his ear. Has become known as "The Grinning Gorgan," ironic as he has a constantly muted expression. Perhaps it will be the only smile he will have in his lifetime.
Special abilities
The Sons of Medusa are uniquely capable of cleansing tainted machine spirits and reclaiming wargear from chaos. The Rite of Techno-Exorcism is performed by members of the chapter alongside members of the Cult Mechanicus. Expelling chaos corruption is not always simple though, there are possessed objects that prove to be just as dangerous as Daemonhosts, and careful planning must be taken to ensure the entity is expelled back into the warp once the Rite has completed. Objects beyond saving are sealed away to be destroyed until intervention by the Ordo Maleus is possible.
Specialized Equipment
Squad marking number is underlayed with the head of a boar, Sergeant helmet has black stripe running down the center of the helmet representing him as part of War Clan Atropos.
Mental characteristics
Gender Identity
Binary: Ones and Zeros
Sexuality
Literally incapable of understanding the need for procreation due to dogmatic view of his duties. Attempting to describe the act confuses him, either attempting to understand it as a form of "combat doctrine" or potential corruption by the forces of Slaanesh. He is under the impression that the imperium reproduces similarly to the Krieg system, though their cloning capabilites are limited compared to Krieg.
Accomplishments & Achievements
- Succesfully saved one of his scout brothers after a close encounter with Charadon Orks.
- Assisted in the disposal of remaining heretic forces after the defeat of the Astral Claws renegades on Badab Prime
Morality & Philosophy
"Honour the Chapter above all else"
"The Codex Astartes is only a guidline, not the final word"
"The Flesh is weak"
"Failure is not an option, to fail is to exhibit weakness"
Personality Characteristics
Motivation
To honor War Clan Atropos and the Sons of Medusa. He seeks to prove himself to his brothers as well as his superiors, hoping one day to ascend to the rank of Iron Father within his clan.
Currently set on purging the chaos corruption in Medusa before the enemy swallows the planet in taint.
Virtues & Personality perks
Virtues:
- Prudence
- Fortitude
- Seeks to temper the wrath of his brothers, forging their hatred like steel to turn their hearts and souls into weapons.
Vices & Personality flaws
Flaws:
- Unyielding and Emotionless, though he would perceive these as virtuous.
Hygiene
Regularly cleans himself when possible as to avoid attracting the corrupting influence of Nurgle.
Social
Family Ties
The only family that he would have at this point are his battle brothers. The genetic alterations to his body ensure that he has outlived any blood relations that knew of. Even if there were living relatives of the following generations, they would only be mining class civilians.
Social Aptitude
Due to his geneseed, Iron Hands and their successor chapters have developed a poor reputation among humans as well as other Space Marine chapters. This is due to the gene flaw that exists within all his battle brothers, they abhor the weaknesses of their humanity, acting with cold calculating logic and ruthless efficiency. They do not seek to form bonds or create allies, they will disregard loss of human life if it results in the success of three mission.
Moreso, the founding of the Sons of Medusa was unconventional. They were made up of the exiles that resulted from the Moirae Schism, and ratified by the High Lords as a new successor chapter. Their unconventional founding was disapproved by most other chapters, as it went against tradition and the Codex Astartes. Most recently they have been accused of carrion behavior, Sons of Medusa are eager to prove their loyalty to the Emperor and will gladly fight renegade chapters or chaos warbands, pillaging from their wargear as they go. Further still, they have developed ways of cleansing corrupted machine spirits from the taint of chaos, though few outside of their chapter trust that these techno exorcisms truly work.
In short, the Sons of Medusa leave little to be desired by outsiders of the chapter.
Speech
Speaks with a French accent.
Wealth & Financial state
Has limited access to the wargear of his clan, though additional permissions are granted should they be necessary for the success of a mission, as goes for the rest of the chapter.
Sergeant of the Sons of Medusa, 8th Reserve Company, War Clan Atropos, 2nd Devastator Squad Chrysaor
View Character ProfileThe Flesh is Weak
You do not suffer the penalties of being Wounded.You gain +1 bonus die to Willpower Tests for every augmetic you have.
Ruthless Logic (Tradition)
Suppressing all emotion and developing an unfeeling logic, their meticulous and apathetic nature make them cold allies to all but the Adeptus Mechanicus.You suffer a +2 DN penalty to Fellowship-based Tests made against a target that does not have the SONS OF MEDUSA or ADEPTUS MECHANICUS Keywords.
Defender of Humanity: Add +Rank Icons to any successful attack against a Mob.
Honour the Chapter: You are subject to the orders of your chapter master, and must honour the beliefs and traditions of your chapter. Your Resolve increases by +1
Space Marine Implants: You are immune to the Bleeding Condition. You gain +1 bonus dice to any test related to one of the 19 implants (p.75) if the GM agrees it is appropriate.
Tactical Versatility (Archtype): Your training has prepared you for any circumstance. When you make a Critical Hit you may roll twice on the Critical Hit Table and choose either result.
Sergeant of 2nd Devastator Squad Chrysaor
High and Low Gothic
2. Ossmodula (The Ironheart): Fuses the rib cage for structural integrity.
3. Biscopea (The Forge of Strength): Produces hormones to increase muscle mass.
4. Haemastamen (The Blood Maker): Enhances blood efficiency.
5. Larraman’s Organ (The Healer): Enables faster clotting and scar tissue formation.
6. Catalepsean Node (The Unsleeping): Eliminates the need for sleep.
7. Preomnor (The Neutraliser): Enables the digestion of poisons without consequence.
8. Omophagea (The Remembrancer): Incorporates memories from consumed meat.
9. Multi-lung (The Imbiber): Enables breathing in poisonous atmospheres and water.
10. Occulobe (The Eye of Vengeance): Enhances eyesight, including low-light vision.
11. Lyman’s Ear (The Sentinel): Enhances audio detection and improves balance.
12. Sus-an Membrane (The Hibernator): Enables voluntary suspended animation.
13. Melanochrome (The Skinshield): Provides radiation resistance.
14. Oolitic Kidney (The Purifier): Filters poisons from the bloodstream.
15. Neuroglottis (The Devourer): Enhances the senses of taste and smell.
16. Mucranoid (The Weaver): Protects the skin from extreme temperatures and vacuum.
17. Bletcher’s Gland (The Poison Bite): Enables acidic, poisonous spit.
18. Progenoids (The Gene-seed): Provides the basis for new geneseed.
19. Interface (The Black Carapace): Interfaces with power armour.

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