Skepsithop
Skepsithop is an aquatic creature who resembles a cuttlefish with a sail-like flap on her back. The colors on her body constantly shift, drawing eyes to her almost magically. She once lived in a corner of the Elemental Plane of Water and used powerful hypnotic magic to survive, subjugating an immense army of sea life. Over time, this army formed a large, unified body for Skepsithop.
While investigating the vast body, the Seeker managed to locate and pluck Skepsithop from within the swarm, dispelling her mind control and casting her into the Abyssal Tank (area A4).
Crimes: Mass subjugation, amassing arms during peace
Containment: The Abyssal Tank was initially designed for Skepsithop. The fluid entirely nullifies her abilities, as creatures inside the tank cannot perceive her. When visitors fall under Skepsithop’s influence, they are immediately removed and cleansed using a scroll of dispel magic.

Current Location
Children
Roleplaying Skepsithop
When the characters interact with Skepsithop, consider these roleplaying traits when deciding how Skepsithop responds: Personality Traits: “I like it when things follow my orders, but I never really know what I should tell them to do.” Ideal: “Subjugation. The more things under my control, the safer I am.” Bond: “I don’t want harmless things to get hurt.” Flaw: “I’m bad at taking orders and often forget important things.” Skepsithop’s instinct is to hypnotize anything that poses a threat, although she has no intention of harming her victims. She considers creatures that feed her “already assimilated” and treats them in a friendly but dismissive manner.Remove these ads. Join the Worldbuilders Guild