BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Gulum-Ei

Gulum-Ei (also known by the alias Gajul-Lei) is an Argonian dock-worker living in Solitude and employed by the East Empire Company to maintain their warehouse. He also makes significant money on the side by co-operating with the Thieves Guild, who pay him handsomely for select items lifted from the trading company's inventory. Deeja and Jaree-Ra are his siblings. Throughout the day, he can be found eating in The Winking Skeever in the alcove to the left of the bar.   Normally he will curtly dismiss any attempt at conversation:
"I have no business with you. Leave me."
"Go away. I have more important things on my mind right now."
"I don't like strangers..."   However, if you are associated with the Thieves Guild, Gulum-Ei will happily fence stolen items for you:
"Ah, you're just in time. I got in a shipment of fine wares courtesy of the East Empire Company."
"Come to sell me something special, or did you just want to look through my merchandise?"
"Ah, you're back. I'm hearing good things about the Guild through the grapevine."
"Brought me more than some Firebrand Wine I trust?"
Gulum-Ei wears merchant clothes and boots. He carries the key to the warehouse, a gem of varying quality, a restore magicka potion and up to nine gold coins. He is armed with a Orcish Dagger (1d4+3 piercing) for protection and supplements this with four spells: Fast Healing, Ice Spike, Frostbite and Lesser Ward (2 slots).
Children

Rogue

Medium Any race, Criminal, Any Non-lawful

Armor Class 14 (Leather Armour)
Hit Points 27 (5d8+5) 5d8+5
Speed: 30 ft

STR

10
( +0 )

DEX

15
( +2 )

CON

13
( +1 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

14
( +2 )

Saving Throws Dexterity +4, Charisma +4
Skills Acrobatics +4, Perception +4, Sleight of Hand +4, Stealth +6
Senses passive Perception 14
Languages Common, shadowmarks
Challenge Rating 1
Proficiency Bonus +2

Sneak Attack. Once per turn, the rogue deals an extra 1d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the rogue that isn’t incapacitated and the rogue doesn’t have disadvantage on the attack roll.   Sidestep. The rogue can move up to half its speed without incurring opportunity attacks.

Actions

Off-Hand Attack. The Rogue can make an (unmodified damage) attack with thier off-hand, as with two-weapon fighting.   Steel Shortsword. Melee Weapon Attack. +4 to hit, reach 5ft, one target. Hit: (1d6+3) piercing damage.   Steel Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft,, one target. Hit: (1d4 + 3) piercing damage.

Bonus Actions

Dust in the Eyes (1/short or long rest). The rogue tosses sand, dust, or some other irritant into the eyes of a creature within 10 ft. The target creature must make a DC 12 Constitution saving throw or be blinded for one minute. The target creature can use its action to clean its eyes, ending this condition.


Comments

Please Login in order to comment!