Geographical Overview of the Realm
The Eighth Realm is a greatly diverse planet stretching across an area of around 1 billion sq. kilometers (400 million sq. miles). This vast area as well as the influence of magical and natural currents, wind patterns, and oceanic distribution has shaped the climate of all twelve continents, plus regions such as Salazuir which, although (mostly) no longer on the same dimension, is influenced by its former climate. The climatic influence of the Eighth Realm has also influenced and been influenced in some locations by ties to places like the Fey'ur, or smaller pocket dimensions and realms.
World Map
The world is a vast and diverse place, with the climate for races of any shape, size, and temperament to call home.
Continental Overview
Overview of An'seidna
A minor continent sitting within the tropics, with a fairly consistent topography. Its windward shores are tropical, but the interior relies on the monsoon for rain.
Overview of Ærellion
The largest continent in the Eighth Realm, its defining factor is a diverse climate and dozen races which call it home, despite large stretches of dense jungle and arid deserts.
Overview of Cet'aenn
A magical and lush tropical continent defined by this magical influence as well as its warlike inhabitants. Known for its long history of violence.
Overview of Halyren
A small continent which is unique in that its northern islands outpopulate the mainland. Its interior and south are exceptionally arid, dominated by deserts and tundras.
Overview of Ifyrial
A tropical and subtropical continent with an isolated interior. Known for soaring heights and swampy lowlands, it is considered one of the less developed continents
Overview of Mortvügg
A temperate eastern continent covered in varied woods, steppes, and subtropical landscapes. For many years it was dominated by Minotaurs.
Overview of Namarin
A desolate and inhospitable continent home to only the hardiest of races and forming the southern half of the New World. It's periodically struck by intense magical storms.
Overview of Synarxes
A highly magical continent which is home to the Elementia. It is fairly isolated and inhabitants prefer to keep to themselves, contributing to an air of mystery.
Overview of Telgren
A temperate and moderately-sized continent renowned for its developed and civilized societies. Despite prominent forests, the continent is heavily agrarian.
Overview of Voltheim
A frozen continent forming the Realm's North pole, it is home to the fearsome Jotun as well as a scattering of less prominent races. It's best known as a source for rare minerals.
Overview of Yehv
A diverse and isolated continent forming the northern half of the New World. Noted for its particular diversity in both climate and racial matters, with a variety of unique races.
Overview of Yyradayn
A desolate and apocalyptic continent thanks to magical fallout from the Great Calamity. Before this event, it was a lush, tropical continent covered in forests and savannas.
Other Important Locations
Salazuir (Shadow Dimension Portion)
A dark and hostile place full of harmful magical radiation, most of Salazuir is trapped in the Shadow Dimension. It's only loosely tied to its former location on the mortal plane.
Salazuir (Mortal Plane Portion)
A small archipelago which is all that remains of Salazuir on the mortal plane. The corrupting influence of the Shadow Dimension leaks over here though the points of contact.
The Shadow Dimension (Non-Salazuiri Portion)
This will eventually get a map, stay tuned. Requires major devil lords to be established first.
The Fey'ur
A region impossible to map, so unfortunately no map can be attached here...











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