Delzhamon mar Kharturr
Mythology & Lore
The Delzhamon mar Kharturr has changed much over the years. The people of the western provinces were once far less unified but over time they have converge, and thus their religion has converged. In 2000 S.C., the main pantheon of the Delzhamon mar Kharturr stands as follows:
Kahon, The Unknowable - leader of the pantheon, god of the sun, seasons, tides, and the natural order. It is said the Kahon is so busy in his duties that he does not interact with mortals, hence the moniker "The Unknowable"
Espirion, The Burning Flame - god of war, faith, and fire. Espirion is credited with inspiring the Delzhamon mar Kharturr rebellion itself, and is the patron of the Paragons.
Dizinia, The Mother of All - goddess of family, home, and hearth. A cross between Hera and Hestia of Greek mythology. Dizinia is said to have birthed all other gods and goddesses.
Aqalona, The Scholar - god of knowledge, learning, and magic. Aqalona supposedly works closely to assist Kahon with the natural order alongside his other duties.
Ilraeus, The Deciever - the devil of the Delzhamon mar Kharturr. Ilraeun is claimed to have founded the cult the Delzhamon mar Kharturr hate so much; betraying the other gods and disrupting the natural order. He is not worshipped.
Allina, The Embracer - goddess of death and the afterlife. It's said that at the end of the world Allina will lead an army of the bravest warriors from all across the land to face Ilraeus and and army of the various devils and demons he is said to consort with.
Thaelon, The Jailer - god of locks, chains, and forts. Thaelon keeps evil in/out depending on the situation. As the lieutenant of Allina he supposedly keeps the followers of Ilraeus locked up in the afterlife.
Alongside these main gods there are many other canon gods that simply have inadequate information. Among the most prominent of these are the goddess of the sea and "The Wild Lord", alongside many other names that lack titles or monikers. Over the years numerous scholars have tried to piece together the rest of the pantheon but to no avail. The faithful have been forced to settle by praying their apologies to the Lost Gods.
Kahon, The Unknowable - leader of the pantheon, god of the sun, seasons, tides, and the natural order. It is said the Kahon is so busy in his duties that he does not interact with mortals, hence the moniker "The Unknowable"
Espirion, The Burning Flame - god of war, faith, and fire. Espirion is credited with inspiring the Delzhamon mar Kharturr rebellion itself, and is the patron of the Paragons.
Dizinia, The Mother of All - goddess of family, home, and hearth. A cross between Hera and Hestia of Greek mythology. Dizinia is said to have birthed all other gods and goddesses.
Aqalona, The Scholar - god of knowledge, learning, and magic. Aqalona supposedly works closely to assist Kahon with the natural order alongside his other duties.
Ilraeus, The Deciever - the devil of the Delzhamon mar Kharturr. Ilraeun is claimed to have founded the cult the Delzhamon mar Kharturr hate so much; betraying the other gods and disrupting the natural order. He is not worshipped.
Allina, The Embracer - goddess of death and the afterlife. It's said that at the end of the world Allina will lead an army of the bravest warriors from all across the land to face Ilraeus and and army of the various devils and demons he is said to consort with.
Thaelon, The Jailer - god of locks, chains, and forts. Thaelon keeps evil in/out depending on the situation. As the lieutenant of Allina he supposedly keeps the followers of Ilraeus locked up in the afterlife.
Alongside these main gods there are many other canon gods that simply have inadequate information. Among the most prominent of these are the goddess of the sea and "The Wild Lord", alongside many other names that lack titles or monikers. Over the years numerous scholars have tried to piece together the rest of the pantheon but to no avail. The faithful have been forced to settle by praying their apologies to the Lost Gods.
Divine Origins
Delzhamon mar Kharturr, or Destroyers of the Cult, was formed just under a thousand years ago in the Holy Empire of Ilraeus, for one purpose only- to crush the cult and the empire it had formed. After around a century and a half after the formation of the cult, the Empire had spread quite far and formed the largest empire ever seen on Ifyrial, much to the pleasure of its leaders, the first generation following the deaths of the cult founders. However, not all were as happy with the Empire's expansion. Outside the core lands of the Empire, the subjects were treated harshly as the cult attempted to squash their previous religions. Temples were destroyed, holy orders were crushed, and their nobility was quietly eliminated. The people of one region in particular, Zhibhioch, were far more difficult to pacify internally than the rest, and made inroads with other groups of people who were in the same position. After a few decades of planning an preparation, while the Empire was resting on its laurels after 200 years of expansion, they struck. A huge rebellion broke out in the western provinces of the empire; garrisons were slaughtered, Ilraeun believers were executed, and armies were formed. The cult was put on a back foot and though they fought hard, were unable to take back many of their lands. However, as each side now had reason to hate the other, the war continued. It dragged on for a hundred years, then two, then three, and so on into the present. The Delzhamon mar Kharturr has been shaped by a thousand years of war, a mishmash of militaristic traditions, half-remembered gods from the past, and violent hatred for the Ilraeuns.
Tenets of Faith
Above all else, kill any Ilraeun you encounter. Their kind deserve nothing but sorrow for what they have done.
The rules of the Delzhamon mar Kharturr are very simple- follow your betters and do what is expected of you by them. In practice, this boils down to following the gender roles (with some exception). A man will serve in his local militia once he turns 14, and is subject to the draft at 16, unless chosen by the Paragons at 10, 12, or 14, in which case he shall follow the paragon rules. A woman is expected to start bearing children around 16 or 17 as based on the Tenants of a Loyal Woman. However, in the case of a child talented in the proper ways, usually male but sometimes female, they may become part of the Academies instead, which frees them from the requirements of the usual rules. Rarely women make be allowed into the paragons, usually around once or twice a generation.
The rules of the Delzhamon mar Kharturr are very simple- follow your betters and do what is expected of you by them. In practice, this boils down to following the gender roles (with some exception). A man will serve in his local militia once he turns 14, and is subject to the draft at 16, unless chosen by the Paragons at 10, 12, or 14, in which case he shall follow the paragon rules. A woman is expected to start bearing children around 16 or 17 as based on the Tenants of a Loyal Woman. However, in the case of a child talented in the proper ways, usually male but sometimes female, they may become part of the Academies instead, which frees them from the requirements of the usual rules. Rarely women make be allowed into the paragons, usually around once or twice a generation.
Ethics
By far the majority of men and women (all who are not a part of the Academies) are subject to similar rules. For both, these extends the tenants.
Men are expected to do their best to work with their fellows in the local militia and to form a cohesive fighting unit so that if called to the front lines they may kill as many Ilraeuns as possible. TO BE EXPANDED...
Being a woman is a bit more complex. Due to the nature of the Delzhamon mar Kharturr, men can be called to the front at any moment. Therefore sixteen year olds are usually paired up and married as soon as possible. Villages will often shuffle around the populations somewhat to even out the ratio in each (usually the women are forced to move, yes this religion is misoginystic) Due to the high casualties of the war with the Ilraeuns, there is a nation-wide abundance of women. These women are considered on-leave and are usually paired off again with surviving members of their previous husband's cohort (there usually aren't many age gaps here), so the older a man is the more wives he usually has. Anyways I really don't want to talk any more about this but you get the picture.
Men are expected to do their best to work with their fellows in the local militia and to form a cohesive fighting unit so that if called to the front lines they may kill as many Ilraeuns as possible. TO BE EXPANDED...
Being a woman is a bit more complex. Due to the nature of the Delzhamon mar Kharturr, men can be called to the front at any moment. Therefore sixteen year olds are usually paired up and married as soon as possible. Villages will often shuffle around the populations somewhat to even out the ratio in each (usually the women are forced to move, yes this religion is misoginystic) Due to the high casualties of the war with the Ilraeuns, there is a nation-wide abundance of women. These women are considered on-leave and are usually paired off again with surviving members of their previous husband's cohort (there usually aren't many age gaps here), so the older a man is the more wives he usually has. Anyways I really don't want to talk any more about this but you get the picture.
Priesthood
The highest calling in the Delzhamon mar Kharturr religion depends on one's gender. For men, the holiest is he who slays as many Ilraeuns as possible. For women, it is she who bears as many children as humanly possible. Followers of Delzhamon mar Kharturr therefore have two entirely distinct holy organizations, as well as one that is dedicated to both sexes.
The first of these organizations is the Paragons. Essentially a priesthood of officers, the Paragons make up the vast majority of the military hierarchy and ruling caste of the nation. Paragons train night and day to learn military tactics, hand-to-hand combat, and leadership skills, for all of these are necessary on the battlefield. Unlike most nations, the military leadership does not stay in the back of the fight, but leads from the front.
The second organization is known as the Lifebringers. Essentially, their duty boils down to midwifery, child-rearing, and healing. Lifebringers are responsible for making sure that each woman has the resources she needs to raise her children and to survive birthing them. Lifebringers are also responsible for managing the logistics of the Houses of Children, and for making sure diseases do not spread. They ensure that there will always be a new generation of the Delzhamon mar Kharturr.
The final organization is the Academies. It is no secret to the believers of the Delzhamon mar Kharturr that not everyone is suited to their so-called lot in life. Of those who do not fit in, the independently minded, the scholars, the dreamers, most belong to the Academies. The academies touch on many subjects considered secondary by the holy texts of the Delzhamon mar Kharturr, but that are still of vital importance. They manage everything from law to commerce to magic.
The first of these organizations is the Paragons. Essentially a priesthood of officers, the Paragons make up the vast majority of the military hierarchy and ruling caste of the nation. Paragons train night and day to learn military tactics, hand-to-hand combat, and leadership skills, for all of these are necessary on the battlefield. Unlike most nations, the military leadership does not stay in the back of the fight, but leads from the front.
The second organization is known as the Lifebringers. Essentially, their duty boils down to midwifery, child-rearing, and healing. Lifebringers are responsible for making sure that each woman has the resources she needs to raise her children and to survive birthing them. Lifebringers are also responsible for managing the logistics of the Houses of Children, and for making sure diseases do not spread. They ensure that there will always be a new generation of the Delzhamon mar Kharturr.
The final organization is the Academies. It is no secret to the believers of the Delzhamon mar Kharturr that not everyone is suited to their so-called lot in life. Of those who do not fit in, the independently minded, the scholars, the dreamers, most belong to the Academies. The academies touch on many subjects considered secondary by the holy texts of the Delzhamon mar Kharturr, but that are still of vital importance. They manage everything from law to commerce to magic.
Political Influence & Intrigue
The Delzhamon mar Kharturr is always led by a group of three- the greatest and most prestigious of all Paragons, chosen by a council of his fellows to serve until death; the head of the Lifebringers, elected much the same but serving for a decade at most; and the High Academic, the foremost scholar of the realm. The Three are always lead by the Paragon, for war is the profession of the nation. However, as the Paragon is very often on the warfront, the Lifebringer manages much of the day-to-day in the religion. The High Academic acts only as an advisor to the other two, solving disputes and explaining the progress of the Academies to the other two.

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