You release a loud, monstrous roar mimicking those of ravenous beasts, causing shockwaves around you. (Bard, Druid, Sorcerer, Warlock)
You hurl a splintered bone fragment at a creature within range. (Sorcerer, Warlock, Wizard)
You create a localized gravitational field that temporarily shifts the landscape to impale a creature. (Sorcerer, Warlock, Wizard)
You weave gravity in your palm before striking. (Sorcerer, Warlock, Wizard)
Choose a creature you can see within range. You infuse them with osteomantic energy, growing sharp claws from their carpal bones.
You generate a barrier of elongated femurs that protects you.
You channel lightning into your hands.
As an action, you can temporarily change which way gravity pulls you and immediately fall 200 feet in that direction.
You touch a willing creature, forcing spiked bone plates to grow and pierce through its skin.
You fire a projectile of condensed gravitational force toward a creature you can see within range.
You point your fingers forward and your phalangeal bones fire outwards, akin to the bullets of a gun.
You fire out the bones of your forearm through your hand, leaving a severe wound that immediately regrows and heals.
You blow on a whistle, releasing an inaudible sound. Choose a point on the ground within range; when a creature enters the range of the point they are ambushed by an eldritch maw.
You summon a large number of tentacles and slugs from your palm to strike a creature within range.
You conjure a cocoon made of cartilage and bones, which protects the creature that dropped to 0 hit points.
You touch the bones of a deceased creature. When you do so, a ghostly grey illusion of the fallen creature appears above its corpse to reenact the last 6 seconds of its life.
You create a localized gravitational field that unleashes a storm of gravity waves.
Gravity increases within a 10-foot-radius sphere centered on a point you choose within range, causing immense pressure to be applied to all within, and the area is difficult terrain.
You roll bones, allowing fate to give you an omen of the future. Roll 1d6.
You focus your magic to shatter the body of your foe.
Your rib cage opens up violently, forming a maw that attempts to devour a creature within range.
You hurl a deformed skull covered in scratches and holes and strewn in curses at a creature within range, where the skull explodes with violent hatred.
You cause a cage of cartilage and bones to erupt from the ground that surrounds a 10-foot-radius sphere centered on you. The bones are thick and provide three-quarters cover to creatures inside and outside.
Massive bone spikes sprout under up to four creatures on the ground of your choice you can see within range.
You summon a small nova of eldritch power in this secret technique from the Obitus Scholare.
You touch a willing creature, its bones become soft and rubbery.
You magically create the horrifying illusion of all your bones breaking and your body bending in impossible ways, accompanied by the sound of a shattered skull.
You flick your finger against a creature. The target is impacted by a devastating gravitational force.
Reality swirls in a 30-foot-radius sphere centered on a point you can see within range.
You create a wall of increased gravity on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick.
A creature within range must succeed on a Strength saving throw or be trapped inside an iron maiden formed of bone that appears in its space.
You touch the corpse of a humanoid, and visions of its descendants come to you, as ephemeral spirits scour the world. You learn how many living relatives the humanoid left behind and if they have any living descendants.
Choose a creature you can see within range. You cause its skull to snap, piercing its insides.
You attempt to gaze upon the soul of a creature within range.
You touch the ground under you and 20-foot-tall tree- like bones sprout from the ground in a 30-foot radius centered on you.
A grim wall of fractured bones appears at a point you choose within range.
You coat your hand with vicious osteomancy and remove a creature's limb.
You touch a point and infuse an area around it with osteomancy.
You attempt to trap one creature you can see within range in a field of gravity that compresses and folds in on itself.
You call upon the power of the Great Ones, seeking their guidance.
You focus threads of magical energy around you which coalesce into the aspect of death, an avatar made of bones, which surrounds you and fights on your behalf.
When you cast this spell, you create a crack in the world, letting the will of a Great One smother a creature of your choice within range.
The most lethal osteomantic power. You can cause the skeleton of a creature to liquefy in a matter of seconds, causing the body to collapse in on itself.