You release a loud, monstrous roar mimicking those of ravenous beasts, causing shockwaves around you. (Bard, Druid, Sorcerer, Warlock)
You hurl a splintered bone fragment at a creature within range. (Sorcerer, Warlock, Wizard)
Your eye darkens under the influence of the eldritch madness, appearing as an endless starry sky. (Sorcerer)
You create a localized gravitational field that temporarily shifts the landscape to impale a creature. (Sorcerer, Warlock, Wizard)
You weave gravity in your palm before striking. (Sorcerer, Warlock, Wizard)
Choose a creature you can see within range. You infuse them with osteomantic energy, growing sharp claws from their carpal bones.
As an action, you can temporarily change which way gravity pulls you and immediately fall 200 feet in that direction.
You enhance the gravitational field around your body, allowing you to jump higher and farther.
You fire a projectile of condensed gravitational force toward a creature you can see within range.
You point your fingers forward and your phalangeal bones fire outwards, akin to the bullets of a gun.
You fire out the bones of your forearm through your hand, leaving a severe wound that immediately regrows and heals.
You summon a large number of tentacles and slugs from your palm to strike a creature within range.
You conjure a cocoon made of cartilage and bones, which protects the creature that dropped to 0 hit points.
You create a localized gravitational field that unleashes a storm of gravity waves.
You channel lightning energy into a creature. The energy is harmless to the creature, but escapes in dangerous bursts to other nearby creatures.
Gravity increases within a 10-foot-radius sphere centered on a point you choose within range, causing immense pressure to be applied to all within, and the area is difficult terrain.
You create a portal to the cosmos and send asteroids hurtling through it.
Massive bone spikes sprout under up to four creatures on the ground of your choice you can see within range.
You touch a willing creature, its bones become soft and rubbery.
You flick your finger against a creature. The target is impacted by a devastating gravitational force.
Reality swirls in a 30-foot-radius sphere centered on a point you can see within range.
You create a wall of increased gravity on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick.
You release an arc of lighting at a creature within range.
You touch the corpse of a humanoid, and visions of its descendants come to you, as ephemeral spirits scour the world. You learn how many living relatives the humanoid left behind and if they have any living descendants.
Choose a creature you can see within range. You cause its skull to snap, piercing its insides.
You touch the ground under you and 20-foot-tall tree- like bones sprout from the ground in a 30-foot radius centered on you.
You create a violent star shower.
You slam the ground with the palm of your hand, causing pillars of lightning to erupt from the ground beneath your foes.
Using a ritual of ancient magic, you distort the gravitational balance of an enclosed space of your choice for the duration.
You touch a willing creature. For the duration, it gains a flying speed equal to its walking speed and can hover.
A grim wall of fractured bones appears at a point you choose within range.
You touch a point and infuse an area around it with osteomancy.
You attempt to trap one creature you can see within range in a field of gravity that compresses and folds in on itself.
You dramatically increase the pull of gravity in a 30-foot- radius, 300-foot-high cylinder centered on a point on the ground within range.