Deep One Dwarf
Y'ha-nthlei (Deep One Dwarf)
Far removed from the splendorous halls of their ancestral kingdoms, the dwarves of Luyarnha have
undergone a profound transformation, the likes of which none of their kin foresaw. These once grand
merchants perpetrated a sin – coveting that which was not rightfully theirs – and for this dereliction of
morality, they begot a curse of unspeakable malevolence, condemning their blood to the compelled service of He Who Lies Dreaming.
ability score increase:
Your Constitution score increases by 2 and your Charisma score increases by 1.
age:
Deep One Dwarves mature much faster than humans, reaching maturity at the age of 10. They cannot die of old age; instead their aging mind progressively loses grip over their body, turning them into brainless servants of He Who Lies Dreaming when they reach 50 years of age.
Size:
Medium
speed:
Your base walking speed is 25 feet and you have a swimming speed of 25 feet.
Languages:
You can speak, read, and write Common, Deep Speech, and Dwarvish.
race features:
Aberration.
Your creature type is aberration, rather than humanoid.Otherworldly Resilience.
You have advantage on saving throws against poison, and you have resistance against cold damage.Illusory Body.
Although your body is covered in tentacles, clams, seashells, and other eldritch appendages, you are covered by an illusion which makes you appear like a normal hill dwarf to others. You can use an action to turn this illusion on or off. Other Deep Ones can see through this illusion.Sailor Training.
You have proficiency with the trident, cleaver, and firearms.Amphibious.
You can breathe air and water.Cosmic Knowledge.
Whenever you make an History check related to the origin of an eldritch item or construction, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.Guiding Light.
You know the dancing lights cantrip. Charisma is your spellcasting modifier for the spell.The Dreamer's Curse.
Your mind is clouded by the dreams of the Slumbering One, and you find it hard to discern between reality and dream. You have disadvantage on saving throws against illusions.Fathomless Limb.
Your body has been altered beyond recognition by the Slumbering One, giving you one of the following body alterations:Coiling Arm.
Your arm is nothing but a writhing mass of tentacles that flail the air. On your turn, after hitting an enemy with a melee attack, you can attempt to grapple them as a bonus action (normal grappling restrictions apply).Brutal Pincers.
Your forearm –a massive pincer– is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If you are targeting a creature you are grappling, the damage die becomes a d10 instead. You cannot use this arm to make any precise hand manipulation.Mucoid Extremities.
Your hands and feet are palmed and covered in cups. Your swimming speed increases to 30 feet, and you gain a climbing speed of 20 feet.His Blessing.
Their very nature was irrevocably altered, much like those who dwell beneath the fathomless depths of the ocean; relinquished was their mortality, traded for the cold embrace of eternal slavery. They would never perish, but instead live out their days alongside He who had walked the earth long before the advent of humankind and would endure their demise for wretched ages, forever bound as pawns in the insidious machinations of their infinite master. Their tragic fate – wrought by their own rapacious avarice – is the exorbitant price they paid for their crime, and one they cannot escape.Deceptive Appearance.
This curse has warped their flesh, normally so averse to magic, and created within them gates of eldritch arcane, imparting them with the peculiar ability to cloak their twisted forms, using illusions that can deceive even the keenest adventurers into seeing them as bona fide dwarves.Accursed Immortality.
Despite possessing full control of their mental faculty from a young age, their physical form twists and contorts as the impossible weight of the gift of the Slumbering One scrapes them minute after minute. Their once sturdy limbs warp and bend in grotesque fashion, their eyes become sunken and hollow, and their skin takes on a sickly gray pallor. The sanity of their younger days begins to slip away, leaving them at the mercy of His malevolent dreams and to dwell within their once dwarven flesh. This destiny – a fate more dreadful than death – is something that their aging mind anticipates with glee.Civilization and Culture
History
The Scions, scientists skilled in melding life through electricity to craft manikins and other constructs, grew
increasingly reliant upon trade, their experiments demanding gold, mithril and other alloys capable of withstanding the forces of lightning. Yet, as the Scourge surged anew and Luyarnha was once more besieged, the Scions found themselves in dire straits, the resources essential to their groundbreaking research now perilously scarce.
In this desperate hour, the Y'ha-nthlei emerged, their singular mastery of smuggling enabling them to procure vital materials from beyond the beleaguered city. Young Deep Ones, proficient in navigation and seamanship, who retained greater control over their faculties, could alone navigate the hazardous routes into and out of Luyarnha, defying the lockdown imposed on the city.
These enigmatic dwarves proved invaluable to the Scions, and in exchange for their services, the Y'ha-nthlei furthered their inscrutable goals, burrowing ever deeper into the city's fabric, drawing the unwitting populace closer to the unfathomable depths of their eldritch master's influence.
Owing to the secretive nature of the Deep Ones and the waning number of "ordinary" dwarves, the race is seen
less frequently by the city's denizens. Although they continue to trade and offer their expertise in architectural planning and resource gathering, these skills diminished in importance as the Scourge expanded. Many dwarves adapted their inherent talents to farming, their stout physique ideally suited for laboring within the town's greenhouses, striving alongside others to produce sustenance for the populace. A handful of thrill-seeking dwarves enlisted in the ranks of the hunters, unfortunately a sizeable portion of battle-hardened dwarves unburdened by scruples have already fallen under the thrall of the Y'ha- nthlei, now toiling to fulfill the sinister objectives of their eldritch master rather than fighting for freedom.
Genetic Ancestor(s)
Scientific Name
Y'ha-nthlei
Lifespan
Deep One Dwarves mature much faster than humans, reaching maturity at the age of 10. They cannot die of old age; instead they turn into brainless servants of He Who Lies Dreaming by the time they are 50
Average Height
4-5ft
Average Weight
About 150lbs