Zothorg (ZO ThOrg)
The God of the Orcs (a.k.a. Tusk Father)
Divine Domains
Nature, Storms, War,
Chaos – Freedom, unpredictability, breaking oppressive systems
Strength – Endurance, resolve, physical and spiritual might
Ancestry – Lineage, oral tradition, honoring the dead
Clans/Community – Bonds of kinship, shared struggle, tribal unity
Artifacts
The Verdant Tusk
A massive green-iron boar’s tusk, The artifact is embedded in the Great Tusk Shrine in Zothorgania. It is believed to channel Zothorg’s will directly in times of great need.
The Flamebone Spear
A mythical weapon said to have been crafted from the bones of a fire-giant slain by Zothorg during the early tribal wars. Lost in the wilds — some say it emerges only for chosen war-leaders.
The Totem of Wild Accord
A bark-carved staff inscribed with the ancient pact that brought warring orc tribes together under Zothorg. Said to calm beasts and rally even enemy tribes under a common cause.
Holy Books & Codes
"The Code of the Flameborn" – A sacred oral creed, usually taught in verses to young orcs:
The Land is not owned, but owed.
Blood is not a bond until it is tested.
What is broken may yet be stronger.
No master sits above the tribe.
The flame in your chest is the proof of your purpose.
Divine Symbols & Sigils
A boar tusk curled around a green flame, set against a jagged mountain and tree. Often painted or carved into bark, bones, or war paint.
The tusk = Zothorg himself.
The flame = inner purpose.
Mountain/tree = nature and resilience.
Alternate Tribal Marks:
Different tribes may alter the sigil to include:
Claw marks for warlike tribes.
Spirals of wind for nomads.
Crescent moons for night-hunters and mystics.
Tenets of Faith
Survive, then thrive.
Never kneel to tyrants — gods included.
Honor the land; it was your first mother.
Clan above self — but never at the cost of truth.
Change is sacred; even chaos has roots.
Do not fear your origins — wield them.
Speak to the dead through deeds.
A true warrior knows when not to fight.
Divine Goals & Aspirations
To protect and unify the Nevairians, not by domination but through purpose.
To preserve the natural world from corruption by overcivilization and greed.
To ensure that freedom and self-determination are never forgotten values.
To foster spiritual growth through struggle, not luxury.
To reclaim dignity for the orc bloodline, not through vengeance but example.
Physical Description
Body Features
Height & Build: A massive, muscular frame, broad-shouldered and thick-limbed, built like an ancient oak wrapped in iron. He moves with the deliberate force of a landslide, yet can strike with the speed of a thunderbolt.
Skin: Olive-green with ash-gray patches (like storm clouds or bark peeling from a tree), some of which form tribal markings—faded scars of old battles or sacred tattoos that shift like living shadows.
Eyes: Light brown, but in certain light, they gleam like amber or smoldering coals. When angered, they flicker with greenish storm-light.
Hair: Thick, black, and wild, streaked with gray—often tied in knots, braids, or bone-adorned locks, some woven with feathers, leaves, or small talismans from fallen warriors.
Tusks: Protruding lower tusks, slightly uneven—one is chipped from an ancient battle, a mark he wears with pride. They’re often stained dark at the tips from ritual paints or blood.
Other Features:
A broken nose
Ears notched with ritual scars and rings
Hands like stone, knuckles permanently scarred from centuries of war and labor.
Symbolic Details (For Priests & Art)
Depictions often show him with one foot on a broken crown (rejecting tyranny) and a hand resting on a living tree (nature’s endurance).
In battle, he is wreathed in storm clouds and green fire.
At peace, he is shown sharpening a blade beside a campfire, listening to the stories of the dead.
Apparel & Accessories
Attire & Adornments
Zothorg wears a mix of tribal regalia, war trophies, and living nature, embodying his connection to both battle and the wild.
Armor & Clothing:
A cloak of storm, its edges frayed and crackling with static.
A breastplate of green-iron (same metal as the Verdant Tusk), hammered to resemble boar’s hide or bark.
Bracers of flame-blackened bone (from the fire-giant he slew), etched with ancestral names.
A belt of braided leather and sinew, hung with trophies: teeth of rivals, tokens from fallen heroes, and small clay tablets inscribed with oaths.
kilt of cured hide, marked with paint symbols that shift like embers when he moves.
Jewelry & Ritual Marks:
Necklaces of fang and talon (each from a different beast he bested).
A torc of twisted iron and gold
War paint in sacred patterns:
Green lightning across his brow (storm’s fury).
Ashen handprints on his chest (spirits of the dead guiding him).
Red spirals on his arms (the blood-price of freedom).
Ritual scars that glow faintly when he channels divine power.
Weapons (When Manifested):
The Flamebone Spear
A great axe with a haft of petrified wood and a head of meteoric stone.
is bare hands—because sometimes, a god prefers to fight as mortals do.

Divine Classification
Desicrated Saints
Religions
Alignment
Chaotic Neutral
Species
Ethnicity
Church/Cult
Honorary & Occupational Titles
The Unbroken Tusk, The Tusk That Pierces Heaven, The Verdant Flame
Spouses
Siblings
Ranveer
(Half-Brother)
Children
Sex
Male
Eyes
Light Brown
Hair
Black with greying
Skin Tone/Pigmentation
Olive with Grey patches
Aligned Organization
Character Prototype
Symbolic Details (For Priests & Art)
Depictions often show him with one foot on a broken crown and a hand resting on a living tree (nature’s endurance).
In battle, he is wreathed in storm clouds and green fire.
At peace, he is shown sharpening a blade beside a campfire, listening to the stories of the dead.
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