Vit'khari ((Vit Ka Haree))
The God of Giants and Curses
Divine Domains
Major Spheres
1. Strength/ Power - Vit'khari embodies raw, unbreakable power—the kind that defines giants. Vit'khari craves dominance, not for order or chaos, but simply to hold power over others.
2. Giants - He is their creator, ruler, and tormentor. He does not just govern giants—he shapes their fate. His curses ensure they remain dependent on him, even as they suffer.
3. War - Not war for honor or conquest, but war as survival, the endless struggle of giants against dwarves, against each other, and against their own curses.
4. Curses - Vit'khari does not just punish giants—he reshapes them. His curses are tools of control, ensuring no giant becomes too powerful to need him.
Minor Spheres
1. Fire - Fire giants are his most fervent followers, and fire represents both destruction and forge-craft—tools of war.
2. Mountains - Mountains are the homes of giants, their fortresses and thrones. Earthquakes and landslides are his warnings or punishments.
3. Clouds/Storms - Cloud and storm giants dwell in the skies, and Vit'khari’s voice is heard in thunder. Storms are his battle-cries, and lightning his judgment.
4. Nature - Not gentle nature, but the untamed wilds—where giants hunt, where only the strong thrive. Giant-kin see predators as his favored beasts.
Artifacts
The Storm-Eye Helm - Description: A horned greathelm with a single sapphire eye that crackles with lightning.
The Bloodanvil Chalice - Description: A dwarven king’s skull set in gold, Blood Stained from being filled with endlessly swirling blood.
The Fomorian’s Shroud - Tattered Cloak of Skin, A cloak stitched from fomorian flesh, said to be the skin of the first fomorian children and was killed by Vit'khari.
The Brand of Kurxang’s Folly - A black iron brand shaped like Vit'khari’s twisted chain knot rune.
Holy Books & Codes
The Branded Verses - (Scarred onto Follower's Flesh) No physical book. his priests carve his teachings into living giants.
Common "Verses":
"Strength is the only truth." (Branded on the arm.)
"War is my prayer." (Scarred across the chest.)
The Shattered Tablet - (A Relic of Lost Prophecy) A broken stone slab held by storm giants.
The last intact fragment reads:
"When the chains rust and the anvil cracks, the War-Father will rise anew."
Belief: Giants think finding all pieces will "free" them from the curses.
Truth: Vit'khari shattered it himself to keep giants searching, not rebelling.
Alternative "Scriptures" Since Vit'khari distrusts written words (a "dwarfish weakness"), his faith thrives through:
Battle-Chants: Howled before combat, passing down his will.
Oath-Tattoos: Giant chiefs ink their vows onto their skin.
Divine Symbols & Sigils
The Shattered Anvil - Depiction: A massive anvil split down the middle, bound by chains.
The Brand of the Twisted Rune - Depiction: A seared, twisting mark resembling a knotted chain.
The Storm-Eye - Depiction: A single, wrathful eye wreathed in storm clouds.
Sigils that represent the curse for each type of Giant:
Hill Giants - A cracked skull: because their minds are broken.
Fire Giants - A burning chain: because their rage is unending.
Frost Giants - A frozen tear: because their hearts are ice.
Storm Giants - A shattered bolt: because their unity is fractured.
Ettins - Two serpents biting each other: because their twin souls war eternally.
Ogres - A bloodied fang: because their hunger is insatiable.
Fomorians - A twisted root: because their bodies are corrupted.
Divine Goals & Aspirations
Enforce the Supremacy of Giants - "The weak races exist to be crushed underfoot." Giants must dominate or destroy lesser beings (especially dwarves).
Perpetuate the Curses as Divine Trials - "Suffering forges the worthy. The unbroken will rule." The curses weed out the weak, ensuring only the strongest giants survive.
Wage Eternal War Against the Dwarves - "The war never ends. It only sleeps." Conflict keeps giants united under him and prevents complacency.
Break the Will of Kurxang’s Pawns - "The Cursemaker thinks he owns us. Prove him wrong." Vit'khari hates Kurxang’s influence and pushes giants to defy their curses.
Claim the Bones of the Earth - "Mountains are our birthright. Dig until the world bleeds." Giants must conquer the Dwarven places, stealing dwarven strongholds.
Physical Description
Body Features
Vit'khari is a titanic, scarred deity, his body a testament to both his brutal strength and the torment inflicted upon him by Kurxang.
Height: Towering even among gods, standing 50 feet tall when manifesting.
Skin: Ash-gray and cracked, like cooled magma, with veins that glow dull red (echoing his fire giant followers).
Musculature: Overdeveloped, almost grotesque—his limbs are stretched, his spine unnaturally elongated (a remnant of Kurxang’s pulling).
Eyes: Two burning coals, with no pupils, only smoldering hatred.
Mouth: Sewn shut with black iron chains—his voice emerges as thunder, cracking stone when he speaks.
Hair: A wild, tangled mane of blackened iron strands, resembling barbed wire.
Apparel & Accessories
Attire & Accessories
Vit'khari wears the remnants of his divine glory, now twisted into symbols of his tyranny.
Crown: A jagged circlet of broken swords and dwarf bones, fused into his scalp.
Cloak: A tattered mantle of giant hides, stitched together from the skins of fallen warlords.
Belt: A chain of shackles, each link bearing the name of a cursed giant clan.
Gauntlets: Rusted iron, spiked at the knuckles—each punch splits the earth.
Greaves: Shattered anvil fragments, bolted to his legs like armor.
Weapons & Divine Relics
"The Bloodriver Axe"
A massive, double-headed axe with a haft made from a dwarven king’s spine.
The blades are two halves of a broken monolith, eternally weeping blood.
When swung, it leaves crimson afterimages in the air.
"The Chain of the First Oath"
A living, barbed chain that wraps around his left arm.
Whispers the last words of giants who died cursing his name.
Can strangle gods if he wills it.
"The Brand of Kurxang’s Folly"
A black iron brand embedded in his palm.
Used to mark new curses upon the unworthy.
Mental characteristics
Mental Trauma
The Curses of Giant-Kin
Ettins:
Kurxang places a curse on certain Ettin clans, ensuring that they face perpetual internal conflicts and power struggles. This curse fragments Ettin communities, making it challenging for them to unite against external threats.
Cyclopes:
Kurxang's curse among the Cyclopes affects their vision, both literally and metaphorically. Some Cyclopes may experience blindness, while others suffer from distorted perceptions. This curse creates mistrust within Cyclops communities, hindering their ability to coordinate effectively.
Ogres:
The curse on Ogre bloodlines causes a persistent inner rage, leading to frequent conflicts within Ogre communities. This aggression makes it difficult for Ogres to form lasting alliances and fosters an environment of chaos, which plays into Kurxang's malevolent designs.
Fomorians:
Kurxang's curse on Fomorian bloodlines manifests as physical deformities and mutations. This curse reinforces the Fomorians' isolation, as other giantkin fear their appearance. The curse becomes a source of shame, further dividing the Fomorians from the rest of giantkin society.
Hill Giants
Kurxang, in his malevolent schemes, has placed a curse upon the bloodlines of hill giants. This curse manifests as a significant limitation in their intellectual capacities, making hill giants generally less intelligent than other giantkin. The curse affects their ability to strategize, plan, and engage in complex reasoning.
Storm Giants:
Curse of Chaotic Discord: Kurxang's curse on storm giants manifests as a perpetual state of internal chaos. This discord makes it challenging for them to coordinate effectively, and their actions are often unpredictable.
Fire Giants:
Curse of Consuming Fury: The curse upon fire giants manifests as an unquenchable fury within them. They are prone to fits of uncontrollable rage, making it difficult for them to engage in diplomatic interactions or long-term strategic planning.
Frost Giants:
Curse of Frozen Isolation: The curse upon frost giants causes a pervasive sense of isolation. Their hearts become cold, metaphorically and emotionally, leading to a reluctance to form alliances or trust others.
Personality Characteristics
Representation & Legacy
The giants and dwarves, due to the historical conflict, might have developed separate societies with distinct cultures and values. Each race may harbor myths and tales that vilify the other, perpetuating the cycle of animosity through generations. The war between the giant and dwarf descendants may have fostered widespread prejudice and distrust among the races across Glosmordin. The animosity could lead to discrimination, making alliances between the races challenging and rare. Both sides of the conflict may engage in the spread of propaganda and misinformation to justify their actions and sway public opinion. This could contribute to the perpetuation of the animosity between the giants and dwarves. The Giants have also had diplomatic connections with Orcs who live east of them as the two cultures feel they are alike in how they were treated by their historical families
Relationships

Divine Classification
Desicrated Saint
Religions
Alignment
Neutral Evil
Species
Church/Cult
Honorary & Occupational Titles
The Cursed Colossus, The Shattered Titan, Lord of the Broken Tribes, The Cursemaker
Spouses
Siblings
Vangur Zagar
(Brother)
Children
Current Residence
Zedhadon
Character Prototype
How He is Depicted in Art
Vit'khari’s iconography varies by culture, but common themes include:
1. Fire Giant Art - Pose: Seated on a throne of dwarf skulls, axe across his lap.
2. Storm Giant Murals - Pose: Raising a fist to the heavens, lightning arcing from his fingers.
3. Hill Giant Totems - Pose: Stomping on a dwarf, his chains dragging behind him.
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