Sharadiya

The Golden Tear

Divine Domains

Major Domains   Mastery / Balance: Sharadiya embodies the Four Pillars: Strength, Dexterity, Endurance, and Grace. Followers strive for physical and spiritual perfection, whether in battle, art, or endurance.   "A warrior with two blades is feared. One with four is divine."   Trials: The desert tests all who enter. Sharadiya’s faithful face harsh ordeals—scorching droughts, djinn bargains, or moral dilemmas—to prove their worth.   "The sand cares not for your suffering. It cares only if you rise."   Elements: She commands the desert’s fury: sandstorms (earth), blazing heat (fire), relentless winds (air), and hidden oases (water). Djinn are her bound spirits, wielded as weapons or guides.   "The wind speaks her name. The fire obeys her will."   Birth (Unusual / Mutations): Guardian of mixed-race children, the God-scarred, and those born "different" (e.g., four arms, golden skin).   "Your body is not a mistake. It is her design."   Knowledge / Secrets: The desert hides buried truths. Sharadiya reveals them through ancestral whispers or djinn riddles—but never freely.   "Seek answers in the sand, but heed the price of knowing."   Minor Domains   Djinn: Bound spirits of wind and fire. Some serve faithfully; others rebel.   Sharadi: The unity of her people, from nomads to city-dwellers.   Peace: Resolving conflict through strength, not surrender.

Artifacts

Scarab Amulet - Description: A scarab-shaped amulet of polished ivory, its wings inlaid with lapis lazuli and carnelian, glowing faintly in the desert sun.   The Four Bangles of Embrace - (Two ornate cuffs, two leather armbands—each a masterpiece of desert artistry).  The Cuffs - Brushed gold, etched with whirling sand patterns, clasped with tiny ruby-eyed scarabs. Worn on the wrists—symbolizing Dexterity and Grace. The Armbands - Braided black leather, studded with iron spikes and threaded with golden wire. Worn on the biceps—symbolizing Strength and Endurance.   The Glassfire Khopesh - Description: A curved sword forged from volcanic glass and djinn-blood, its edge flickers as if sparks of embers fly off and magical Djinn script on its blade along each side of the fuller   The Veil of Golden Tears - Description: A diaphanous veil woven from gilded spider-silk and sand-bleached linen, shimmering like a mirage. When draped over a newborn child, it bestoys a blessing. If used to shroud a stillborn, the infant’s body dissolves into golden sand and is assured to be remembered within the desert memories

Holy Books & Codes

The Mirage Codex - Description: A book with shifting pages between papyrus, clay tablets, and etched glass each rough like the sand. It is legible only under desert stars and is writen in Djinn script.    The Pact of Wind and Flesh - Content: Records the first binding of djinn.   The Epistles of Quibilah - Content: Letters from Quibilah to Sharadiya   The Silence Before Dawn - Content: A blank book said to hold the regrets of the dead children of Sharadiya. Followers have been known to write confessions in it. The ink vanishes by dawn. If a page is torn out, the writer’s voice is said to vanish forever.   The Chromatic Sermons - Content: Teachings from the Amjadian nomads, scrawled on dyed Papyrus. Each section is a different color.  Gold: Trials of the sun. Blue: Mourning the stillborn. Red: Djinn-fire and war. Black: The night before rebirth.

Divine Symbols & Sigils

The Fourfold Sigil - Design: Four interlocking golden arms forming a sacred wheel, each pointing to a cardinal direction.   The Chain & Lotus - Design: A broken iron chain coiled around a desert lotus.   The Wind’s Teeth - Design: A row of jagged lines like fangs, curving like a desert dune.   The Scarab’s Path - Design: A golden scarab with white lines and four wings, each tipped with a with a stone or jewel of the colors: Gold, Blue, Red & Black.

Divine Goals & Aspirations

1. "The Worthy Shall Rise" - Goal: Ensure her people prove their strength—not through cruelty, but through relentless trials. "The desert does not cull the weak—it forges the strong."   2. "No Soul Left Unbroken" - Goal: Offer help and redemption to the outcast. "Your flaws are your forge."   3. "The Djinn’s Debt Must Be Paid" - Goal: Enforce balance between mortals and djinn. "Bind no spirit without consent; free no spirit without justice."   4. "Let the Sands Remember" - Goal: Preserve ancestoral echoes so no life is forgotten. "The wind sings only for those who listen."   5. "Two Bloods, One Heart" - Goal: Mixed or scarred unions strengthen her lineage, never dilute it. "The child of two worlds inherits both—let none call them fractured." "Sharadiya’s blood dominates; this is the law of survival."

Physical Description

Body Features

Physical Features Skin: Lustrous gold-bronze, shimmering faintly as if dusted with desert sand. In certain lights, it takes on a coppery sheen, like the last embers of a fading fire.   Hair: Thick, cascading waves in shades of midnight black, sun-bleached white and molten gold, often interwoven with jeweled threads, golden rings, and tiny bells that chime with her movements.   Eyes: Large, almond-shaped, with irises like liquid Dark emerald Green, glowing faintly in low light. Her gaze is piercing, as if she can see through lies like a mirage.   Arms & Hands: Four slender, perfectly symmetrical arms, each adorned with stacked bracelets, hennaed fingertips, and intricate black tattoos (see below). Her lower set is slightly more delicate, suited for precision tasks, while her upper arms are stronger, built for wielding weapons.   Clothing & Adornments Her attire blends Egyptian belly-dancer allure with Bollywood opulence, designed for both seduction and combat.   1. The Veiled Silks Transparent, gauzy veils in sunset hues (deep saffron, blood-red, lapis blue) drape across her shoulders, flowing like desert winds.   A sheer, gold-embroidered shawl wraps around her waist, split for ease of movement, revealing tribal tattoos along her hips.   Functional slits conceal hidden daggers strapped to her thighs.   Chains of tiny scarabs crisscross her torso, each beetle holding a drop of venom (for poisoning blades).   3. The Dancer’s Belt & bra A wide, beaded belt sits low on her hips, strung with gold coins and tiny bells that whisper with each step.   Concealed within: A razor-thin garrote wire and a folded glass dagger.   4. Arm & Leg Wraps Silk-wrapped forearms, secured with golden serpent bands (which can be quickly unwound to bind wounds or enemies).   Anklets of woven silver, embedded with sandstone chips (for grinding into blinding dust).   Tattoos & Protective Marks Black, geometric patterns coil around her arms and spine—ancient anti-djinn wards that glow faintly when spirits are near.   A sacred scarab is inked between her shoulder blades, said to guard her from possession.   Phantom handprints (from her lost twin, Shara) drift across her ribs, visible only in moonlight.   Weapons & Combat Aesthetics Sharadiya is never unarmed, even when she appears to be.   Primary Arms:   Upper Right: Wields a curved khopesh (glass-forged, burns with inner fire).   Upper Left: Holds a golden whip (woven with djinn hair, cracks like thunder).   Secondary Arms:   Lower Right: Flickers with hidden throwing needles (dipped in scorpion venom).   Lower Left: Cradles a sand-filled hand that continuesly flows between her fingers (used to blind foes or measure trials).

Mental characteristics

Personal history

When Diya was born stillborn and Shara was born after. Danvir refused to allow Quibilah to have such sadness that Danvir took them both put them back into the womb. and told quibilah that she still had not given birth and that she must try again. Sharadiya was born with four arms and weak. Daughter of Danvir & Quibilah

Social

Contacts & Relations

A Friendship Forged in Wonder When Sharadiya first wandered the dunes, the djinn beheld her with fascination. Her twin-souled nature. The merged spirits of Shara and Diya made her unlike any mortal they had encountered. To creatures of pure elemental will, she was a walking riddle, a being of impossible harmony.   Among them, one djinn grew especially close to her, a spirit of whispering wind and shifting sand, who took the form of a playful, silver-eyed child. This djinn, who called itself "Nisreen" (a name it had never before shared with a mortal), became her companion. It showed her hidden oases, sang to her in the tongues of flame, and wove mirages of her lost twin, Shara, just to see her smile.   Nisreen offered her fortunes, miracles, palaces of glass—but Sharadiya refused. "I have my family," she said, "and I need nothing more."   The Poison of Jealousy   Nisreen, who had never known envy before, felt something dark uncoil in its spirit. Why did Sharadiya cling to these fragile, fleeting mortals when she could have eternal wonders?   At first, the Nisreen's mischief was harmless. Hiding her father’s sandals, laughing as he searched. She stole the voice of her brother for a day, leaving him mute. Sharadiya scolded Nisreen, "Do not trouble my kin!" It was soon after Nisreen’s games turned cruel. A "stumble" sent her mother tumbling down a dune, her leg snapping like dry wood. A "gust of wind" blew her youngest cousin into a pit of vipers, had Sharadiya not leapt after her, the child would have died.   And still, Sharadiya forgave Nisreen. "You do not understand," she said. "To harm is to weaken yourself."   The Whispering War   Nisreen’s jealousy festered. If Sharadiya would not choose it, then it would make her need it.   It went to the other djinn, the fire-tyrants, the sand-stalkers, the hollow winds, and whispered in their ears, "She calls us pets.", "She hoards the desert’s secrets.", "Her people will deceive us all."   The djinn, proud and wild, turned on her people, Breath-stealers left children gasping in the night. Mirage-weavers led caravans to die in the wastes. Flame-dancers set the tents of Abdashim ablaze.   The Bargain of True Names   Cornered, her people dying, Sharadiya did what no mortal had ever dared. She sought out Nisreen, the betrayer, and spoke softly: "You once offered me gifts. Now I offer you one in return." The djinn, wary but vain, drifted closer. "What could you possibly give me?" Sharadiya smiled, sad, knowing. "Purpose."   Then she spoke Nisreen’s true name. The name it had foolishly shared in friendship. When it was spoken, the djinn screamed as the word seared itself into her golden skin (the first of her black, protective tattoos). But Nisreen was not alone. In its arrogance, it had boasted the names of greater djinn to impress her. Now, those names burned into her flesh as well, binding them to her will.   The Aftermath: Servants and Scorn   Nisreen, writhing in its caged shakles and vase, a veiled figure of sand and silver—became her first and most bitter servant. The other bound djinn raged, some swearing loyalty to survive, others fleeing into the deep desert, screaming of betrayal. To this day, when the wind howls at night, some say it is Nisreen cursing her own foolishness.   The Lesson   "Trust is the most dangerous gift. And the most costly."   1. Trust Led to Her Greatest Weakness:    Sharadiya trusted Nisreen, the djinn, with her friendship—and in return, the djinn learned her vulnerabilities.   It knew her love for her family, and so that’s what it attacked.   It knew she valued honesty, so it weaponized lies.   It had no concept of mortal loyalty, making its betrayal inevitable.   "To trust a force of chaos is to hand it the knife that will slit your throat."   2. Trust Forced Her to Become What She Hated   She never wanted to bind the djinn. She wanted allies, not slaves. But once Nisreen turned on her, she had no choice but to impose rules, to scorch names into flesh, to become a jailer.   Her mercy was repaid with cruelty.   Her kindness was met with exploitation.   Now, even the innocent djinn suffer for the guilty’s sins.   "The moment she spoke Nisreen’s name, she became the chain she feared."   3. Trust is a Luxury Her People Can’t Afford   The laws she created—for both djinn and mortals—are built on distrust.   Mortals must bargain carefully, never wish freely.   Djinn must follow rules, never act on whim.   Even her descendants are both protected and hunted because of their blood.   "The desert does not forgive naivety."   4. The Bitter Irony   The only reason she could bind the djinn was because Nisreen had trusted her first—by giving her its true name.   Its trust in her led to its own enslavement.   Her trust in it led to her becoming a tyrant.   Now, neither can undo what they’ve done.   "They taught each other the price of faith."   How This Shapes Her Faith   Followers are taught to be kind, but never gullible.   Trials test discernment, not just strength.   The highest virtue is wisdom, not blind loyalty.   "Sharadiya’s children do not trust the wind—they ride it."   A Contradiction in Her Nature   Despite it all, she still grieves for the friendship she lost. The wind carries her apologies—but Nisreen’s laughter echoes back.   "The first lesson is the last: even gods regret."   Myth Variations & Secrets   The Loyalist View: "She saved us from the djinn’s cruelty!"   The Djinn’s Lie: "She tricked us! The names were stolen!"           Sharadiya’s Edicts for Djinn and Mortals   When Sharadiya bound the first djinn, she did not merely shackle them—she wrote new laws into the desert’s ancient sands and bones, rules that even unbound djinn must obey. These edicts protect her descendants, her people, and all mortals who know to invoke them.   The First Three Laws (For the Djinn) 1. "Blood of My Blood": No djinn may knowingly harm a child of Sharadiya’s lineage (those with golden-bronze skin, four arms, or the Mark of the Twin-Soul).   Loophole: They may still tempt, test, or bargain with them—but direct violence is forbidden.   Punishment: The offender’s name burns on Sharadiya’s skin anew, binding them to her for a century.   2. "The Guest-Fire Covenant": Any mortal who offers a djinn salt, water, or true namesake (a name given freely, not stolen) must be treated as an honored guest—no lies, no harm, for three nights and days.   Loophole: Djinn may omit truths or twist words, but outright deceit breaks the law.   Punishment: The djinn is stripped of its voice until it completes a "quest of atonement" (e.g., saving a mortal life).   3. "The Oath of the Veiled Blade": No djinn may kill a mortal who has never made a wish.   Loophole: They may incite others to kill, or let mortals die through "accidents."   Punishment: The djinn is forced into a weapon (a sword, a lamp, a mirror) until a mortal pities it enough to free it.   The Mortal Laws (For Sharadiya’s People) 1. "Do Not Speak Their Names in Anger": Never shout a djinn’s true name in battle or spite.   It strengthens their power over you. Instead, whisper it like a prayer, or write it in sand and let the wind erase it.   2. "The Threefold Bargain": When making a pact with a djinn, demand three things:   A task (what they must do).   A limit (what they may not do).   A price (what you will give, never your true name or firstborn).   Example: "Carry me across the desert (task), but do not speak to me (limit), and in return I will give you a story no mortal has ever told you (price)."   3. "The Forbidden Wish": Never ask a djinn for "happiness," "love," or "peace."   These are soul-things, and djinn will twist them into torment. Ask instead for strength, knowledge, or vengeance—things with clear edges.   The Unintended Consequences   Djinn Cunning: Some djinn now seek out Sharadiya’s descendants, not to harm them, but to marry them—hoping their offspring will be free of the laws.   Mortals’ Greed: A black market for "true namesake" names thrives in desert cities. (Most are fake.)   The Wind’s Judgment: If a mortal breaks the mortal laws, the desert itself may deny them water until they atone.   Sharadiya’s Regret         She never meant to chain all djinn—only to protect. Now, even the innocent among them resent her, and the guilty plot to corrupt her descendants, hoping to dilute her bloodline’s power.   "You made rules for monsters," Nisreen whispers to her in dreams. "Now watch as they learn to play."

Relationships

Sharadiya

Sister

Towards Aganju

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Aganju

Brother

Towards Sharadiya

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Sharadiya

Wife/Sister

Towards Faizum

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Faizum

Husband/Brother

Towards Sharadiya

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0

Sharadiya

Sister

Towards Obasun

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Obasun

Sister

Towards Sharadiya

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Sharadiya

Sister

Towards Raj

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Raj

Brother

Towards Sharadiya

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Divine Classification
Ascended Goddess
Alignment
Chaotic Good
Species
Other Ethnicities/Cultures
Church/Cult
Honorary & Occupational Titles
The Djinn-Binder, The Twin-Souled
Parents
Spouses
Faizum (Husband/Brother)
Siblings
Aganju (Brother)
Obasun (Sister)
Raj (Brother)
Sex
Female
Eyes
Dark emerald Green
Hair
Black with White and gold streaks
Skin Tone/Pigmentation
Golden Bronze with hints of copper
Aligned Organization

Articles under Sharadiya


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