Nekcrom (NEK-krom (/ˈnɛk.krɒm/))

(a.k.a. Al Vengar, Sacrom, Haruhyar, NagDurKhrum)

Among the primordial deities, one name is whispered with as much trepidation as that of Nekcrom. A malevolent deity shrouded in obscurity, Nekcrom is a figure whose name escapes the lips of most, save for those who invoke it in curses or call upon its sinister power for nefarious deeds. While the knowledge of Nekcrom's existence is undeniable, the depths of his malevolence remain hidden beneath layers of enigma. This god, a harbinger of chaos and destruction, holds dominion over all that is wicked and casts a foreboding shadow over the forces of good.   The legendary conflict between Valinos and his brother, the god of evil, Neckrom, is no mystery. Its details are chronicled in the book of Whispers, kept by many followers of the Pillar gods. Accompanying Nekcrom are Ch'ar-Mut, Zid-De, and Kurxang, each a god who serves him and themselves. This protracted and fierce battle was eventually halted by their father, Janek, a turning point in the cosmic struggle of good and evil. Little is known of what became of Nekcrom. Although it is said that his brother Valinos is in a state of repose, most do not believe that Nekcrom can trust his legion of helper gods to their own devices. But little is known of where he resides or how much he personally contributes anymore. They just know that he is real and that his evil is nothing to scoff at.   Nekcrom, the embodiment of malevolence, tyranny, and darkness, stands as an enigmatic figure in the pantheon of deities. His alignment is steeped in evil, representing the most sinister aspects of the world, perpetually locked in a relentless struggle against the forces of good. Few deities and mortals dare to tread in the shadow of his malevolent influence.   Allies and Foes: Nekcrom's influence extends across realms, attracting followers from all walks of darkness. His allies are found among the ranks of those who embrace their malevolent inclinations, irrespective of their origin. However, he is relentlessly opposed by the champions of good, as all those who stand for righteousness and justice are his sworn foes.   Worshiping Races: Nekcrom's dark allure has ensnared the hearts of various races, including Humans, Dwarves, Vales, Shailill (elves), cynndraaki, mord'sidhi, and Makasi. His sinister influence transcends racial boundaries, drawing followers from the farthest corners of the world.   Cultural Names: Nekcrom is known by different names in various cultures, reflecting the diversity of his worshipers. Among the Alcyrians, he is referred to as Al Vengar, while the Vales know him as Sacrom. The elves invoke him as Haruhyar, and the Dwarves call upon NagDurKhrum. In most Human societies, as well as among the Cynndraaki, Makasi, and Morsidhi, he is known simply as Nekcrom.   Priesthoods: Nekcrom's dark influence extends even to his followers, who operate in the shadows with secrecy and cunning. There are no formal or organized priests who openly serve him. Instead, whispers abound of clandestine devotees known as the Black Veins. These followers, shrouded in darkness, are identified by the black blood that flows through their veins, a macabre symbol of their devotion to Nekcrom's malevolent cause.   Temple/Churches: The worship of Nekcrom exists in the shadows, with no known formal temples or churches dedicated to his name. Instead, grim shrines devoted to the god of malevolence are hidden in unsavory and hidden corners of the world. These shrines, often concealed from the eyes of the righteous, serve as gathering places for those who seek Nekcrom's power and favor.   Typical Followers/Believers: Nekcrom's insidious influence extends far and wide, yet most of his followers would never openly admit to their allegiance. His devotees can be found among the ranks of underworld criminals, power-hungry politicians, and ruthless tyrants. In the darkness, they draw strength from Nekcrom's malevolent aura, perpetuating his wicked agenda in secrecy and shadows.   In the realm of gods and deities, Nekcrom continues to shroud himself in darkness, a figure of evil whose power remains as potent as ever. The celestial struggle between good and evil endures, and Nekcrom's name serves as a constant reminder that his malevolence is a force to be reckoned with, even as his whereabouts remain a mystery.

Divine Domains

Death: The cold, final end without peace or afterlife. This is not a natural transition, but a theft of life and a mockery of its sanctity, often leading to the corruption of undeath.   Tempest: Storms of pure malice. These are not natural weather patterns, but violent outbursts of destructive power meant to shatter, flood, and erase, reflecting Nekcrom's uncontrollable rage.   Trickery: The weaponization of deceit. Lies are the primary tool for undermining truth and trust. followers excel at manipulation, espionage, and turning allies against each other in the shadows.   Darkness: The absolute absence of light and hope. This domain is both literal, granting power over shadows, and metaphorical, representing ignorance, despair, and the void where goodness cannot reach.   War: War for conquest and slaughter. This is not honorable combat but total war, celebrating massacre, treachery on the battlefield, and the brutal subjugation of the defeated.   Destruction: The pure joy in ruin. It is the desire to break, defile, and reduce creation to rubble, not for a purpose, but for the sake of the act itself.   Chaos: The unraveling of order. followers work to corrupt systems, break down societal bonds, and create anarchy, making the world ripe for a tyrant to seize control from the confusion.   Pestilence: Disease as a weapon. Plagues are engineered to weaken nations, cause suffering, and demonstrate power over life and death through slow, agonizing decay.   Misfortune: The active causation of despair. This domain is about twisting fate, ensuring plans fail, luck runs out, and lives are filled with sorrow and accidental misery.   Fear: Terror as a tool of control. followers manifest and feed upon the fears of others, using dread to paralyze enemies and rule subjects through constant intimidation.   Insanity/Madness: The corruption of the mind. This power breaks sanity, turning reason into delirium and making victims untrustworthy even to themselves, effectively destroying them without physical harm.   Vengeance: A cruel and eternal retaliation. This is not justice, but a perpetual cycle of hatred and retribution that consumes all involved, ensuring conflicts never end and wounds never heal.   Torment: The infliction of exquisite suffering. It represents the belief that pain—physical, emotional, or psychological—is a virtue in itself and a means of expressing dominance.   Lies: The foundation of his power. This domain is the essence of deception, from simple falsehoods to grand illusions that reshape reality, making truth irrelevant and malleable.   Tyranny: The core of his being. It is the right of the strong to dominate the weak. This domain grants power to command, enslave, and enforce one's will as absolute law.   Undeath: The ultimate perversion of life. It enslaves souls and animates corpses, creating a legion of obedient servants and mocking the natural cycle that his brother, Valinos, represents.   Vices: The encouragement of corruption. followers tempt others into addiction, greed, wrath, and pride, believing that a society lost to its base desires is easily ruled.   Void: The nihilistic end of all things. Beyond mere darkness, this domain represents emptiness, oblivion, and the desire to see all existence, including himself, ultimately cease to be.

Holy Books & Codes

The Book of Whispers

Divine Symbols & Sigils

Circled Black Fire that radiates blackness

Tenets of Faith

Strength is the Only Right. The weak exist to serve the strong. Your power grants you dominion over all you can control.   Weave Lies as a Shield and a Sword. Truth is a prison for the meek. Deception is your first and most potent tool.   Rule Through Fear and Suffering. Loyalty born of love is fickle. Obedience born of terror is absolute.   Embrace Your Vices. They are not weaknesses, but the true desires that power is meant to satisfy. Let others be bound by virtue.   Everything is a Tool to be Used. People, promises, and even the gods are instruments for your ascent. Sentiment is a chain; pragmatism is freedom.

Relationships

Valinos

Brother (Vital)

Towards Nekcrom

-5
-5

Frank


Nekcrom

Brother (Vital)

Towards Valinos

-5
-5

Subversive


Mytr

Mother

Towards Nekcrom

0
0

Nekcrom

Son

Towards Mytr

-5
0

Nekcrom

Son

Towards Janak/Harbard

-5
0

Janak/Harbard

Father

Towards Nekcrom

2
0

Divine Classification
Primordial Axis of Divinities
Alignment
Any Evil Alignment
Species
Age
Immortal
Birthplace
Unknown
Spouses
Siblings
Valinos (Brother)
Children
Current Residence
The Negative Plane
Gender
Male
Aligned Organization

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