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Dakar League (Day-car)

The Dakar league is the new dwarven empire that appeared after the Yakar collapse. It stood at a union between most of the dwarves around the old capital of Mul Ordal which was destroyed during the dark time. They created Tinnenburg to be the new capital. It was a brotherhood shared around the eastern part of Dagrim. Today, it is trying to reunite the continent.

Assets

The country has some of the largest mines in the world and the ruins of Mul Ordal.

History

The league is a newly fromed empire during the Dark times of the Dwarvern kingdoms. It is now trying to repair the damages done by the civil war, great war, and dark times.

Territories

The nation is located along the Blackshear sea and the mountains and fields located around it.

Foreign Relations

The league has very good relations with the Ostites and even has a defensive pact signed with them.
Founding Date
904 YSC
Type
Geopolitical, County / March
Training Level
Professional
Demonym
Dakar
Government System
Electocracy
Power Structure
Federation
Economic System
Mixed economy
Currency
They use the interrealm currency system.
Major Exports
The league is the main exporter of ores like iron, steel, and silver.
Legislative Body
The league has 5 stages of a law. First, the Grand King proposes a law. Then, the law goes to the league which sees if it obeys the other laws place and works with the nobility. Next, it goes to the Temples to see if it obeys the laws of the gods. After that, it goes to the middle class where they see if it fits their lifestyle. Finally, the farmers get the bill to see if it works for them.     For a law to be made it has to have 10 votes total. The League gets 5, the temples get 4, the middle class gets 3, and the Farmers get 1.
Judicial Body
The great court of justice and law is the main court that apart of the league controls. There is also the main nobility that act as a sort of jury.
Executive Body
The main guards are the enforcers of the law.

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