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Go to The Cantara Player's Compendium Homepage

Classes

in 5e Player's Handbook

This section details all playable classes and subclasses.  

Artificer

Artificers are clever tinkerers who use engineering and alchemy to create useful items and powerful magical effects.  

Barbarian

Barbarians are are warriors of great prowess who harness powerful and primal emotions to overcome their foes.  

Bard

Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.  

Cleric/Shaman

A cleric draws power from a deep and devoted connection to a patron spirit and strives to use that power to uphold their ideals.  

Druid

Druids are an embodiment of nature's resiliance, cunning, and fury. The wilderness is their domain and they tap into its primeval power to safeguard it.  

Fighter

Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.  

Monk

Through disciplined training and meditation, monks are warriors who have learned to harness the power of their body and spirit to unlock its full potential.  

Paladin

Whether sworn to uphold the tenants of a station, of a spirit, or a personal vow, a paladin's strength comes from an oath so powerful it shapes who they are.  

Ranger

Rangers are the unseen watchers guarding the fringes of civilization and the untamed wilderness from powers that would seek to destroy them.  

Ranger Revised

This temporary article contains the new and improved Ranger class.  

Rogue

Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.  

Sorcerer

Sorcerers are bursting with an innate magical power conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to strange mystical forces. No one chooses sorcery; the power chooses the sorcerer.  

Warlock

Warlocks are seekers of the knowledge that lies hidden in the fabric of the universe. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.  

Wizard

Wizards are supreme magic-users, who's ability comes from years of dedicated training, study, and meditation.  

World Codex

  • Artificer
    Generic article | Mar 3, 2024
  • Barbarian
    Generic article | Mar 3, 2024
  • Bard
    Generic article | Mar 3, 2024
  • Cleric/Shaman
    Generic article | Mar 3, 2024
  • Druid
    Generic article | Mar 3, 2024
  • Fighter
    Generic article | Mar 3, 2024
  • Monk
    Generic article | Mar 3, 2024
  • Paladin
    Generic article | Mar 3, 2024
  • Ranger
    Generic article | Apr 6, 2024
  • Rogue
    Generic article | Mar 3, 2024
  • Sorcerer
    Generic article | Mar 3, 2024
  • Warlock
    Generic article | Apr 7, 2024
  • Wizard
    Generic article | Mar 3, 2024
  • Ranger Revised
    Generic article | Apr 13, 2024
  • Storm Sorcery Revised
    Generic article | Apr 6, 2024

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