Religion

“How could one gaze upon the grand majesty of Tyr - its blue radiance illuminating our sky, its discs inspiring art and wonder - and not feel that we are privileged a special place in this universe?”
The people of Cantara are a spiritual people. Here, there are no all powerful beings of creation looming over existance. Instead, they honor the spirits around them, the manifestations of the energies of the world. An individual may follow a single spirit, such as one of the Patrons; great spirits who have influence across the isles. Or an individual might align themselves with a spiritual circle - such as nature, ingenuity, justice, or passion - and feel a connection to all the spirits of that domain. Most communities have their own folklore and traditions surrounding local spirits they revere or fear. They may have an ancient shrine to a spirit of the nearby forest, or a holiday to please the local sea sprites in hopes for good fishing. There are many ways Islanders express their spiritualism, and many ways religion can be a part of your character.
Religious figures who commune with the spirits and help others to forge their connections are shamans. Different patrons, domains, and communities will have their own traditions and ways of practicing their religion, but it is almost never an exclusive affair. A person may align themselves with a single patron, but still seek the comfort, guidance, or aid of another spirit when the occassion arises. One might seek out a shaman of Illyo when struggling with matters of the heart, or hang the charms of fortune spirits when luck is needed, or wait for Orinsday to make an important deal.
 

Patron Spirits

Listed below are the major spirits that are most commonly the focus of Cantaran religious practices across the isles. These spirits are influential enough that they will be recognized from the northern most Montipalan islands to the Skaldik Kingdoms. Folklore and mythology surrounding the patrons go back to the Thelan Empire, and they are still a deeply important part of Islander culture and faith. Each spirit tends to be honored in their own way, and many individuals make their communion very personal. Practitioners will regularily express their faith in small ways that garner a deep connection, or large ways led by shamans such as group seance or tributes and sacrifices. Most commonly though, Cantarans honor the spirits by living their lives by their edicts and doing deeds that foster that connection.  

Minor Spirits

Many Cantarans have an affinity with the lesser spirits of the world around them rather than the great Patrons. You may have a connection to a tree spirit from your hometown's folklore, or have encountered a wind sprite in your travels that you bonded with. Or perhaps instead of a particular spirit, you a more aligned with a domain itself and all of the spirits it encompasses. If this is the case, you can choose to work with your GM to tailor one of the selections below to fit your ideas for your character. For example, if you want your character to be faithful to a local spirit of sea-life and coral, you could use the Lyra or Fena options and change the name and details to fit what you're going for.  

Antimos

Billowing winds enable us to sail the great seas, pelting rains feed the flora and refresh our reservoirs, and furious tempests bring about necessary change. The followers of this nature spirit believe that the storm drives us from stagnancy and to great things.

Areas of Concern storms, chaos, change

Edicts let nothing stop you, cause change through action, disrupt order and tradition

Anathema stay in one place for too long, restrain yourself, ristrict others

Divine Attribute Constitution or Charisma

 
Devotee Benefits

Cleric Spells 1st: gust of wind, 3rd: lightning bolt, 5th: control water

Divine Font harm

Divine Skill Intimidation

Domains air, destruction, might, water

Favored Weapon javelin

 

Arra

Followers of Arra believe in embracing the unpredictability of the universe, that no matter the outcome of matters of chance - fortunate or unfortunate - that outcome is as it should be. To them, chance is the great leveler ensuring all remain on more equal footing.

Areas of Concern fate, fortune, the stars

Edicts take risky chances, embrace failure, tilt the odds in your favor

Anathema play things safe, attempt to reneg on a deal or outcome

Divine Attribute Wisdom or Charisma

 
Devotee Benefits

Cleric Spells 1st: ill omen, 2nd: knock, 4th: flicker

Divine Font heal or harm

Divine Skill Acrobatics or Deception

Domains confidence, fate, luck, trickery

Favored Weapon crossbow

 

Dyalla

It is upon the earth of Dyalla beneath our feet that we stake our place in the universe. This is our stalwart anchor, the steadfast vessel upon which we sail amidst the moons and stars. As Dyalla dances among the likes of Tyr, Lyra, and Helias, we are provided with our own world to discover. For without her, we would have no horizon to chase nor rock upon which to build our homes.

Areas of Concern earth, magesty, horizons

Edicts explore and discover, appreciate the world we live in, be steadfast and disciplined

Anathema take things for granted, avoid new experiences, be passive

Divine Attribute Strength or Wisdom

 
Devotee Benefits

Cleric Spells 1st: pummeling rubble, 2nd: summon elemental, 3rd: earthbind, 4th: shape stone, 6th: vibrant pattern, 7th: unfettered pack

Divine Font heal

Divine Skill Survival

Domains earth, magic, nature, travel

Favored Weapon staff

 

Fena

Fena is the fickle spirit of the wilderness and the creatures within it. Their followers believe that balance comes from a symbiotic natural order and entities that disrupt that order should be resisted. A fox must hunt the rabbit to survive, but the fox's death also brings new life. When balance is reached, everyone thrives.

Areas of Concern wilderness, balance, decay

Edicts cherish, protect, and respect nature and its order

Anathema despoil the natural world, kill for sport, create undead

Divine Attribute Constitution or Wisdom

 
Devotee Benefits

Cleric Spells 1st: animal allies, 2nd: entangling flora, 5th: summon gardener spirit

Divine Font heal or harm

Divine Skill Nature or Survival

Domains death, freedom, nature, protection, travel

Favored Weapon longbow

 

Helias

Just as the sun provides warmth, light, and sustenance, Helias' followers believe in providing for others. Growth comes from community, and community must be tended as carefully as a garden.

Areas of Concern sun, harvest, growth

Edicts foster community, raise plants and animals, care for others

Anathema being selfish, wasteful, or destructive

Divine Attribute Strength or Wisdom

 
Devotee Benefits

Cleric Spells 1st: soothe, 2nd: enlarge, 4th: fire shield

Divine Font heal

Divine Skill Medicine

Domains family, fire, healing, nature, sun

Favored Weapon sickle

 

Iapetus

Death is the inevitable outcome of life and should be welcomed as the rightful transition of the spirit to its proper place. In Cantara, the release of the soul is sacred and to keep it from from finding its way to the spirit world is taboo. Graverights come in many forms, but all are shamans who tend to the body after death to ensure the spirit finds peace.

Areas of Concern death

Edicts

Anathema

Divine Attribute Constitution or Wisdom

 
Devotee Benefits

Cleric Spells 1st: soothe, 3rd: ghostly weapon, 4th: vision of death

Divine Font heal or harm

Divine Skill Medicine

Domains darkness, death, fate, healing

Favored Weapon halberd

 

Illyo

To connect with Illyo is to connect with your own spirit and the spirits of others. We are souls of emotions and desires living in a beautiful world full of potential, and to not try to make something good out of that is a waste. Expression, connection, wonder, and novelty.
To follow Illyo is to get to the root of spiritualism itself, which is why they are considered by many the spirit of magic.

Areas of Concern arts, love, passion

Edicts

Anathema

Divine Attribute Intelligence or Charisma

 
Devotee Benefits

Cleric Spells 1st: dizzying colors, 2nd: shape wood, 3rd: enthrall, 4th: creation, 5th: illusory scene, 7th: contingency, 8th: uncontrollable dance

Divine Font heal

Divine Skill Crafting or Performance

Domains creation, dreams, magic, passion

Favored Weapon scimitar

Lugos

Lugos is often dismissed as a patron of evil, but to many Lugos is their only champion. In the shadows and cracks of society, people struggle against laws, structures, and figures that cast them aside, tamp them down, and turn a blind eye to their plights. To followers of Lugos, what is right is not always honorable and survival means using deception and subterfuge to level the playing field.

Areas of Concern shadow, deceit, the overlooked

Edicts

Anathema

Divine Attribute Dexterity or Charisma

 
Devotee Benefits

Cleric Spells 1st: disguise magic, 2nd: invisibility, 4th: honeyed words

Divine Font harm

Divine Skill Deception, Stealth, or Thievery

Domains cities, darkness, freedom, secrecy, trickery

Favored Weapon dagger

 

Lyra

To Cantarans, the sea is the implacable source of life, livelihood, and opportunity. To Lyra's followers, their spirit is in the strength of the waves, the order of the tides, and the uncompromising promise of new beginnings.

Areas of Concern sea, life, peace

Edicts

Anathema

Divine Attribute Dexterity or Wisdom

 
Devotee Benefits

Cleric Spells 1st: soothe, 3rd: feet to fins, 5th: control water

Divine Font heal

Divine Skill Medicine or Nature

Domains freedom, healing, moon, travel, water

Favored Weapon spear

 

Moul

Followers of Moul believe that contest is the best way to grow. Testing your skills, might, or ideas against an opponent will not only decide who is superior or what is right, but give both the chance to learn, change, and strengthen. Many also believe that destroying what is inferior prevents it from holding one back.
Orcs have always been tightly aligned with Moul.

Areas of Concern conflict, contest, destruction

Edicts

Anathema

Divine Attribute Strength or Dexterity

 
Devotee Benefits

Cleric Spells 1st: sure strike, 3rd: haste, 5th: impaling spike

Divine Font harm

Divine SkillAthletics or Intimidation

Domains ambition, destruction, might, perfection, zeal

Favored Weapon battleaxe

 

Orin

To achieve true and fair balance is to be close to Orin. Just as a fair trade should equally benefit both parties, true justice should see the scales balanced. Followers of Orin don't believe in forgiveness for transgressions, and in fact believe that it is unfair to all others if sins go unpunished.

Areas of Concern justice, order, trade

Edicts

Anathema

Divine Attribute Strength or Charisma

 
Devotee Benefits

Cleric Spells 1st: phantasmal minion, 2nd: telekinetic maneuver, 3rd: slow

Divine Font heal or harm

Divine Skill Diplomacy or Society

Domains cities, perfection, protection, truth, wealth

Favored Weapon shield, shield boss, and shield spikes

 

Pellos

Pellos is the oft neglected spirit of frivolity and impulse. To them, gravity and solemnity smothers the soul. True spirit comes from embracing of indulgence, simple pleasures, and wit. Life is short, and there are so many small joys to find along the way.

Areas of Concern joy, trickery, indulgence

Edicts

Anathema

Divine Attribute Dexterity or Intelligence

 
Devotee Benefits

Cleric Spells 1st: charm, 2nd: invisibility, 4th: flicker

Divine Font heal or harm

Divine Skill Acrobatics or Deception

Domains indulgence, luck, moon, secrecy, wealth

Favored Weapon main-gauche

 

Thal

A burning curiosity and an unquenchable desire to learn, create, and innovate drives the followers of Thal. There are endless mysteries in this world, and not engaging with them would not only be impious, but selfish.

Areas of Concern ingenuity, knowledge, creation

Edicts

Anathema

Divine Attribute Intelligence or Wisdom

 
Devotee Benefits

Cleric Spells 1st: mindlink, 2nd: shape wood, 3rd: hypercognition, 4th: creation, 5th: dreaming potential, 6th: vibrant pattern, 7th: retrocognition, 8th: hidden mind

Divine Font heal

Divine Skill Arcana or Crafting

Domains creation, fire, knowledge, magic, perfection

Favored Weapon light hammer

 

Tyr

The might of the planet Tyr is always with us, ever vigilant. To be true to yourself and others is the binding tenet of this spirit. To help others and protect those who are in need, whatever the circumstance. Followers of Tyr believe that it is never easy to know what the right thing to do is, but that honesty and integrity will always help you find it.

Areas of Concern honor, truth, vigilance

Edicts

Anathema

Divine Attribute Strength or Charisma

 
Devotee Benefits

Cleric Spells 1st: jump, 2nd: telekinetic maneuver, 4th: mountain resilience 7th: true target

Divine Font heal

Divine Skill Athletics or Diplomacy

Domains confidence, moon, protection, truth, zeal

Favored Weapon Longsword

 

The Dwarven Pantheon

“As an ingot is wrought from hammer and flame, so too are we forged by life, every trial and tribulation is a blow working us closer to our full potential.”
The Dwarven religion is monotheistic, they pray to Brightrock, the god of the forge, god of the mountain, and god of creation. They believe that a Dwarf's life is spent being forged by Brightrock into the form the god desires. As such everything that happens in life is considered to be intentional, a blow from Brightrock shaping them into their final form.
Many Cantaran dwarves turn to the patron spirits instead, or find room for both in their life.
 

Brightrock: God of the Forge

 

Areas of Concern creation, smithing, elegance

Edicts

Anathema

Divine AttributeStrength or Intelligence

 
Devotee Benefits

Cleric Spells 1st: breathe fire, 2nd: enlarge, 4th: shape stone

Divine Font heal or harm

Divine Skill Athletics or Crafting

Domains cration, earth, fire, perfection, wealth

Favored Weapon warhammer

 

Dumathoin: Disciple of Secrets Under the Mountain

 

Areas of Concern death, secrets, mining, knowledge

Edicts

Anathema

Divine Attribute Wisdom or Charisma

 
Devotee Benefits

Cleric Spells 1st: illusory object, 3rd: one with stone, 4th: vision of death

Divine Font harm

Divine Skill Deception

Domains darkness, death, fate, secrecy, truth

Favored Weapon light pick

Nerbuni: Disciple of the Maker's Works

 

Areas of Concern drinks, reverie, expression

Edicts

Anathema

Divine Attribute Intelligence or Charisma

 
Devotee Benefits

Cleric Spells 1st: grease, 3rd: enthrall, 4th: creation

Divine Font heal

Divine Skill Performance or Society

Domains freedom, indulgance, passion, trickery, wealth

Favored Weapon

 

Griladin: Disciple of Hearth and Hammer

 

Areas of Concern battle, clan, protection

Edicts

Anathema

Divine Attribute Strength or Constitution

 
Devotee Benefits

Cleric Spells 1st: sure strike, 3rd: cozy cabin, 4th: mountain resilience

Divine Font heal or harm

Divine Skill Athletics or Society

Domains cities, family, might, protection, zeal

Favored Weapon

 

Other Religions

 

The Akatesh [Uncommon]

 

Areas of Concern family, guidance, nature

Edicts cherish the lost, seek the wisdom of others, pass on your knowledge and skill

Anathema neglect the spirits of the world, act greedily, act against your family

Divine Attribute Strengtht or Wisdom

 
Devotee Benefits

Cleric Spells 1st: tailwind, 2nd: false vitality, 3rd: hypercognition

Divine Font heal or harm

Divine Skill

Domains confidence, dreams, family, fate, knowledge, luck, magic, might, protection, zeal

Favored Weapon

 

Lolth, the Dark Mother [Uncommon]

 

Areas of Concern

Edicts

Anathema

Divine Attribute Dexterity or Charisma

 
Devotee Benefits

Cleric Spells 1st: spider sting, 2nd: gecko grip, 4th: nightmare

Divine Font harm

Divine Skill Deception

Domains ambition, darkness, nightmares, pain, passion, tyranny

Favored Weapon whip

 

The Master of the Depths [uncommon]

Most seaworthy folk of the Cantara Isles follow Lyra or Antimos as one might expect, but not all. There are those who turn their muttered prayers instead to a much stranger, darker patron. Simply referred to as "The Master" by its followers, this enigmatic deity harkens to the fathomless depths of the endless seas, the insatiable maw of its crushing waves, and the binding fear of one who peers into the dark below.
Even by its devout very little is said or known about The Master, yet they swear by the necessity of honoring the one who inhabits the saltwater depths. What sort of being it is is even of great debate; a great spirit like the other patrons? A dread leviathan lurking below the waves? Or even the very sea itself? Few seem to agree, but all who follow The Master will swear they must be respected and feared.

Areas of Concern

Edicts

Anathema

Divine Attribute Strength or Constitution

 
Devotee Benefits

Cleric Spells 1st: grim tendrils, 2nd: paranoia, 4th: hydraulic torrent

Divine Font harm

Divine Skill Occultism

Domains darkness, death, destruction, nightmares, secrecy, water

Favored Weapon trident

 

Ramzamzu, The Cat Lord [Uncommon]

The deity of the tabaxi is a fickle entity, as befits the Patron of cats. The tabaxi believe that Ramzamzu wanders the world, watching over them and intervening in their affairs as needed. To Ramzamzu, every interaction is an exchange, and nothing creates strong bonds like a mutual bargain.

Areas of Concern storytelling, trade, travel

Edicts collect experiences, tell tales, trade with new people

Anathema hoard belongings, never leave your home, refuse to bargain

Divine Attribute Intelligence or Charisma

 
Devotee Benefits

Cleric Spells1st: object reading, 2nd: stupefy, 4th: telepathy

Divine Font heal or harm

Divine Skill Society or Diplomacy

Domains fate, freedom, knowledge, travel, trickery, wealth

Favored Weapon throwing knife

 

Vidaris, the Antagonist [Rare]

 

Areas of Concern

Edicts

Anathema

Divine Attribute Strength or Charisma

 
Devotee Benefits

Cleric Spells 1st: phantom pain, 3rd: fireball, 5th: wave of despair

Divine Font harm

Divine Skill Intimidation

Domains ambition, death, destruction, nightmare, pain, tyranny, undeath

Favored Weapon morningstar