Religion
“How could one gaze upon the grand majesty of Tyr - its blue radiance illuminating our sky, its discs inspiring art and wonder - and not feel that we are privileged a special place in this universe?”The people of Cantara are a spiritual people. Here, there are no all powerful beings of creation looming over existance. Instead, they honor the spirits around them, the manifestations of the energies of the world. An individual may follow a single spirit, such as one of the Patrons; great spirits who have influence across the isles. Or an individual might align themselves with a spiritual circle - such as nature, ingenuity, justice, or passion - and feel a connection to all the spirits of that domain. Most communities have their own folklore and traditions surrounding local spirits they revere or fear. They may have an ancient shrine to a spirit of the nearby forest, or a holiday to please the local sea sprites in hopes for good fishing. There are many ways Islanders express their spiritualism, and many ways religion can be a part of your character.
Patron Spirits
Minor Spirits
Many Cantarans have an affinity with the lesser spirits of the world around them rather than the great Patrons. You may have a connection to a tree spirit from your hometown's folklore, or have encountered a wind sprite in your travels that you bonded with. Or perhaps instead of a particular spirit, you a more aligned with a domain itself and all of the spirits it encompasses. If this is the case, you can choose to work with your GM to tailor one of the selections below to fit your ideas for your character. For example, if you want your character to be faithful to a local spirit of sea-life and coral, you could use the Lyra or Fena options and change the name and details to fit what you're going for.Antimos
Billowing winds enable us to sail the great seas, pelting rains feed the flora and refresh our reservoirs, and furious tempests bring about necessary change. The followers of this nature spirit believe that the storm drives us from stagnancy and to great things.Areas of Concern storms, chaos, change
Edicts let nothing stop you, cause change through action, disrupt order and tradition
Anathema stay in one place for too long, restrain yourself, ristrict others
Divine Attribute Constitution or Charisma
Devotee Benefits
Cleric Spells 1st: gust of wind, 3rd: lightning bolt, 5th: control water
Divine Font harm
Divine Skill Intimidation
Domains air, destruction, might, water
Favored Weapon javelin
Arra
Followers of Arra believe in embracing the unpredictability of the universe, that no matter the outcome of matters of chance - fortunate or unfortunate - that outcome is as it should be. To them, chance is the great leveler ensuring all remain on more equal footing.Areas of Concern fate, fortune, the stars
Edicts take risky chances, embrace failure, tilt the odds in your favor
Anathema play things safe, attempt to reneg on a deal or outcome
Divine Attribute Wisdom or Charisma
Devotee Benefits
Cleric Spells 1st: ill omen, 2nd: knock, 4th: flicker
Divine Font heal or harm
Divine Skill Acrobatics or Deception
Domains confidence, fate, luck, trickery
Favored Weapon crossbow
Dyalla
It is upon the earth of Dyalla beneath our feet that we stake our place in the universe. This is our stalwart anchor, the steadfast vessel upon which we sail amidst the moons and stars. As Dyalla dances among the likes of Tyr, Lyra, and Helias, we are provided with our own world to discover. For without her, we would have no horizon to chase nor rock upon which to build our homes.Areas of Concern earth, magesty, horizons
Edicts explore and discover, appreciate the world we live in, be steadfast and disciplined
Anathema take things for granted, avoid new experiences, be passive
Divine Attribute Strength or Wisdom
Devotee Benefits
Cleric Spells 1st: pummeling rubble, 2nd: summon elemental, 3rd: earthbind, 4th: shape stone, 6th: vibrant pattern, 7th: unfettered pack
Divine Font heal
Divine Skill Survival
Domains earth, magic, nature, travel
Favored Weapon staff
Fena
Fena is the fickle spirit of the wilderness and the creatures within it. Their followers believe that balance comes from a symbiotic natural order and entities that disrupt that order should be resisted. A fox must hunt the rabbit to survive, but the fox's death also brings new life. When balance is reached, everyone thrives.Areas of Concern wilderness, balance, decay
Edicts cherish, protect, and respect nature and its order
Anathema despoil the natural world, kill for sport, create undead
Divine Attribute Constitution or Wisdom
Devotee Benefits
Cleric Spells 1st: animal allies, 2nd: entangling flora, 5th: summon gardener spirit
Divine Font heal or harm
Divine Skill Nature or Survival
Domains death, freedom, nature, protection, travel
Favored Weapon longbow
Helias
Just as the sun provides warmth, light, and sustenance, Helias' followers believe in providing for others. Growth comes from community, and community must be tended as carefully as a garden.Areas of Concern sun, harvest, growth
Edicts foster community, raise plants and animals, care for others
Anathema being selfish, wasteful, or destructive
Divine Attribute Strength or Wisdom
Devotee Benefits
Cleric Spells 1st: soothe, 2nd: enlarge, 4th: fire shield
Divine Font heal
Divine Skill Medicine
Domains family, fire, healing, nature, sun
Favored Weapon sickle
Iapetus
Death is the inevitable outcome of life and should be welcomed as the rightful transition of the spirit to its proper place. In Cantara, the release of the soul is sacred and to keep it from from finding its way to the spirit world is taboo. Graverights come in many forms, but all are shamans who tend to the body after death to ensure the spirit finds peace.Areas of Concern death
Edicts
Anathema
Divine Attribute Constitution or Wisdom
Devotee Benefits
Cleric Spells 1st: soothe, 3rd: ghostly weapon, 4th: vision of death
Divine Font heal or harm
Divine Skill Medicine
Domains darkness, death, fate, healing
Favored Weapon halberd
Illyo
To connect with Illyo is to connect with your own spirit and the spirits of others. We are souls of emotions and desires living in a beautiful world full of potential, and to not try to make something good out of that is a waste. Expression, connection, wonder, and novelty.Areas of Concern arts, love, passion
Edicts
Anathema
Divine Attribute Intelligence or Charisma
Devotee Benefits
Cleric Spells 1st: dizzying colors, 2nd: shape wood, 3rd: enthrall, 4th: creation, 5th: illusory scene, 7th: contingency, 8th: uncontrollable dance
Divine Font heal
Divine Skill Crafting or Performance
Domains creation, dreams, magic, passion
Favored Weapon scimitar
Lugos
Lugos is often dismissed as a patron of evil, but to many Lugos is their only champion. In the shadows and cracks of society, people struggle against laws, structures, and figures that cast them aside, tamp them down, and turn a blind eye to their plights. To followers of Lugos, what is right is not always honorable and survival means using deception and subterfuge to level the playing field.Areas of Concern shadow, deceit, the overlooked
Edicts
Anathema
Divine Attribute Dexterity or Charisma
Devotee Benefits
Cleric Spells 1st: disguise magic, 2nd: invisibility, 4th: honeyed words
Divine Font harm
Divine Skill Deception, Stealth, or Thievery
Domains cities, darkness, freedom, secrecy, trickery
Favored Weapon dagger
Lyra
To Cantarans, the sea is the implacable source of life, livelihood, and opportunity. To Lyra's followers, their spirit is in the strength of the waves, the order of the tides, and the uncompromising promise of new beginnings.Areas of Concern sea, life, peace
Edicts
Anathema
Divine Attribute Dexterity or Wisdom
Devotee Benefits
Cleric Spells 1st: soothe, 3rd: feet to fins, 5th: control water
Divine Font heal
Divine Skill Medicine or Nature
Domains freedom, healing, moon, travel, water
Favored Weapon spear
Moul
Followers of Moul believe that contest is the best way to grow. Testing your skills, might, or ideas against an opponent will not only decide who is superior or what is right, but give both the chance to learn, change, and strengthen. Many also believe that destroying what is inferior prevents it from holding one back.Areas of Concern conflict, contest, destruction
Edicts
Anathema
Divine Attribute Strength or Dexterity
Devotee Benefits
Cleric Spells 1st: sure strike, 3rd: haste, 5th: impaling spike
Divine Font harm
Divine SkillAthletics or Intimidation
Domains ambition, destruction, might, perfection, zeal
Favored Weapon battleaxe
Orin
To achieve true and fair balance is to be close to Orin. Just as a fair trade should equally benefit both parties, true justice should see the scales balanced. Followers of Orin don't believe in forgiveness for transgressions, and in fact believe that it is unfair to all others if sins go unpunished.Areas of Concern justice, order, trade
Edicts
Anathema
Divine Attribute Strength or Charisma
Devotee Benefits
Cleric Spells 1st: phantasmal minion, 2nd: telekinetic maneuver, 3rd: slow
Divine Font heal or harm
Divine Skill Diplomacy or Society
Domains cities, perfection, protection, truth, wealth
Favored Weapon shield, shield boss, and shield spikes
Pellos
Pellos is the oft neglected spirit of frivolity and impulse. To them, gravity and solemnity smothers the soul. True spirit comes from embracing of indulgence, simple pleasures, and wit. Life is short, and there are so many small joys to find along the way.Areas of Concern joy, trickery, indulgence
Edicts
Anathema
Divine Attribute Dexterity or Intelligence
Devotee Benefits
Cleric Spells 1st: charm, 2nd: invisibility, 4th: flicker
Divine Font heal or harm
Divine Skill Acrobatics or Deception
Domains indulgence, luck, moon, secrecy, wealth
Favored Weapon main-gauche
Thal
A burning curiosity and an unquenchable desire to learn, create, and innovate drives the followers of Thal. There are endless mysteries in this world, and not engaging with them would not only be impious, but selfish.Areas of Concern ingenuity, knowledge, creation
Edicts
Anathema
Divine Attribute Intelligence or Wisdom
Devotee Benefits
Cleric Spells 1st: mindlink, 2nd: shape wood, 3rd: hypercognition, 4th: creation, 5th: dreaming potential, 6th: vibrant pattern, 7th: retrocognition, 8th: hidden mind
Divine Font heal
Divine Skill Arcana or Crafting
Domains creation, fire, knowledge, magic, perfection
Favored Weapon light hammer
Tyr
The might of the planet Tyr is always with us, ever vigilant. To be true to yourself and others is the binding tenet of this spirit. To help others and protect those who are in need, whatever the circumstance. Followers of Tyr believe that it is never easy to know what the right thing to do is, but that honesty and integrity will always help you find it.Areas of Concern honor, truth, vigilance
Edicts
Anathema
Divine Attribute Strength or Charisma
Devotee Benefits
Cleric Spells 1st: jump, 2nd: telekinetic maneuver, 4th: mountain resilience 7th: true target
Divine Font heal
Divine Skill Athletics or Diplomacy
Domains confidence, moon, protection, truth, zeal
Favored Weapon Longsword
The Dwarven Pantheon
“As an ingot is wrought from hammer and flame, so too are we forged by life, every trial and tribulation is a blow working us closer to our full potential.”The Dwarven religion is monotheistic, they pray to Brightrock, the god of the forge, god of the mountain, and god of creation. They believe that a Dwarf's life is spent being forged by Brightrock into the form the god desires. As such everything that happens in life is considered to be intentional, a blow from Brightrock shaping them into their final form.
Brightrock: God of the Forge
Areas of Concern creation, smithing, elegance
Edicts
Anathema
Divine AttributeStrength or Intelligence
Devotee Benefits
Cleric Spells 1st: breathe fire, 2nd: enlarge, 4th: shape stone
Divine Font heal or harm
Divine Skill Athletics or Crafting
Domains cration, earth, fire, perfection, wealth
Favored Weapon warhammer
Dumathoin: Disciple of Secrets Under the Mountain
Areas of Concern death, secrets, mining, knowledge
Edicts
Anathema
Divine Attribute Wisdom or Charisma
Devotee Benefits
Cleric Spells 1st: illusory object, 3rd: one with stone, 4th: vision of death
Divine Font harm
Divine Skill Deception
Domains darkness, death, fate, secrecy, truth
Favored Weapon light pick
Nerbuni: Disciple of the Maker's Works
Areas of Concern drinks, reverie, expression
Edicts
Anathema
Divine Attribute Intelligence or Charisma
Devotee Benefits
Cleric Spells 1st: grease, 3rd: enthrall, 4th: creation
Divine Font heal
Divine Skill Performance or Society
Domains freedom, indulgance, passion, trickery, wealth
Favored Weapon
Griladin: Disciple of Hearth and Hammer
Areas of Concern battle, clan, protection
Edicts
Anathema
Divine Attribute Strength or Constitution
Devotee Benefits
Cleric Spells 1st: sure strike, 3rd: cozy cabin, 4th: mountain resilience
Divine Font heal or harm
Divine Skill Athletics or Society
Domains cities, family, might, protection, zeal
Favored Weapon
Other Religions
The Akatesh [Uncommon]
Areas of Concern family, guidance, nature
Edicts cherish the lost, seek the wisdom of others, pass on your knowledge and skill
Anathema neglect the spirits of the world, act greedily, act against your family
Divine Attribute Strengtht or Wisdom
Devotee Benefits
Cleric Spells 1st: tailwind, 2nd: false vitality, 3rd: hypercognition
Divine Font heal or harm
Divine Skill
Domains confidence, dreams, family, fate, knowledge, luck, magic, might, protection, zeal
Favored Weapon
Lolth, the Dark Mother [Uncommon]
Areas of Concern
Edicts
Anathema
Divine Attribute Dexterity or Charisma
Devotee Benefits
Cleric Spells 1st: spider sting, 2nd: gecko grip, 4th: nightmare
Divine Font harm
Divine Skill Deception
Domains ambition, darkness, nightmares, pain, passion, tyranny
Favored Weapon whip
The Master of the Depths [uncommon]
Most seaworthy folk of the Cantara Isles follow Lyra or Antimos as one might expect, but not all. There are those who turn their muttered prayers instead to a much stranger, darker patron. Simply referred to as "The Master" by its followers, this enigmatic deity harkens to the fathomless depths of the endless seas, the insatiable maw of its crushing waves, and the binding fear of one who peers into the dark below.Areas of Concern
Edicts
Anathema
Divine Attribute Strength or Constitution
Devotee Benefits
Cleric Spells 1st: grim tendrils, 2nd: paranoia, 4th: hydraulic torrent
Divine Font harm
Divine Skill Occultism
Domains darkness, death, destruction, nightmares, secrecy, water
Favored Weapon trident
Ramzamzu, The Cat Lord [Uncommon]
The deity of the tabaxi is a fickle entity, as befits the Patron of cats. The tabaxi believe that Ramzamzu wanders the world, watching over them and intervening in their affairs as needed. To Ramzamzu, every interaction is an exchange, and nothing creates strong bonds like a mutual bargain.Areas of Concern storytelling, trade, travel
Edicts collect experiences, tell tales, trade with new people
Anathema hoard belongings, never leave your home, refuse to bargain
Divine Attribute Intelligence or Charisma
Devotee Benefits
Cleric Spells1st: object reading, 2nd: stupefy, 4th: telepathy
Divine Font heal or harm
Divine Skill Society or Diplomacy
Domains fate, freedom, knowledge, travel, trickery, wealth
Favored Weapon throwing knife
Vidaris, the Antagonist [Rare]
Areas of Concern
Edicts
Anathema
Divine Attribute Strength or Charisma
Devotee Benefits
Cleric Spells 1st: phantom pain, 3rd: fireball, 5th: wave of despair
Divine Font harm
Divine Skill Intimidation
Domains ambition, death, destruction, nightmare, pain, tyranny, undeath
Favored Weapon morningstar