Goliath
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Physical Description
Goliaths often stand 7 to 8 feet tall. The goliaths that do have hair growth find that it is typically clear or gray, lending it to be invisible against the skin. The black markings on their skin are features of the skin, but often are confused with tattoos. Some goliaths embrace this and have additional tattoos added to create meaning out of the chaos they were born with. Goliaths will almost always have boots or a form of footwear on for an instinctual fear of broken bones, twisted ankles, or even just simple, unnecessary, strain. Goliaths typically reach physical adulthood around the age of 14. A goliath living with their tribe will usually live until they are 65, perishing in an accident, hunting dangerous beasts, or accepting their time and moving on to relieve the tribe of food stress. A goliath with an abundance of food without constant danger can expect to live to around 90.Goliaths of Cantara
Society
Beliefs
Ancestry Feats
1st Level
Charging Shove
- Feat 1
You know that only by being aggressive can one win a game of rockball. You stride at half movement speed or make a long jump attempt and make a shove attempt. If you moved more than 10 feet with your stride, you get a +2 to the shove attempt.
Goliath Lore - Feat 1
You learned from the stories and the poems passed from generation to generation. You have memorized, contemplated, and considered the stories on starry nights when the ground below you thrumbs with the mountain's heartbeat. You gain the trained proficiency rank in Athletics and survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goliath Lore.Goliath Weapon Familiarity - Feat 1
You have taken the time and practice to learn the excessivly sized weapons of the goliath. You are trained with the goliath greathammer, the goliath composite longbow, and the goliath composite shortbow.Longstrider - Feat 1
Even among goliaths, your stride is impressive. You have an additional 5 feet of movement when striding on foot.Mountain's Beckoning - Feat 1
You can feel the direction of your homeland just by listening. If standing on solid rock on the same plane of existance as the goliath's homeland, you have a +4 to survival checks to sense direction, and you do not need a compass. A minimum proficiency for unusual or unfamiliar locales may still be necessary.Phantom Patron - Feat 1
You are said to have an ancestor who has taken a liking to you, and will help when they can. Choose one cantrip from the occult spell list. You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.Stone Proficiency - Feat 1
You were frustrated growing up that you never seemed to have enough weapons for what you wanted to do, so you made do with what you had. There were many rocks nearby, so you practiced. Now, you can reliably hit things with rocks. You have trained proficiency when striking with a rock. You treat rocks as goliath weapons. In areas where rocks are common, such as mountains and forests, a strike action includes picking up a rock to be used as the weapon. This does not change the traits of the strike.Wild Youth - Feat 1
Prerequisite this feat cannot be taken later than level 1.
As a child, you had a short time away from any tribe. During this time, you made a connection with an animal and you have been inseperable since. You gain a familiar. The type is up to you, but most goliaths choose something with a fly speed.
5th Level
Daring Impact
- Feat 5
Traits Flourish
With precision, you strike your target such that no enemy of yours around can ignore. If you hit with a strike, you can make a intimidation attempt to demoralize one opponent. If you are untrained in intimidation, you are considered trained, and the ability modifier is the same as what you used to hit. Note: this can be used with a ranged weapon. The intimidation target must be within 30 feet of the strike's target.
Goliath Weapon Marauder - Feat 5
Prerequisite Goliath Weapon Familiarity
You have learned the subtleties that can come even from the biggest of weapons. Whenever you critically hit with a Greatsword, Greataxe, Longbow, Shortbow, Spear, or Goliath Weapon, you apply the weapon's critical specialization effect.
Stone Warrior - Feat 5
Prerequisite Stone Proficiency
You begin to see how each rock will fly, just based on its shape. Whenever you critically hit with a rock, you apply the hammer group weapon specialization. Additionally, you treat rocks as if they had the Thrown 30 ft trait. If you are a monk, you treat rocks as having the monk trait.
9th Level
Relentless Beating
- Feat 9
You strike a target with a melee attack. If the target is standing, they can choose to make a fortitude saving throw against your athletics to remain standing after the hit, but taking an additional 2 dice of damage from your weapon, or a reflex saving throw against your athletics to step into another square. On a failure of the saving throw of their choice, the target is knocked prone. The target cannot choose the reflex saving throw if there are no empty spaces for it to step.
Stone Rain - Feat 9
Prerequisite Stone Proficiency
When you do enough damage to the target with a rock to destroy the rock, the target must make a fortitude saving throw against your athletics or be stupified 2 for one round.
13th Level
Goliath Weapon Chief - Feat 13
Prerequisite Goliath Weapon Familiarity
Your innumerable hours practicing with the weapons of your people have given you insights that few others know. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in Greatsword, Greataxe, Longbow, Shortbow, Spear, and all Goliath Weapons.
Stone Storm - Feat 13
Prerequisite Stone Proficiency
You understand rocks. You may understand them better than anybody else. You are a fine-tuned calculator of where rocks will go when you throw them. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in rocks. Rocks have the agile trait for you.
17th Level
Goliath Mechanics
Hit Points
10Size
MediumSpeed
25Attribute Boosts
Strength
Constitution
Free
Attribute Flaw
DexterityLanguages
Common
Jotun
Additional languages equal to your Intelligence modifier (if it's positive).
Traits
Goliath
Humanoid