Goliath

  *THIS ANCESTRY IS A WORK IN PROGRESS AND ANYTHING IN THIS ARTICLE IS SUBJECT TO CHANGE*   At the highest Mountain peaks—far above the slopes where trees grow and where the air is thin and the frigid winds howl—dwell the reclusive Goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with one. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from Mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying.  

You might...

 

Others probably

 

Physical Description

Goliaths often stand 7 to 8 feet tall. The goliaths that do have hair growth find that it is typically clear or gray, lending it to be invisible against the skin. The black markings on their skin are features of the skin, but often are confused with tattoos. Some goliaths embrace this and have additional tattoos added to create meaning out of the chaos they were born with. Goliaths will almost always have boots or a form of footwear on for an instinctual fear of broken bones, twisted ankles, or even just simple, unnecessary, strain. Goliaths typically reach physical adulthood around the age of 14. A goliath living with their tribe will usually live until they are 65, perishing in an accident, hunting dangerous beasts, or accepting their time and moving on to relieve the tribe of food stress. A goliath with an abundance of food without constant danger can expect to live to around 90.  

Goliaths of Cantara

 

Society

 

Beliefs

 
Popular Edicts
Popular Anathema
 

Ancestry Feats

1st Level

Charging Shove - Feat 1

You know that only by being aggressive can one win a game of rockball. You stride at half movement speed or make a long jump attempt and make a shove attempt. If you moved more than 10 feet with your stride, you get a +2 to the shove attempt.  

Goliath Lore - Feat 1

You learned from the stories and the poems passed from generation to generation. You have memorized, contemplated, and considered the stories on starry nights when the ground below you thrumbs with the mountain's heartbeat. You gain the trained proficiency rank in Athletics and survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goliath Lore.  

Goliath Weapon Familiarity - Feat 1

You have taken the time and practice to learn the excessivly sized weapons of the goliath. You are trained with the goliath greathammer, the goliath composite longbow, and the goliath composite shortbow.
In addition, you have access to all uncommon goliath weapons. For you, martial goliath weapons are simple weapons, and advanced goliath weapons are martial weapons.
 

Longstrider - Feat 1

Even among goliaths, your stride is impressive. You have an additional 5 feet of movement when striding on foot.  

Mountain's Beckoning - Feat 1

You can feel the direction of your homeland just by listening. If standing on solid rock on the same plane of existance as the goliath's homeland, you have a +4 to survival checks to sense direction, and you do not need a compass. A minimum proficiency for unusual or unfamiliar locales may still be necessary.  

Phantom Patron - Feat 1

You are said to have an ancestor who has taken a liking to you, and will help when they can. Choose one cantrip from the occult spell list. You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.  

Stone Proficiency - Feat 1

You were frustrated growing up that you never seemed to have enough weapons for what you wanted to do, so you made do with what you had. There were many rocks nearby, so you practiced. Now, you can reliably hit things with rocks. You have trained proficiency when striking with a rock. You treat rocks as goliath weapons. In areas where rocks are common, such as mountains and forests, a strike action includes picking up a rock to be used as the weapon. This does not change the traits of the strike.  

Wild Youth - Feat 1

Prerequisite this feat cannot be taken later than level 1.

As a child, you had a short time away from any tribe. During this time, you made a connection with an animal and you have been inseperable since. You gain a familiar. The type is up to you, but most goliaths choose something with a fly speed.

 

5th Level

Daring Impact - Feat 5

Traits Flourish

With precision, you strike your target such that no enemy of yours around can ignore. If you hit with a strike, you can make a intimidation attempt to demoralize one opponent. If you are untrained in intimidation, you are considered trained, and the ability modifier is the same as what you used to hit. Note: this can be used with a ranged weapon. The intimidation target must be within 30 feet of the strike's target.

 

Goliath Weapon Marauder - Feat 5

Prerequisite Goliath Weapon Familiarity

You have learned the subtleties that can come even from the biggest of weapons. Whenever you critically hit with a Greatsword, Greataxe, Longbow, Shortbow, Spear, or Goliath Weapon, you apply the weapon's critical specialization effect.

 

Stone Warrior - Feat 5

Prerequisite Stone Proficiency

You begin to see how each rock will fly, just based on its shape. Whenever you critically hit with a rock, you apply the hammer group weapon specialization. Additionally, you treat rocks as if they had the Thrown 30 ft trait. If you are a monk, you treat rocks as having the monk trait.

 

9th Level

Relentless Beating - Feat 9

You strike a target with a melee attack. If the target is standing, they can choose to make a fortitude saving throw against your athletics to remain standing after the hit, but taking an additional 2 dice of damage from your weapon, or a reflex saving throw against your athletics to step into another square. On a failure of the saving throw of their choice, the target is knocked prone. The target cannot choose the reflex saving throw if there are no empty spaces for it to step.
If the target is prone, they take 4 additional dice of damage, and they must make a fortitude saving throw against your athletics or be stunned 3.
 

Stone Rain - Feat 9

Prerequisite Stone Proficiency

When you do enough damage to the target with a rock to destroy the rock, the target must make a fortitude saving throw against your athletics or be stupified 2 for one round.

 

13th Level

Goliath Weapon Chief - Feat 13

Prerequisite Goliath Weapon Familiarity

Your innumerable hours practicing with the weapons of your people have given you insights that few others know. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in Greatsword, Greataxe, Longbow, Shortbow, Spear, and all Goliath Weapons.

 

Stone Storm - Feat 13

Prerequisite Stone Proficiency

You understand rocks. You may understand them better than anybody else. You are a fine-tuned calculator of where rocks will go when you throw them. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in rocks. Rocks have the agile trait for you.

 

17th Level

Goliath Mechanics

Hit Points

10  

Size

Medium  

Speed

25  

Attribute Boosts

Strength

Constitution

Free

 

Attribute Flaw

Dexterity  

Languages

Common

Jotun

Additional languages equal to your Intelligence modifier (if it's positive).

 

Traits

Goliath

Humanoid

 

Impressive Physique

You can carry twice the normal amount of bulk.

Heritages

Crag Goliath

You live on the surface of the mountains, hunting for achievements and honor amongst the heights of the world. You are practiced in traversing treacherous ground. Whenever you critically fail an athletics saving throw to climb, high jump, or long jump, treat it as a normal failure. A high jump requires no stride, and a long jump only requires a 5 foot stride.  

Badland Goliath

You live on the surface of the mountains, hunting for achievements and honor amongst the heights of the world. You are practiced in traversing treacherous ground. Whenever you critically fail an athletics saving throw to climb, high jump, or long jump, treat it as a normal failure. A high jump requires no stride, and a long jump only requires a 5 foot stride.  

Frost Cleaver Goliath

Your tribe travels the tundras and frozen heights where the wind never ceases. You have resistance to cold damage equal to half your level (minimum 1). You treat cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).  

Stoneblood Goliath

The knots in your skin are as tough as rocks. You have found this makes bare-knuckled brawls significantly more dangerous for those facing you. In general, any unarmed attacks against you are unwise. You have resistance equal to half your level (minimum 1) to unarmed attacks, and your attacker takes half that damage (minimum 1) if they are using a fist.  

Storm Goliath

You have seen thunder level mountains, lightning dance across leagues, and rain fall in valleys enough to wash everything away. You know that the only response to losing is to rebuild stronger. You can recover half your level of health as a reaction once per day.