Thieves' Landing
Thieves' Landing is undeveloped, and little more than a a trading outpost for Fences. Not technically governed by law this is can be a resting place for many gangs, thieves and criminal.
Thieves' Landing sits on the western shore of Flat Iron Lake and serves as a major port for the region, with most of the residents being dock workers at the shipping yard. No law officers reside there, since the town is not under the federal government jurisdiction. Consequently, Criminals and outlaws loiter everywhere, earning Thieves' Landing its name. Duels and shootouts are common, and women are not very safe in this town, as they sometimes get kidnapped or killed by angry customers armed with knives.
Recently, The Bollard Twins gang started wreaking havoc in the town. Robbing shopkeepers, attacking residents, going through town in wild posses and selling stolen cattle, the gang fully enjoys the lawlessness of this port. The members can be seen loitering at the saloon while socializing with other outlaws. They protect each others and will assist one of their own in a fight if provoked.
Government
None
Assets
Blacksmith,
The Dixie Rose Brothel,
Doctor's office,
General Store,
Gunsmith,
Newspapers,
Safehouse,
Saloon,
Shipping yard and depository,
Stagecoach,
Tailor
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