Wayward Wickhead

Wick-Head, a-Wick-Head, grow your hair, blink and stare. Little Nancy Etteredcoat, I know you’re standing out there. Wick-Head, Wick-Head, with your gunny-sack tattered coat, and your brilliant blazing nose, you’ve grown mandrake feet and a claw-like hand. Wick-Head, a-Wick-Head the longer you stand, the shorter our life grows!  

Features

Begins with 1d6×10 silver and d3 Omens. HP: Toughness + d8  

Abilities

Nimble and Quick: Roll 3d6+2 for Presence and Agility.   Mockery of Life: Roll 3d6-2 for Strength and Toughness.   Roll d6 on the weapon table and d2 on the armor table. Start with an extra Sack.   Walking Lantern: Your face naturally sheds light. You can douse and reignite this light with but a thought.   Light Bringer: With the use of a daily Power you can douse all nearby light sources, you may re-ignite these light sources again with a thought. In addition begin with one (1) of the following gifts.  

Gifts (d8)

  1. Fiery Gaze: Fire can burst from your face, great for lighting up torches, campfires, and enemies. This is a melee attack that uses Presence and deals d8 damage.
  2. Fightal Organs: You have an odd anatomy. You have a shield organ that regrows every night. This organ is inside of you and behaves as a shield for you.
  3. Flash of Fright: When in darkness, you can use a daily Power to flash bright your light, disorienting all who see, they must roll Agility DR 14 or cannot see or act for one turn.
  4. Flicker of Fate: You have seen the truth. Roll a d20 every morning. At any one time, change a d20 roll with your result.
  5. Gleaming Knife: If murder is wrong, why did the gods give you such a pretty knife? This knife is special to you, when you wield it, it deals 1d4+3 damage.
  6. Moment of Brilliance: Suddenly inspired, once per day you may treat any Presence roll as a total result of 19 instead of what was rolled.
  7. Sack of Nightmares: Your extra Sack is as hungry as your soul. There is no limit to how many things you can carry in this Sack. Retrieving items from it takes a full minute.
  8. Strained Soul, Stained Glass: You were made with alchemical and sacred glass. You may read any scrolls with a DR 8 Presence test. Your natural light source can be any color you like, and you can change it with a thought.
 

What miserable heap did you crawl out of? (d6)

  1. You were once a human, but then you saw THE SUN.
  2. You were once a candle, extinguished by love-filled tears.
  3. You were summoned in Bentburgh to uphold the One TRVE Faith.
  4. You were birthed directly from a monstrous being.
  5. You were spoken into being by the Eternal Dreamer as part of the eternal truth.
  6. You were a lantern held up by a Forlorn Philosopher to find an honest man.
Class written by: Hekate V. Lunasri

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