The Spellsword
Recently, there have been reports of goblins once again on the move. While their activity is not within the range of the city, it is concerning that a few of the tribes have begun to align with one another instead of their typical inward fighting. This could mean a few things. Either there is hobgoblin activity once more building up forces or another strong entity has found a way to control their bickering and quarrels for now.
This is where you come in. Trained at a young age in the blade and book, you are to travel to the human lands and search out information on goblin movement and mustering numbers. Aligning yourself with the other races is tolerable for now to get the task accomplished. The more information you can gather, the better. If need be, you may align yourself with an adventuring group to take out leaders of these growing hordes. They should scatter to the wind and give whatever is building forces pause. If you can garner the opposing force attention, you can reveal the figurehead and report back what you discovered.
Secondary Skills
Load - 40.5 lbs
Carrying Capacity - 60/150 lbs
ABILITY | SCORE | BONUS |
---|---|---|
STRENGTH | 10 | 0 |
INTELLIGENCE | 14 | +1 |
WISDOM | 13 | +1 |
DEXTERITY | 9 | 0 |
CONSTITUTION | 11 | 0 |
CHARISMA | 14 | +1 |
- (STR)Jump - LVL 2
- (INT)Knowledge-Arcana - LVL 2
- (INT)Knowledge-History - LVL 2
- (INT)Spellcraft - LVL 2
- (WIS)Handle Animal - LVL 2
- (CHA)Diplomacy - LVL 2
- Shortswords / Rank 1
- Read Magic
- Magic Missile
- Sleep
- Web
- Familiar
Load - 40.5 lbs
Carrying Capacity - 60/150 lbs
- Weapons: shortsword (3 lbs), defending dagger (1 lb), shortbow (2 lbs)
- Armor and Shields: studded leather armor (25 lbs)
- General Equipment: fullback quiver (1 lb), arrows, 20 (2 lbs), arrowhead, silver x 10 (1 lb), hooded lantern (2 lbs), oil flask (1 lb), traveling spellbook (.5 lb), waterskin (2 lbs)
- Clothing:
- Coin:
- Storage and Containers: knapsack - holds 25 lbs, beltpouch - holds 2 lbs
- Animals:
Homeland
Shelthemar Social Class
Outsider Level and Class
LVL 3 Spellsword (Fighter Magic-User)
Armor Class: 14
Hit Points: 12
Attack Bonus: +2
Current XP: 8000
XP for Next Level: 17,000 Saves
Known Languages
Common, Elvish, Goblinoid
Shelthemar Social Class
Outsider Level and Class
LVL 3 Spellsword (Fighter Magic-User)
Armor Class: 14
Hit Points: 12
Attack Bonus: +2
Current XP: 8000
XP for Next Level: 17,000 Saves
- Death Ray or Poison - 11
- Magic Wands - 10
- Paralysis or Petrify - 12
- Dragon Breath - 15
- Spells - 11
- +1 attack bonus to shortswords
- +1 vs illusion or phantasm spells
- +1 vs charm spells
- Weapon Specialization
- Arcane Bolt
- Bonus Spells
- Cast at Will
- Slot Demotion
- Flavor
- Detect secret doors
- Immune to the paralyzing attack of ghouls
- Range reduction by one for surprise checks
Species
Children
Height
5'
Weight
130