Fighters include soldiers, guardsmen, barbarian warriors, and anyone else for whom fighting is a way of life. They train in combat, and they generally approach problems head on, weapon drawn.
Not surprisingly, Fighters are best at fighting of all the classes. They are also the hardiest, able to take more punishment than any other class. Although they are not skilled in the ways of magic, Fighters can nonetheless use many magic items, including but not limited to magical weapons and armor.
FIGHTER LEVEL | ATTACK BONUS |
NM |
+0 |
1 |
+1 |
2-3 |
+2 |
4 |
+3 |
5-6 |
+4 |
7 |
+5 |
8-10 |
+6 |
11-12 |
+7 |
13-15 |
+8 |
16-17 |
+9 |
18-20 |
+10 |
SUPPLEMENTS
Weapon Specialization
The player of a Fighter may choose a weapon in which the character is especially skilled.
At first level, the player applies one rank of specialization to the chosen weapon. This choice must be quite specific; for instance, a specialization in the longsword will give no bonuses when using a shortsword.
Every third level after first (that is, 4th, 7th, 10th, etc.) the player applies another rank of specialization. Each new rank may be applied to an existing specialization, or to a new specialization.
For instance, at first level Darion's player assigns a rank to longsword. Darion gains a bonus of +1 on attack rolls when using a longsword. At 4th level, the player may assign the new rank to longsword, giving a bonus of +1 on attack rolls and +1 on damage; or, the rank may be applied to a new weapon, such as the longbow, in which case both weapons have +1 on attack rolls but no bonus to damage.
As indicated in the Attacks Per Round column, at higher ranks of specialization the Fighter is allowed to attack more than one time per round. 3/2 means that the character may attack three time in every two rounds, once in the odd-numbered round and twice in the even-numbered round. At 2/1 the Fighter is allowed to attack with the specialized weapon two times per round.
Additional attacks always come after all other attacks are resolved; that is, the Fighter attacks once on his or her Initiative number, then again after all “first” attacks are done. If more than one weapon specialist is involved in a battle, count Initiative down twice, once for “first” attacks and again for “second” attacks.
RANK | COMBAT BONUS
(ATTACK/DAMAGE) | ATTACKS PER ROUND |
1 |
+1 / +0 |
1 / 1 |
2 |
+1 / +1 |
1 / 1 |
3 |
+2 / +1 |
3 / 2 |
4 |
+2 / +2 |
3 / 2 |
5 |
+3 / +2 |
2 / 1 |
6 |
+3 / +3 |
2 / 1 |
Shield Specialist
A fighter character may spend a specialization rank to specialize with shields. The character must acquire specialization in each such type. A shield specialist receives an additional +1 bonus to AC while wielding the shield.
Armor Specialist
A fighter character may spend a specialization rank to consider a type of armor of his choice one step lighter in regards of movement rates. A fighter can only apply one rank of specialization to each type of armor.