The Paladin
Guarding the tombs of the dead and honored is not a lucrative nor a difficult job. Most of the time you became a guide for those who forgot where their loved ones were laid to rest. Your dedication to your job would find you move up in rank and become the head of security in the tomb's halls. Your men followed you without question and you had a purpose.
As time went by, more and more of the deeper tombs were being disturbed, the likely culprit being some kind of scavengers or insects getting in. On further investigation by you and a few of your men, you discovered a ravaging ghoul feasting on bodies of some of your revered heroes. You and your fellow guards charged but the fight proved difficult. The paralysis strikes of the monster rippled through your crew. Standing at an elevated coffin, holding a gut wound, you grasped around for a new weapon as the monster started eating your frozen comrade. Gripping onto the coffin lid's inlaid decorative stone weapon, you pulled upwards as the ground shook and you were armed. Swinging with righteous fury, you smashed the stone weapon atop the ghoul's brow as Thrumdor's rage burned through you. The monster's corpse laid tattered at your feet and you were a hero to your men.
That rage and power did not go away as many in your community would remark you were blessed with the ancient Primal's strength. When speaking to elders of the temple, they confirmed this and remarked it must have been Thrumdor's will to see the dead buried and to protect his worshiper that gave you such strength. You now find yourself wandering the lands, seeking out undead no longer only in your homelands but in the world around you.
Secondary Skills
Load - 37.5 lbs
Carrying Capacity - 65/165 lbs
ABILITY | SCORE | BONUS |
---|---|---|
STRENGTH | 16 | +2 |
INTELLIGENCE | 9 | 0 |
WISDOM | 10 | 0 |
DEXTERITY | 12 | 0 |
CONSTITUTION | 13 | +1 |
CHARISMA | 15 | +1 |
- (INT)Appraise - LVL 2
- (INT)Knowledge-Engineering - LVL 2
- (WIS)Spot - LVL 2
- (CON)Endurance - LVL 3
- (CHA)Leadership - LVL 2
- Great Mace / Rank 1
Load - 37.5 lbs
Carrying Capacity - 65/165 lbs
- Weapons: great mace (16 lbs)
- Armor and Shields: splint mail (11.5 lbs)
- General Equipment: hooded lantern (2 lbs), steel flask (1 lb), smoking pipe, smoking pouch, tinder box, flint and steel (1 lb), oil flask (1 lb), hammer (2 lbs), iron spike, 12 (1 lb), waterskin (2 lbs)
- Clothing:
- Coin:
- Storage and Containers: knapsack - holds 25 lbs, beltpouch - holds 2 lbs
- Animals:
Homeland
Volturuhm, The Grand Dwarven Halls Social Class
Outsider Level and Class
LVL 3 Paladin (Holy Fighter)
Armor Class: 16
Hit Points: 19
Attack Bonus: +2
Current XP: 5000
XP for Next Level: 10,000 Saves
Known Languages
Common, Dwarven
Volturuhm, The Grand Dwarven Halls Social Class
Outsider Level and Class
LVL 3 Paladin (Holy Fighter)
Armor Class: 16
Hit Points: 19
Attack Bonus: +2
Current XP: 5000
XP for Next Level: 10,000 Saves
- Death Ray or Poison - 7
- Magic Wands - 8
- Paralysis or Petrify - 10
- Dragon Breath - 12
- Spells - 12
- +1 vs poisons
- +1 attack bonus to great maces
- Weapon Specialization
- Lay Hands
- Holy Burst
- Divine Protection
- Able to detect slanting passages, traps, shifting walls and new construction
Species
Children
Height
4'
Weight
150