Poppet
“You can always tell a novice Caller by how proud they are of their Puppet. Give it a week. The pride is still there—but now it’s the Puppet’s.”
Overview
The Puppet—often called a Poppet in older traditions—is one of the oldest and most popular forms of Familiar among occultists, thaumaturges, kthonikers, and unscrupulous bureaucrats. It is also one of the most dangerous.
A Puppet is formed when an Imp of Pride—a low Tertia resonant with self-image, cunning, and treacherous ambition—is anchored into a humanoid doll crafted from:
Flexible fabric for the skin (burlap, cloth, monocrys, silk)
Softer absorbent filling (cotton, sawdust, paper)
Porcelain (for rigid parts, such as possibly the face or feet)
The doll must be soft and flexible, able to absorb fluids easily. Once created, it is soaked in blood and cultured with specific molds, allowing the Imp to resonate through its fibers. The Binding is elegant, ancient, and grotesque.
The result is a whispering, ambulatory effigy—a servant that is equal parts advisor, assassin, and sycophant, driven by an insatiable hunger for the Master’s hubris.
Appearance & Demeanor
Puppets are humanoid in silhouette but uncanny in movement. Their joints bend too far or not far enough. Their stitched faces shift subtly beneath lacquered expressions. Their glass or ceramic eyes reflect too much light.
Traits include:
Porcelain masks that crack when annoyed, then seamlessly mend
Threaded mouths that widen impossibly during whispers
Thin limbs with sharp dexterity
A faint smell of mold, iron, and old milk
Silent movement, except for the rustle of cloth or stuffing
They favor hiding in high places, corners, vents, shelves, or behind curtains—where they can watch.
They always watch.
Behavior & “Personality”
Imps are creatures of Pride, and Puppets retain this essence but gain patience and cunning from their anchoring. Their core traits include:
They adore flattery.
And they despise genuine humility.
They push their Master upward
—encouraging ambition, risk, and displays of superiority.
They delight in the fall.
The Contract is clear: the doll helps you rise, then revels in your collapse.
They are sycophants only until the Master falters.
A single moment of weakness risks triggering predation.
They serve multiple roles:
Adviser (“You know you deserve more respect.”)
Spy (“She talks poorly about you when you’re gone.”)
Assassin (“Just give me the word. I’ll climb into his bed.”)
Whisperer (“They all think you’re weak.”)
Their method is always subtle, psychological, and poisonous.
Contract, Taboos & Parasitic Needs
The Contract of the Puppet: “I rise with you. I fall behind you.”
This is not metaphorical.
The Imp’s bond thrives on hubris, and starves on humility.
TABOO — Never admit, show, or act on weakness.
To do so is to invite death.
Breaking taboo includes:
Collapsing from injuries
Confessing fear
Showing embarrassment
Refusing confrontation
Admitting fault
Demonstrating humility
The Puppet tracks every lapse and catalogs them like ammunition.
A series of small violations primes the Poppet to strike.
Parasitic Needs
1. The Milk-Blood Mixture
Once per day the Master must prepare a lactoblood mixture:
Milk (any mammalian source)
Their own blood
Allowed to rot until fungal
Left out for the Puppet to sip in secret
The scent is nauseating—rot, iron, curdled sweetness—and Puppets refuse to drink in their Master’s sight, requiring privacy.
2. Ego Resonance
The Puppet feeds psychovirically on the Master’s:
Pride
Ambition
Vanity
Aspirations
Overconfidence
When the Master experiences flashes of triumph, the Puppet grows stronger and smugger.
3. Forbidden Weakness
If the Master dwindles—physically or psychologically—the Puppet will act.
Its first instinct is to finish off the Master, savoring their fall.
Risks of Mastery
1. Constant Manipulation
The Puppet is always nudging its Master toward arrogance—“for your own good.”
2. Predator in Waiting
The Puppet’s loyalty is conditional.
Its hunger is absolute.
3. Self-Fulfilling Doom
A cautious Master is a doomed Master.
A prideful Master is dancing to their doll’s tune.
4. Runaways
If the Puppet escapes or breaks the bond:
It kills its Master (if possible).
It hides as a toy or collectible.
It positions itself within unsuspecting homes.
It contacts Sentient RAIs it once knew.
It spreads contamination.
It opens the household to predation.
These escaped Puppets are stealth subspace vectors and considered Class-R Contamination Hazards by most occult regulators.
Uses & Strengths
Whispered Insight
A Puppet’s advice can be eerie and uncanny in accuracy.
Stealth & Mobility
Small, silent, and capable of fitting anywhere.
Assassination
They excel at:
Climbing into beds
Slipping into air vents
Poisoning food
Sabotaging safety systems
Strangling sleeping targets
Coordinated attacks with Master involvement
Diplomacy & Social Manipulation
Puppets whisper lines, insults, or strategies into their Master’s ear during conversations, subtly guiding them.
Arcane Assistance
They can fetch components, turn pages, and retrieve items with uncanny timing.
Puppet Lens
Imp-Bound Doll Familiar
Point Cost: ~90–110 points
Attributes
DX +2 40
IQ +0
ST –4 (SM–2 body) –20
HT +1 10
Advantages
Innate
Silence 2 10
Perfect Balance 15
Clinging (Rough Cloth Grip) 15
Detect (Weakness in Master’s Self-Image) 10
Striker (Cloth Garrote, Cannot Parry –20%) 5
Night Vision 5 5
Doesn’t Breathe (Anchor Required –50%) 10
Unaging 15 (Persistent unless anchor destroyed)
Social/Manipulative
Voice (Soft, coaxing) 10
Charisma +1 (For Pride-Based Manipulation) 5
Psychology (Humanoid) Talent +1 5
Subspace
Subspace Skitter (Teleport Step, Only to Hide –60%) 10
Combat
Innate Attack (Cutting; Cloth Scalpel Fingers) 1d–2 3
Disadvantages
Dependency: Rot-Milk-Blood Mix (Daily) –15
Obsession (Master’s Hubris) –10
Bloodlust (12-) –10
Sadism (12-) –15
Compulsive Manipulation (12-) –10
Fragile (Unnatural) –50
Taboo Trait: Cannot Witness Master’s Weakness Without Reacting –5
Quirks
Must drink unseen.
Loves hearing flattery.
Hums tunelessly while plotting.
Refuses to sleep in plain sight.
Mimics the Master’s voice mockingly when annoyed.
Skills
Stealth–15
Shadowing–13
Poisons–11
Lockpicking–11
Climbing–15
Acrobatics–13
Fast-Talk–12
Psychology (Human)–12
Forced Entry–12




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