Goat Boys

“They’re not a cult, not really. But you wouldn’t know that from the way they chant his name. See, a Toady uses fear like a stick. Kazpur? He uses it like glue.”
— Crenshaw Mack


Origins and Identity of the Goat Boys

The Goat Boys are the personal hit squad, enforcers, and black-bag team of Kazpur Gooding, Minion of the Hyperion Crime Ring. They operate primarily on Terra, though their membership comes from across Saturnian and Jovian settlements—imported muscle with no ties and no support systems, exactly the type of men Kazpur prefers: strong, desperate, damaged, and easy to control.

Originally called Kazpur’s Klan, the group rebranded by accident. During the early days of his subspace “dabbling,” Kazpur attempted to rename his crew “Goetia”—but pronounced it “Goat-yeah.” His men, half illiterate and half high on Combat Stims, heard only “Goat Boys,” and the name stuck. By the time Kamalam corrected his pronunciation, the crew had already purchased goat-horn masks and begun chanting their mascot.

Kazpur very nearly forced a rebrand—but the masks terrified people. And fear, as always, is good for business.


Recruitment and Indoctrination

Kazpur hand-picks his Goats, preferring three qualities above all:

  1. Brute strength – ex-bouncers, failed athletes, amateur fighters, factory loaders
  2. Low impulse control – ideal for sudden violence
  3. High stimulant tolerance – useful for running long operations, terrible for long-term health

He intentionally targets:

  • Steroid abusers
  • Combat stim addicts
  • Washed-out soldiers
  • Disposable Criminal veterans
  • Street enforcers too violent for subtler bosses

Kazpur offers them:

  • Drugs
  • Excitement
  • A cut of the take
  • A purpose
  • Someone to fear

He gives nothing else.

The Goat Boys believe Kazpur’s “magic” is real. Some are fully cult-bound, convinced the symbols, chants, and rituals he uses can call up literal demons. Others simply follow the strongest violent man they’ve ever met. All understand one thing: cross him and die screaming.


Appearance and Equipment

The Goat Boys’ signature look is a blend of street-gang flash, Criminal practicality, and occult theater:

Armor & Clothing

  • Black bioplastic jackets and pants
  • Look like leather
  • Light, flexible
  • Embedded polymers resist stabbing and low-caliber rounds
  • Gold and silver chains
  • Ostentatious, meaningless
  • Sometimes hung with charms, sigils, or random occult symbols
  • PPD (Personal Point Defense)
  • Cheap, semi-reliable anti-projectile mesh
  • Can deflect low-velocity rounds or reduce damage

Masks

  • Full black bioplastic cowl
  • Angular cheek pieces
  • Rigid or semi-rigid curling goat horns
  • Painted “extra eyes,” sigils, or gore
  • Minimal real Protection, but excellent for:
  • Anonymity
  • Terror
  • Group identity

Weapons

Primarily:

  • 15mm homemade gyroc launchers
  • Standard, explosive, and incendiary rounds
  • No exotic munitions (too expensive)
  • Acid mines hidden in grips for easy disposal
  • Cheap pistols, SMGs, knives
  • Sledgehammers, pipes, and shock-clubs for close-in terror work

The Goats are not elite; they are overwhelming, brutal, and reckless.


Tactics & Operations

The Goat Boys excel in:

  • Intimidation
  • Bursts of overwhelming violence
  • Night raids
  • Enforcement of Kazpur’s financial rackets
  • Burning out opposition
  • “Punitive heists” (as statement and spectacle more than profit)
  • Guarding Kazpur’s territory and assets
  • Cleaning up after botched HCG operations

Kazpur prefers decisive cruelty. The Goat Boys are quick to:

  • Shoot first
  • Torch property
  • Beat confessions out of people
  • Stage occult “rituals” for intimidation
  • Leave sigils or goat masks behind as warnings

They operate under the delusion that Kazpur’s occult bluster is a real supernatural force. After the Hellfire Cabal incident, many are now terrified that he actually can summon beings from “the other side,” which only strengthens their loyalty.


Internal Structure

Though Kazpur is the ultimate Authority, the Goat Boys maintain an internal pecking order:

  • Kazpur – unquestioned alpha
  • Minions – the lieutenants; enforce Kazpur’s will
  • Goat Boys (full members) – the hit squad proper
  • Kids (Bootlicks) – temporary recruits, expendable muscle

Goat Boys who survive long enough sometimes become Minions, but turnover is high—and the work is lethal.


The Goat Boys’ Reputation

Among Criminal circles:

  • Feared
  • Considered unstable but effective
  • Misunderstood as occultists
  • Known for brutality

Among law enforcement:

  • Considered a top-tier enforcement arm of HCG
  • High casualty rate in firefights
  • Surprisingly loyal to their Minion
  • A liability waiting to collapse into failure—or subspace disaster

Among civilians:

  • Monsters wearing goat faces

Type
Illicit, Gang
Alternative Names
Goetia, Kazpur's Krew
Parent Organization
Related Species
Related Ethnicities

Typical Goat Boy (Mook) — GURPS 4e Stat Block

Point Total: ~75 points
(Expendable yet dangerous; built to be threatening but beatable)


Attributes 40

  • ST 12 20
  • DX 11 20
  • IQ 9 -20
  • HT 12 20

Secondary

  • HP 12
  • Will 8
  • Per 9
  • FP 12
  • Basic Speed 5.75
  • Basic Move 5

Advantages 14

  • High Pain Threshold 10
  • Fearlessness 1 2
  • Alcohol Tolerance 1
  • Combat Reflexes (occasional among veterans) 1 (already diminished)

Disadvantages -25

  • Bad Temper (12-) -10
  • Bloodlust (12-) -10
  • Low Empathy -10
  • Addiction (Combat Stims; CR 12-) -5
  • Fanaticism (Kazpur Gooding) -5
    (Only -25 counted; extras listed for flavor)

Skills 46

Combat

  • Brawling–13 4
  • Guns (Pistol)–12 2
  • Guns (Gyroc)–12 4
  • Thrown Weapon (Grenade)–11 1
  • Axe/Mace–12 4 (for pipes, batons, sledgehammers)

Toughness / Survival

  • Intimidation–11 2
  • Carousing–12 1
  • Streetwise–10 2
  • Urban Survival–10 2

Criminal / Practical

  • Forced Entry–12 4
  • Search–9 1
  • Driving (Ground Car)–10 2
  • Stealth–10 2
  • Gesture–9 1

Group Dynamic (indoctrination)

  • Public Speaking (Threats)–9 1
  • Religious Ritual (Goat-Boy Cult)–8 1
  • Symbol Drawing (Occult Gibberish)–8 1

Equipment

  • Black bioplastic jacket & pants (DR 4 vs. cutting/piercing)
  • Goat mask (DR 2 skull/face; intimidation +1)
  • 15mm homemade gyroc launcher
  • 3× standard rockets
  • 1× explosive
  • 1× incendiary
  • Disposable hold-out pistol
  • Hidden acid mine in weapon grip
  • Gold chains, charms, unlicensed commlink
  • Combat Stim patch (illegal)


Articles under Goat Boys


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