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Helgish Empire

The empire that spans the globe

The Helgish Empire, a human empire centred on the Helgish Isles off the coast of Auratia, is one of the largest and most powerful empires in the world. Founded in 1171 YL when the Kingdom of Dorland conquered the Principality of Idwyl, the Empire has grown from a single island into a vast power, holding sway over multiple kingdoms and a host of colonies. All told, it is estimated the Empire rules over at least 250 million people. With kingdoms, dominions or protectorates scattered across Terrilia, the Helgish Empire is often heralded as 'the empire on which the sun never sets'.  

Politics

Politics and legislature within the empire is complex, having evolved over decades and centuries in a somewhat haphazard manner to respond to the unique issues of a given time and place. Nevertheless, it is at least possible to list the primary governing institutions of the empire.   The Crown - currently in the person of Empress Alexandra II - is the supreme executive of the empire, over and above the Prime Minister of the Imperial Government. She retains the right, in person or through a Governor-General, to refuse royal assent to legislation by any parliament of the empire and to call or dismiss such parliaments, as well as the right to determine foreign and internal imperial policy and declare war. The Crown is also the supreme commander of the armed forces. Throughout the empire's recent history monarchs have varied in their willingness to take executive control rather than simply take the initial advice of the Imperial Council or allow Parliament to take the lead; Empress Alexandra II has become one of the more active monarchs in that regard, frequently traveling the empire to sit in on legislative sessions and meet nobles and lawmakers in person.   The Imperial Council is a semi-permanent advisory body consisting of delegates appointed by the various overseas territories of the empire, along with representatives of the Imperial Government. Evolved from the Privy Councils of old that advised the Crown on matters of the royal prerogative, but reconstituted after the Equilian Crisis in New Helgaine, its purpose is to ensure continuity and stability of the empire by guaranteeing overseas voices are heard directly by the Crown, without first passing through a governor. Theoretically, the Crown should act with the consent of the Council, and in practice they do so on most issues. However, they are under no obligation to do so, and can and will defy the Council if they wish.   The core legislative body of the empire is the great Imperial Parliament, seated in Bolfort, with representation from the nations of the Helgish Isles. Members of the lower house, the Commons, are elected by the people, while seats in the upper, the Lords, are granted to hereditary peers of the realm - the nobility. The leader of the party that commands the confidence of the House of Commons forms the Imperial Government by invitation of the Crown, and is known as the Prime Minister.   While the Imperial Parliament is the highest legislative authority across the empire, reserving the right to legislate on any matter, many of its powers are delegated to junior legislatures, particularly the domestic affairs of the overseas dominions. Thus, it conventionally constrains its lawmaking to the Home Nations, matters of imperial coordination, and legislation for territories without their own parliament. Similarly, much of the Imperial Government's purview is subordinate to the Crown. Under the current Empress, the Government's Foreign and Imperial Offices are much more directly influenced and controlled by the Crown than by the ruling party.  

Constituent States

The Home Nations
The Home Nations - Dorland, Idwyl, Firbhein, Reidhen and the Southern Isles - are the core constituent nations of the empire within the Helgish Isles, eligible to elect members to the Imperial Parliament. Each home nation had some variety of parliament prior to the great upheavals of the Helgish Civil Wars of the 17th century, and they have since had limited single house parliaments, with control primarily over domestic affairs such as agriculture, education and housing.   Many a parliamentarian has made the wry observation that the home parliaments are in fact more limited in their abilities than the governments of the far flung colonial dominions. The Dorlish Parliament in particular is barely a separate parliament at all - by convention all Dorlish members of the Imperial Parliament are also members of the Dorlish Parliament, leading to tight convergence in policy.  
Dominion of New Helgainian States
After the crisis caused in part by the attempted imposition of direct taxes by the Imperial Parliament following the Twenty Years War, the Equilian colonies of New Helgaine were granted autonomy as the first Dominion of the Empire. This legally enshrined their right to the local legislatures and governments they'd already begun to develop, as well as an overarching Dominion Congress and the ability to advise the Crown.   Today, each of the twelve states maintains its own state legislature - some unicameral, some bicameral - and a separate executive led by an elected governor, taking the name but not the royal appointment of the earlier colonial executives. These governments are responsible for the great majority of the day to day running of the states.     The Dominion Congress itself is bicameral, with a lower House of Delegates elected by all eligible New Helgainians, and upper Senate appointed by the state legislature. The executive of the Dominion is led by the elected President-General, with the royally appointed Governor-General as a permanent Cabinet member vested with veto authority by the Crown. As with every other overseas territory, New Helgaine sends a triad of delegates to the Imperial Council to represent their interests directly to the Crown.  
Dominion of Cenacan
   

Culture

The Helgish Empire encompasses a wide range of races and cultures, from the highly industrialised societies of the Helgish Isles, to the frontiers of the Equilian Dominions and the massive but largely rural societies of the Azunasi Domains. The various corners of the Empire may seldom mix, separated as they are by both geography and culture, but increasing trade and immigration across the Empire has fostered a somewhat multicultural feel in its growing urban cores. This is in contrast to the many millions who still live in rural regions far from any urban centre, who may never leave their town in their lifetime.  

Class

Helgish society is deeply divided along class lines, both in the core territories of the Helgish Isles and overseas. The upper classes, comprised almost entirely of the aristocracy, hold almost all power and wealth, while the working class often live in squalor in poor quality accommodation, even in the heart of the Empire. Classism is rampant - the upper classes consider the lower classes inferior, unworthy of significant investment. For these reasons, it is almost impossible for someone born into the lower classes to rise to the upper echelons of society.   Over the last century however, a new middle class has grown exponentially in the more industrialised parts of the Empire - factories require an army of clerks to function, on top of the manual labourers and engineers on the shop floor. Likewise the products of Empire need to be sold, and so a new breed of merchants has developed. This new class tends still to be too poor to own property, unlike the aristocracy, but they do at least have the means to rent comfortably - and even to hire cleaning staff or childcare.  

Gender & Sexuality

As with many nations of Terrilia, the various cultures of the Helgish Empire are somewhat liberal when it comes to gender and sexuality. There are no prohibitions on sexuality in any Imperial territory, and people of any gender play almost equal roles in society. For those who need to - or even just want to - it's also possible to physically transition with the aid of some transfiguration; assuming that one has the means to pay.   That is not to say, however, that there is no difference in views and beliefs within Helgish society. The working classes are perhaps the most free spirited - as they're often heard to say in Caedomar, a wedding is a wedding, and a brilliant excuse for a party. The upper classes can be less open - many frown upon same gender couples for the likely lack of children, and often consider that women should tend homes. In high society, while gay couples do exist, they're often in less prominent positions than those considered more 'proper'. Because the upper class are dominant across the Empire, such views tend to filter down; absent any local laws against discrimination, women and LGBT people can find themselves passed over for employment in fields with a heavy upper class influence.

Table of Contents

  1. Culture
    1. Class
    2. Gender & Sexuality

Helgish Empire

Hand drawn map of Helgish Isles
Helgish Isles, seat of the empire

Capital
Bolfort
Official Language
Dorlish
Other Languages
Caedomari, Idwylsh
Demonym
Helgish
State Religion
Helgic Hieranism
Currency
Helgish Pound

Government
Constitutional monarchy
Monarch
Empress Alexandra II
Prime Minister
Earl Marsleigh

Legislature
Parliament of the Helgish Empire
Upper House
House of Lords
Lower House
House of Commons

Established
1189YL

Population
Approx. 250 million total
Dorland
24 million
Firbhein
6 million
Reidhen
5 million
Idwyl
2 million
Southern Isles
1 million
New Helgaine
22 million
Cenacan
3 million
South Eraidan Domains
180 million
Other Dominions and Protectorates
5 million

  • 1171 YL

    1217 YL


    Unification of Helgaine
    Founding

    Dorland conquers Idwyl by force and becomes the only power on Helgaine, installing its own royalty as princes and instituting the Principality of Idwyl as a vassal state to the Kingdom of Dorland. Several decades later, after application of political pressure, the nobility of the Southern Isles is courted and suzerainty established. They remain nominally independent, but are vassals to Dorland.

    Additional timelines
  • 1245 YL

    1257 YL


    First Helgish-Caedomari War
    Military: War

    The King of Dorland sends a diplomatic party to Caedomar, offering vassalage to the sparsely populated state. The Caedomari High King vehemently refuses, and instead brokers an alliance with Felia, another nation in tension with Dorland. The situation devolves and war breaks out. After a protracted war in which Dorland initially overruns several petty kingdoms, the invaders are pushed out with Felian assistance, and a truce is made.

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  • 1351 YL

    1432 YL


    The Long War
    Military: War

    The Felian King dies without a clear heir, triggering a succession crisis. The Queen of Dorland backs the claim of her continental relatives, hoping to secure a generational alliance or even union. The crisis escalates, and a protracted war ensues, with shifting alliances including direct claims on the Felian throne by the Dorlish monarch. Caedomar intervenes thanks to the alliance with Felia, leading to the Second Dorlish-Caedomari War. In the end, with the backing of the Claret Dukedom and after the deaths of most other claimants, the young but charismatic and wilful King Alfred of Dorland ascends to the Felian throne, truly beginning what would come to be known as the Helgish Empire.

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  • 1598 YL


    Union of the Helgish Isles
    Political event

    The High King of Caedomar dies without an heir - some suspect foul play, but nothing can be proven. The Emperor's grandmother married a Caedomari prince, and so he accedes the throne, bringing together the two crowns in personal union.

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  • 1602 YL

    1660 YL


    Founding of the Helgish Colonies
    Founding

    Following late in the footsteps of Hyrañan explorers, the Empire sends a small fleet to establish a colony on the northwest coast of Equilia, much further north than the Hyrañans had been. After a shaky start, Newtown becomes a productive coastal town on an island in an area mostly devoid of native Equilians, returning smokeleaf crop and lumber to the Empire. Over the next half a century, almost a dozen more colonies are founded along the western seaboard of Equilia, and begin to slowly move east into their claimed territory, pushing away or integrating local tribes as they go.

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  • 1660 YL

    1683 YL


    Helgish-Nanmopao Wars
    Military: War

    The colonies' territorial claims reach the mountains to the east. The remaining tribes mostly retreat into the low mountains and begin a guerilla warfare campaign. As the campaign continues, the tribes strike an alliance with the powerful Nanmopao Confederacy, a mixed human and elven network of states east of the mountains, becoming a formal member. The Nanmopao - already aware of Auratians since the Hyrañan colonies were founded over a century earlier - stream through the mountains and push back the Helgish army, who struggle to project enough force so far inland. The war ends with the mountains becoming the permanent eastern border of the colonies.

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  • 1722 YL

    1742 YL


    The Twenty Years War
    Military: War

    The death of the Hyrañan monarch without an heir leads to a succession crisis. The primary claimants are the Hyrañan's preferred successor, the grandson of the Felian King, and the closest relative, brother of the Wessrian Monarch. Initially, the tide is against Felia, with Auratian powers wishing to avoid Felian expansionism. The war spreads into the colonies, where lack of strong defence allows the Helgish to capture Felia's Equilian colonies. Eventually the Wessrian Monarch dies at a young age and his brother succeeds him, at which point the Thurdan and Helgish Empires begin to retreat from the war, realising power will shift now no matter who wins. Felia is successful, placing Louis I on the Hyrañan throne. However, both the Felian king and his son die of sudden illness, leaving Louis unexpectedly king of Felia. The war reignites in an effort to depose him, but he manages to consolidate power, forming the Papilian Union - albeit with the permanent loss of some of Felia's territory to the Imperial Federation, as well as much of its Equilian colonies to the Helgish Empire, and all of Hyraña's Venlian territory to Domosias.

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  • 1802 YL

    1813 YL


    The Consul Wars
    Military: War

    The powers of Auratia form grand alliances against the Grand Consul's Domosias, forcing it into a series of wars. Domosias wins for several years with the assistance of the Wessrian Monarchy and makes vast territorial gains, particularly within the Imperial Federation, which is forced to consolidate powers into a smaller number of states and nears collapse. Eventually the powers arrayed against Domosias grow too much, and they begin to fall backwards. In the end a stalemate is reached and a peace is made. The Imperial Federation strengthens with a new constitution while ejecting the parts of the Wessrian Monarchy that remained within it , and the Grand Consul is executed. The monarchy is restored, but while the queen's liberal reforms carry some weight, the stage remains set for another revolution.

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