Zenithor the Azure Menace
Large Dragon, Chaotic Evil (CR 16)
Armor Class 20 (Natural Armor)
Hit Points 280 (22d12 + 132)
Speed 50 ft., fly 100 ft.
STR DEX CON INT WIS CHA
24 (+7) 20 (+5) 22 (+6) 16 (+3) 14 (+2) 18 (+4)
Saving Throws Dex +10, Con +12, Wis +8, Cha +10
Skills Perception +14, Insight +9, Stealth +10
Damage Immunities Lightning
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 24
Languages Draconic Static Charge. Any creature that touches Zenithor or hits him with a melee attack takes 10 (3d6) lightning damage. Storm Breath (Recharge 5-6). Zenithor exhales a bolt of lightning in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much on a successful one. Taming DCs: Arcana 15, Animal Handling 13, Persuasion 12
STR DEX CON INT WIS CHA
24 (+7) 20 (+5) 22 (+6) 16 (+3) 14 (+2) 18 (+4)
Saving Throws Dex +10, Con +12, Wis +8, Cha +10
Skills Perception +14, Insight +9, Stealth +10
Damage Immunities Lightning
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 24
Languages Draconic Static Charge. Any creature that touches Zenithor or hits him with a melee attack takes 10 (3d6) lightning damage. Storm Breath (Recharge 5-6). Zenithor exhales a bolt of lightning in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much on a successful one. Taming DCs: Arcana 15, Animal Handling 13, Persuasion 12
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