Wharf Rats

A well established gang of pre teens banded together for defence, at first, and then as their numbers grew they used that size to exert pressure on their business rivals. There is a Wharf Rat contact in every school, playground, and pirate bar the world around.

Structure

It is very loosely based on tenure.

Culture

One of help for each other, loyalty to one's comrades, and doing what needs doing.

Public Agenda

To protect themselves and make some money.

Assets

They have come to own, maintain, and staff every orphanage in Pax.

History

They say they have always been around...

Demography and Population

At any given time, across the Unified Kingdoms of Greysilt and Pax, there are up to thirty thousand active Wharf Rats.

Territories

The gutters and sewer tunnels of every major city.

Military

They really depend more on stealth.

Foreign Relations

Usually picking their pocket, or pulling off some crazy hard second-story job to steal their jewelry.

Agriculture & Industry

They are the largest distributors of contraband in the Kingdoms.

Trade & Transport

They deal mostly in gems and jewelry...they are light! Way more portable.

Education

They prioritize reading and maths, hiring professional educators to do so. The end result is a gang of children, and then smugglers, who are more educated than the societies wherein they live.
Wharf Rats by Nightcafe AI

Tellus' Standard Reference

Wharf Rat

Small Any (child, Burglar, Any Good

Armor Class 16
Hit Points 3d8+12
Speed: 50 ft

STR

8
( -1 )

DEX

18
( +4 )

CON

12
( +1 )

INT

14
( +2 )

WIS

10
( +0 )

CHA

16
( +3 )

Saving Throws Dex +8, Cha +6
Skills Acrobatics: +6, Athletics: +6, Stealth: +12
Wharf Rats Banner by Nightcafe AI
Languages Common
Challenge Rating 3
Proficiency Bonus 2

Description

The Wharf Rats are a gang of pre teen orphans who have ganged to gether for their own protection and greater good. Led by a mysterious twelve year old lawyer named Phillie Phil, these waifs make sure they educate themselves, keep themselves clean and healthy, and the gang has a dental plan.

Ideals

My mates are my family, and I would give my life for them.

Bonds

The Wahrf Rats pulled me from the gutter when I needed it most.

Flaws

I eat with me elbows close to my food, to make sure no one steals it.

Suggested Environments

Any of the city-states of Pax.

Actions

Unarmed Attack: +6 attack, 1d4+2 damage

Bonus Actions

Cunning Action: The Wharf rat can take the disengage , dash, or hide action as a bonus action

Reactions

Flinch: The Wharf rat instinctively ducks away from an attack, reducing the damage by 1d4+4 hit points

All I've got is time.

Type
Social, Brotherhood
Capital
Leader
Ruling Organization
Leader Title
Head of State
Head of Government
Government System
Democracy, Direct
Power Structure
Confederation
Economic System
Market economy
Currency
Kingdoms coins and trade bars.
Major Exports
Information is, by far, the most lucrative asset of the Wharf Rats'.
Major Imports
Food, medicine, clothing, etc.
Legislative Body
The elders; a group of older teens and early twenty-somethings that help the children navigate the stupid world of old people.
Judicial Body
The entire local group, in a rare 100% democratic system.
Executive Body
The entire local chapter.
Location
Official Languages
Notable Members
Related Ethnicities

Wharf Rat

The Wharf Rats are an organization of pre-teen orphans that currently runs the length and breadth of Pax. Founded by the mysterious prankster they know as Stevie, they are a band of misfits, poets, pickpockets and masterminds who generally go on to become well adjusted adults.

Skill Proficiencies Deception, Performance, Sleight of Hand
Tool Proficiencies Theives' Tools, one musical instrument of your choice
Languages Common
Equipment
  • Bag with a thousand ball bearings
  • Set of lockpicks and thieves' tools
  • Sharpened silver challenge coin
  • Throwing knives (x3)
  • Token of childhood, such as a ragdoll, or toy rat
Lifestyle Poor

Features

Safe Haven:


As a wharf rat, you can find shelter and warmth in any city in Pax

Criminal Contact


You are able to establish a connection with local underground syndicates quickly and efficiently.

Suggested Characteristics

Young, spry, and healthy, these kids are diabolical pranksters and masters of the one-liner. They gain a +2 to Dexterity, and a +1 to Intelligence, at character creation.

Traits

d8Trait
1I eat with my elbows close by my food, in order to protect it from being stolen
2I like to sleep in tight, hard to reach places
3I cannot watch a child being bullied without intervening in some way
4I secret food away
5I cannot help but steal trinkets or other small items
6I am a voracious reader
7I bite people who try to restrain me
8I love it when a plan comes together

Ideal

d4Ideal
1Family: I never had one growing up until the Wharf Rats took me in. I vow to someday give my own children stability and safety
2Charity: I would have died were it not for the help of strangers, and I mean to repay that in kind
3Justice: Equity is what I was always denied, and justice is what I shall strive to provide when I am older
4Levity: Taking life too seriously will lead us to an early death! Pranking one's friends is the highest compliment

Bond

d4Bond
1A noble once gave me a beating, and I will take my revenge on any bully I encounter
2I protect those who cannot protect themselves
3I would lay down my life for my family of Wharf Rats
4A trusted friend is the most cherished thing in the multiverse, to me

Flaw

d4Flaw
1Someone is in jail because of something I did, and I am fine with that
2I do not take laws or rules very seriously, and I never have
3I am obsessed with keeping everything on schedule
4I get snippy when the plan goes awry


Cover image: Wharf Rats Banner by Nightcafe AI
Character flag image: The Wharf Rats by Nighcafe AI

Wharf Rat

The Wharf Rats are an organization of pre-teen orphans that currently runs the length and breadth of Pax. Founded by the mysterious prankster they know as Stevie, they are a band of misfits, poets, pickpockets and masterminds who generally go on to become well adjusted adults.

Skill Proficiencies Deception, Performance, Sleight of Hand
Tool Proficiencies Theives' Tools, one musical instrument of your choice
Languages Common
Equipment
  • Bag with a thousand ball bearings
  • Set of lockpicks and thieves' tools
  • Sharpened silver challenge coin
  • Throwing knives (x3)
  • Token of childhood, such as a ragdoll, or toy rat
Lifestyle Poor

Features

Safe Haven:


As a wharf rat, you can find shelter and warmth in any city in Pax

Criminal Contact


You are able to establish a connection with local underground syndicates quickly and efficiently.

Suggested Characteristics

Young, spry, and healthy, these kids are diabolical pranksters and masters of the one-liner. They gain a +2 to Dexterity, and a +1 to Intelligence, at character creation.

Traits

d8Trait
1I eat with my elbows close by my food, in order to protect it from being stolen
2I like to sleep in tight, hard to reach places
3I cannot watch a child being bullied without intervening in some way
4I secret food away
5I cannot help but steal trinkets or other small items
6I am a voracious reader
7I bite people who try to restrain me
8I love it when a plan comes together

Ideal

d4Ideal
1Family: I never had one growing up until the Wharf Rats took me in. I vow to someday give my own children stability and safety
2Charity: I would have died were it not for the help of strangers, and I mean to repay that in kind
3Justice: Equity is what I was always denied, and justice is what I shall strive to provide when I am older
4Levity: Taking life too seriously will lead us to an early death! Pranking one's friends is the highest compliment

Bond

d4Bond
1A noble once gave me a beating, and I will take my revenge on any bully I encounter
2I protect those who cannot protect themselves
3I would lay down my life for my family of Wharf Rats
4A trusted friend is the most cherished thing in the multiverse, to me

Flaw

d4Flaw
1Someone is in jail because of something I did, and I am fine with that
2I do not take laws or rules very seriously, and I never have
3I am obsessed with keeping everything on schedule
4I get snippy when the plan goes awry

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