Humans are the majoritary population of Talica. True, most of them have nothing in common with each other, and their skin tone varies as much as their culture. Still, when orcs and goblins run amok, it is quite hard to be a racist towards a fellow human.
Humans are exactly how you'd expect them to be. Most of them have two arms and two legs. The ones that are alive also have one head. Southern ones tend to have white skin, while the ones to the east are black. Northerners have a copper skin tone, not matching either of the other two.
Hem hem... Humans, no matter which way they like to do it, all reproduce in the same, straightforward way, which you can probably imagine all by yourself.
Humans often last a lot less than a century. If one makes it to 70, they are considerably luckier (or less lucky, depending on your point of view) than most others. Their children take 12 years to journey into something resembling adulthood, but not quite. It then takes them between 2 to 6 more years to truly become adults. From then on, it is all about not dying by themselves.
Humans enjoy making wherever they live as tame and dangerless as possible. Even if they prefer places where farming and fishing are available choices, some inhabit the Frozen Realm and the Eidolon Desert too.
Humans will eat anything if you give them enough time in any place. As long as it moves, one of them will most certainly entertain the thought of eating it, which might breed a culinary tradition if that person survives. Whether they use traps, sickles, fishing rods or spears, nothing is safe from a human's stomach.
Humans become wrinkled and white-haired as they journey into their later years. Their movements become more stilted and their energy is cut. It is a sad thing to see.
Humans enjoy the age-old tradition of putting someone on a throne and pretending that person is to blame for all the decisions their court takes. They enjoy placing hierarchies in any organization of theirs, and this tendency has infected all other races too.
Humans claim to be civilized, which is much like domestication, except it is meant to save their pride. Regardless, there is no way to be sure of how civilized one of them is when he gets angry. It greatly depends on their mood.
Humans currently use each other to keep their own society from collapsing. Some of them post others as guards and pay them, others grow crops and feed the whole town for coin. Fringe members of the species also use humans for sacrifices or as a food source, although they tend to last relatively little when other humans find out about it.
Human faces are so varied it is impossible to describe them all here. They can have facial hair, pupils white as snow or black as the night, and the size of their noses, ears and lips is also quite discrepant.
Humans exist almost everywhere. A good way to figure out if a place is hospitable is to see if humans have decided to inhabit it. Sometimes, even inhospitable places are inhabited by humans, albeit not for very long.
Humans are able to speak, walk and write if taught to do so. Given they are also the ones in power, they get to be the entities whose intelligence every other creature has to compare its own to. In short, they are fairly intelligent.
Most humans are quite capable of casting spells if they'd only give it a chance. They are also occasionally rational and able to harness different schools of knowledge to their advantage about their surroundings.
Surnames can only be earned as a reward from the Emperor after a great deed, and they often consist of a junction between two words, much like Emberhand. Families who expect their children to take up a life of a soldier might give them a name ending in -us (or -ia for women), much like Tiberius's, although it is obviously not a requirement to be able to join.
Tumbarians prefer names starting with Qs or Us, often with an N or an R between vowels, or a consonant at the end, much like Umana or Quering.
Mokke naming is harsh and heavy sounding. They resort to Ks and Qs at the end of their names, and Rs are intensified and common. Examples include Arrluk and Nunaq.
Lastly, orphans picked up by any imperial institution always get the last name Belran, unless the Emperor grants them a new one.
As is generally known, the human army is the Legion and its many branches and bureaucratic traditions. They are in such a way intertwined that the history of both goes hand in hand. Additionally, Fortressia, Tumbaris and Qilak are its three main cities.
Regardless of the location, humans tend to prefer someone physically fit and young. Men are usually expected to be strong-looking and women are expected to be slim, at least in the south. As for the facial ideals, most cultures differ, but they often yearn for something not commonly found among themselves (for example, Fortressians like the exotic green eyes from Tumbarians, because most of them have hazel or brown eyes).
Humans have grown quite liberal with what each gender can do. Although women still have certain expectations from society, they already have the power to spit on them all and joining the Legion if they want to. In fact, the Emberhand dynasty had its share of Empresses who managed to rule without too great an opposition. A possible explanation is that humans prefer to oppress minorities that aren't in any way related to them such as, for example, say, orcs.
Humans invented the monarchy, the annoyingly effective anti-magic enchantments, bee-keeping and most defensive military structures known throughout history. They have also invented taxes, bureaucracy and law enforcement, but most people aren't that eager to praise them for those.
The Imperial Tongue has spread to all human cities, and almost completely erased the now called Ancient Tumbarian. Mokke, however, still use Mok as their primary language in the North.
Humans generally call each other by Mr. or Miss. Sir and master are also employed if people are adressing their bosses. Legionaries also expect very good manners from the people they serve. An occasional drink doesn't hurt either.
Soldiers are expected to march on the streets in their uniforms at all times, regardless of their branch. Civilians get a bit more freedom, but still some rules apply. What once started as a cultural battle against orcs ended up in a society that frowns upon anyone being naked on either half of the body.
Humans are primarily farmers and sailors, and only a select few actually hunt. Their smithing and architecture does not content itself with function alone, and they always take a chance to embellish their creations in any way possible.
Humans take great care of knowledge. They make it their point to always write down any finding of theirs, from people to animals to minerals. The Legion's Great Archive holds documents on everything that ever is or was, and scribes are always ready to be dispatched to write down and distribute copies of new findings.
Historical revisionism is a particular no-no in human culture. In fact, it may be best not to touch on any history at all. Declaring that a former Emperor was a bad ruler might shock some people into calling the Legion to settle things. Things become taboos for a reason.
Nobody knows exactly when (or why; orcs concluded they must have sinned greatly for this to happen) humans first arrived in Talica. Some say they arrived on ships, others that they sprouted from the earth. Regardless, they did not take long to engage in the already established tradition of waging war on races different from your own.
Orcs and elves, already at war, found themselves with a new enemy, and decided to set aside their differences to banish the newcomers. Humans were forced to retreat East, towards the desert, where Tumbaris was founded. Eventually, their strength was restored, and many were eager to return to the center of Talica for revenge against the orcs. The elderly and the young, however, remained, and thus became the first true citizens of the ancient city.
What followed the departure of the human army was a lengthy, bloody war against the orcs, now spread out across the land in several forts. It lasted for several years before a greater event brought it to a halt: the Abyssian Invasion, announced by an elven envoy.
Such an event forced humans and orcs alike to suffer great losses of lives and territory until they agreed to merge both armies, along with the elven one. It was during this merge that Tiberius Emberhand rose to power, commanding the three forces against the abyssians. It was he who founded Fortressia, and from there he reconquered Talica by driving them West and North. The Battle of the Burning Blade finished off their forces, creating a huge rift between Talica and the from then on known as Frozen Realm. The people left on the other side of the rift became the Mokke, and to survive they founded Qilak.
Such was the victory that Tiberius earned the surname Emberhand, and was hailed as a monarch for the three races upon returning to Fortressia. This began the Emberhand dynasty and its rule over Talica.
Tiberius I, Tacitus, Darius II, Eva Tridentslam, Celius I
The Burning Blade of Tiberius I is a revered icon of the beginning of human supremacy, and its presence goes from the Frozen Realm to the Eidolon Desert. While attempts at rebuilding such a legendary weapon have never been successful, humans thoroughly believe one day another one will be crafted, and with it, a new invasion shall be repelled. Ambitious smiths don't ignore this prophecy.
Humans do not like most other races all that much. Elves are tolerable merely because of how few they are, kral are despised because they are stereotypically (and really) criminals, goblins are tolerated because they did not require a war to join the empire and orcs are the scum of the earth to any real human, mostly for reasons that the majority of the population has already forgotten.
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