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Tyson Redling

Tyson Redling (a.k.a. Kindle, Torchfire, Charry)

Name's Tyson. Originally from the noble family Farlynn, I branched off to live up to the expectation my family and I set on myself from a young age. Joining the Gondria Craftsmen and completing practice and various projects for them sent me all across the realms, though namely Waterdeep and the Emerald Enclave.

Physical Description

General Physical Condition

I've tried and succeeded my entire life to eat and drink like a dwarf, but the physique still is unattainable to me.

Body Features

I have a lush mane of a beard, a long ponytail and traditionally dwarven beard braids and piercings.

Mental characteristics

Personal history

MAJOR BACKSTORY SPOILERS AHEAD

House Farlynn

Tyson van Farlynn was, as his surname describes, part of House Farlynn, an aristocratic family of Genasi. The Farlynn are situated in Waterdeep and enjoy some influences in trade and politics, having some ties within the Lords Alliance higher ups. They have strong ties with the Merchants Guild as well, in- and exporting huge amounts of ressources.

Resulting from their higher status, they developed a typical aristocratic viewpoint, thinking themselves over the commonfolk and expecting their children to be the great ones to carry their legacy.

Childhood

Tyson, son of James and Maryja van Farlynn, was born and raised in Waterdeep, one of the biggest neutral tradecities on the Holy Empire. Maryja was the then 2nd in line to inherit the Family Leader Title. Ahead of her was her younger sister Annabet van Farlynn, coupled with her husband Eduard. Both Tysons mother and her sister were eager to show their competence to inherit the leading title.

Complete List of Conditions for the title can be found at the sidebar

As Maryja and Annabet both had only one condition left to claim the title, they were restless to complete it. The condition just so happened to be to raise their own child and put them into a position where they would benefit the family greatly. So Tyson and his cousin Darian were always put against each other. From day one, there was no friendly playtime between the two. Tyson was taught to treat his cousin as a rival rather than a friend. While Annabet taught her son Darian the ways of politics, aiming to land him a seat in the outer council as the youngest to ever do it, Tyson was taken into a completely different line fo work, the trade.

Way Of The Trade

From the age of four, Tyson started building sandcastles, wooden playtowers and built his own toys. He was constantly pushed to be great, and quietly obliged. There was never a stressfree day, which consisted of hours upon hours of crafting, trade education and logistics work. Right up to the age of seventeen, he endured the 14 hours of cramming every day, together with his cousin Darian.

Defying Expectations

What his and Darians parents did not know, was that from the age of fourteen, the two cousins were meeting in secret, plotting. The current head of the family, Farna van Farlynn only had her two daughters and a son, which was not permitted to inherit the title. So Tyson and Darian were determined to run away the day before Darians 18th birthday, the day where Annabet was planning to introduce Darian to the outer council. They agreed, the pressure was not the way they wanted to live. They both loved their own field of expertise, but they wanted to live with their professions the way they wanted, free of what their parents wanted.

Continuing, putting on the fassade of rivals in public, they endured. So on the designated day, both sisters were agitated as always, since Darian was set to join the council in 4-6 days, and Tyson was to be promoted to Subbranch Manager of the Waterdeep Export-Logistics Department the next 3-5 days. Festivities were already in place, a huge feast in the family's halls was already in the preparational end stages, hundreds of gold pieces were invested into the crowning of the new family head. And on this day, the day before Darians brithday, they both fled.

Escape

They ran through the city, hooded, obfuscated, as fast as they could. They designated a place where they already had rations, spare gold and basic equipment, naturally without any family crests. They wanted to start a new life, going their separate ways, but together in escaping the expectations of their family. They found themselves in a small shed on the borderlands of Waterdeep, eating and concretizising their plans.

Darian already had connections to the higher-ups at the City Watch and Strategists of several Mercenary and War Guilds. He was fascinated with the politics and logistics around the legal and war systems and wanted to become a strategist within those professions. Tyson on the other hand was fortunate enough to have met several dwarven craftsfolk during some of his expeditions outside the city. He and a specific group of dwarves, branching from the "Gondria Craftsmen" kept in touch, breaking him out of the city not even hours after not initial runaway.

Tyson had impressed some of the dwarves during his expeditions with his woodworking skills, showing signs of not only fine sculpuring work, but also of the arcane. One dwarf in particular who would become his master and mentor, named Ragadinn Ironcloak advocated for Tyson to join their ranks and teach him their ways, customs and traditions.

'Tis a waste of talent! 'Avin 'em on some silly lil leader seat'd be a crime. A say he come join us 'n I'll personally teach 'em. Yer say what he c'do at jus' six'een
— Ragadinn Ironcloak

Departure and Learning the Dwarven Way

Farewell cousin, let's stay in touch. Well, I'd say before we next meet eachother you will hear my name far and wide, as "Waterdeeps Archstrategian" anyways. We'll come to meet eventually, just under new names, with new faces and new friends. Let us go now.
— Last words of Darian van Farlynn under his aristocratic name

After their last conversation, they departed in different directions, leaving their family to put up missing posters all around the kingdom and not knowing who to give on the head title. The feast and festivities were cancelled and the family was in distress for months.

Tyson was helped by the Inner Disciples of the Gondria Craftsmen to escort him to their main location, situated in the mountains of the three dwarven warlords. There, he was sat down by Ragadinn Ironcloak, explaining that he personally will oversee the training of Tyson, showing him the basics of lots of different tools. Tyson was ecstatic, being able to work as a crafter on the things he wanted, with a mentor that respected him for him, and not to gain orestige himself.

Working as a Gondria Craftsman

After the first few months, Tysons week was packed: Twice a week he met with his master to learn more techniques in the vast array of tools and discuss his further specializations. Four of the remaining five days were spent practicing different tools by completing orders the clan received, including wooden chairs or tables, simple potions, pickaxes or shovels and more. The last day of the week was without any designated work.

Despite the packed schedule, it was miles easier and rewarding than whatever he was forced to do under his mothers orders. He slowly became comfortable around the dwarves, earning nicknames, such as Charcoal, Charred One, or Redling. He did not mind, because the banter of the dwarves was what drove him to them in the first place. He did not want to have anything to do with his royal heritage any longer. He wanted to live among the dwarves as one of them, a crafter aspiring to create something wonderous. So after about a year of living there, he took the most used nickname he was called as his new surname, Redling, as the only fire genasi around the dwarves.

Specialization and Emerald Enclave

After the first year, Tyson was put before the decision of specialization. The sad truth of not being able to be the best at everything was made clear. He was to choose two tools in which he wanted to further his knowledge and be truly great in. He chose Woodworking and Alchemy, a perfect mix between the mundane and the arcane.

Coming with that specialization came the first real long-term job outside the clan.

Bein' closed off from the real world 'll only delay yer progress. Erry one a us someday needa' branch out 'n see what waits fer us 'side them stoney peaks and green forests,
— Ragadinn Ironcloak

Tyson secured a job within the Emerald Enclave, impressing Melanor Fellbranch, the current Contact of the Enclaves Waterdeep locations. As application, he made Melanor a custom round-table, made out of ironwood, filled with resin, around a miniature sculpture of the Enclaves Main Estate inside the table. He personally wanted to be the one overseeing this project, so she made arrangements to send Tyson directly to his workplace. And so, with the age of 26, the fire genasi, who grew a traditional dwarven beard and hair went on his way to become an apprentice Arcane Craftsman, under Melanor Fellbranch in the tradecity Waterdeep.

Social

Contacts & Relations

Emerald Enclave: Tier 0, 2 Renown

Family Ties

Family Farlynn (cut)

A Fire Genasi that was taught the dwarven ways and has seen a lot of the world with even more to see ahead. Aside from his burning skin and his height, he took after the dwarves in terms of looks and mannerism.

View Character Profile
Alignment
Lawful Neutral (LN)
Age
32
Date of Birth
20th of Kythorn 1460 DR, the day of the Summer Solstice
Children
Current Residence
Trollskull Manor
Gender
Male
Eyes
Scarlett
Hair
Cherry
Skin Tone/Pigmentation
Crimson
Height
180cm or 5'11
Weight
97kg or 214lbs

Me, Myself and my Arsenal

Begin writing your story here...

s001;Tastemodule & Pipe
26th of Eleint, 1492 DR

While diving through unsorted notes and spare material, I found the crackpipe I created for Mo. I will give it to him at first convenience, but what good is a Pipe without Tastebuds. I will give him the joy of smoking a good pot of ott.

Factionquest II: Graverobber
17th to 19th of Eleint, 1492 DR

Ambrose Everdawn, a night guard at the City of the Dead reported, that several corpses have gone missing. We offered our help and patrolled the graveyard for the next three days. On the third day, several more skeletons came to life and charged us. We defeated them and found a cursed gem which stored a necromantic spell inside it. Xato touched and absorbed it into his sword, subsequently slashing and almost killing the nightguard out of heightened anger. He stood trial and through a series of fortunate and unfortunate events, he was released and we stored the devilish sword in the Tower of the Black Mage for safekeeping and studying.

004;Architectual Sketch
28th of Eleint, 1492 DR

I have comprised an architectual sketch which depicts not only the lay of the tavern in the future, but also revealed the one-time costs and monthly pay we have to give up in order to run the tavern.

Summary

450gp: Repair and refurbish costs for entire house
50gp: guild licensing & contracts
-------- 500gp one-time cost
50gp: weekly cost for tavern upkeep/personell/food and drink/etc.

Current Progress

I have already payed the 50gp for the contracts and relations. The only thing left to do is repair the tavern and start our first week off with 50gp for maintenance.

003 Update I: Simpler Thinking
28th of Eleint, 1492 DR

Now that I have finished Research on the Theoretics of Liquifying Magic, I can disregard mot of my primary componential notes from before. The results of the Liquid Magiks were more promising than I could have imagined. I can not only liquify the mana flow inside us to create liquid mana potions, I can, in theory, smelt down most magical items to essential split it up into its innate magical powers.

An Example

If we find a switchblade that inflicts cold wounds on one edge, and fire wounds on the other, and it is smelted down through the Aetherical Oven (Part #003a2.2), it would dispense not only raw mana from its innate magical identity, but also raw fire and cold essence.

Current Situation

I am currently in the middle of researching and building component #003a2.2 to start the liquifying process. I have also found out, that in order to store mana, I would either need a "Mana Crystal", or a simple glass bottle for consumables. I can also not forget about the research on the tears we took home from the other dimension. But for now, creating immediate benefit comes first. I spoke to some artisans proficient in magical smithing and I was told that in order to create certain magical weaponry and armor, one needs special tools and environment, which I am hard at figuring out as well.

Factionquest I: Table!
sometime early 1492 DR

I have already been on good terms with the Emerald Enclave, since they were one of the big benefactors of my dwarfen artisans. Through them, I arrived in Waterdeep in the first place. While there are many stories in the Enclave, my first contact with them was through my guild, where I built them a custom roundtable for one of their offices in Waterdeep. I have become affilitaed with the Faction from then on.

003a1 - Component Theorizing
1st-3rd of Eleint 1492 DR

003a1.2, Channels for Liquid

003a1.1 needs to spread around the item. This transportation is Component 003a1.2  

003a1.3, Arcane Focus Channeling

To be able to use the liquid, it would need to be connected to an arcane focus. This connection is 003a1.3

Revision 1: Here I would need a Trinket on the Focus receiving magic and a Trinket/Socket on the channel 003a1.2 that dispenses magic.

Thought: I may need to consider magic loss over long distances, but it shouldn't be a problem in this short ranged case.

003a1.3o1, Arcane Outlet 003a1.3o2, Arcane Receiver  

003a1.4, Reinforced Wood

I have a bit of a concern with resilience of traditional wood. It is not naturally receptive to magic. Elderwood would be a good start though I think even Elderwood needs refining.  

003a1.5, Refill Gauge

Even if I bring the staff to work, there is no way I will be able to not refill it. A chamber for losslessly holding the liquid which distributes it is in order. I would draw heavy inspiration from firearm magazines here.

Revision: Not only the chamber is needed, depending on what research shows, I will need to lessen the effect of liquid.

003a1.501, Arcane Splitter

Also, on the chamber/ammunition holster, I will need another Arcane Outlet (003a1.3o1)

Thoughts: What if not only the wood will be unuseable but a normal arcane focus as well? Maybe it needs to be reinforced as well!

Revision: Add Reinforced Arcane Focus to optional components

003a1.502, Reinforced Arcane Focus  

003a1.6, Effect Tampering

What exactly should the wand do? "Only" grant the attuned person a vision? Can the attuned person show a vision to someone else? Anyways, I need to look into how the wand can apply the magic properties of the liquid to other creatures.

Thought: To dot hat, I would need more droplets other than the five I have. Maybe I can reconstruct them somehow...

003a1.601, Droplet Duplication  

Revision of 003a1.501: Maybe, since the droplets can show past, present and future, I can split one up unto three smaller effect ones that each show either a past, present or future one respectively which are stored inside conponent 003a1.5 (Refill Gauge)

 

Thought: The different droplets could have different magical properties, maybne resulting in breaking component 003a1.301 (Arcane Outlet) and 003a1.3o2 (Arcane Receiver). This I deem highly unlikely though.

 

Estimation

To complete the artifact 003, I have an estimated twelve components, each component theorized to average about 64h of research or work. Taking into account combinational research, setbacks and other bumpers I estimate not twelve but 16 - 22 components worth of time. This results in an estimated amount of worktime of 1024 - 1408h. With an estimated two to six hours of work per day the staff is theorized to be completed after 171 - 704 days with a high probability of it being within 256 - 352 days. Note that this time can be reduced by providing appropriate labs, guides and/or ressources.

003a1.1, Liquid Magic
1st of Eleint 1492

First step and it is already a big one.

Thesis:

I may be able to draw out the essence of a spell in a liquid form. It can be done with healing and other various effects, so why not with other spells? The appliances of this liquidated magic would be limitless! Not only for my staff, but for powering constructs, coating ammunition, laying traps and so much more! Anyways I am getting ahead of myself. Type: Invention Materials: Alchemy kit, 1st level spell slots, 15gp of other Material Progress: Ongoing

003a1 - Preparation
1st of Eleint 1492

Just some thoughts: This is not an item I can create just on a whim, obviously, and although i have sufficient knowledge of arcane magic, I am still inventing something. And Inventing something always brings an unknown factor with it, and the factor this time is frankly writing huge. I will need to alternate between research and actually building, not to mention I need a lab and with it, sufficient funds. A logn road ahead it seems. I have thought about a possible path to the finish line, but as for every big invention, the path WILL change inevitably. For now, my first iteration will be sectioned under the pretext 003a1.

003;Envision Big
30th of Eleasis 1492 DR

Okay first of all, what the fuck am I thinking? Am I mad? Fucked in the head? Stupid? Unrealistic? Well probably a combination of those four, BUT. I have though this through and I think there could me something behind this. For future reference, here are the reasons I am definitely not crazy.

A Tears Origin

When we were in the Grid Realms, we helped some siblings recover something they called "Droplets of the Ghose of the Hunt" which are used to create visions of the past, present and future. We were able to get our hands on a few of them. With the previous thought of channeling magic through objects and refining and prolonging effects I decided to take up the task of creating a "Staff of Envisionment". How this will work, I actually have thought about this extensively already. There is no concurrent proof this will all work out, but what is science without trial and error?

Future Journal Entries

Any entries I will write under the pretext 003 will be connected to this huge invention goal of mine.

002;Bag of Holding
30th of Eleasis 1492 DR

Specification

Type: Magic Item Materials: Leather, String, a big Crystal and six small Crystals Progress: Done

Notes

Why I didn't craft one sooner was beyond me. Bags of Holding are simply the most convenient items there are. I decided, in true artificing fashion, that I will both make the Bag and the magic behind it myself and was even able to create a Bag of Holding able to hold 200lbs of weight more than a traditional one, for a total of 700lbs. One more infusion I do not need.

001;Quarterstaff of Augury
30th of Eleasis 1492 DR

Specification

Type: Prototype Materials: Wood Progress: Done

Notes

Since the events inside the grid are over and I am not in a constant state of, well, stress, I will document my creations after the fact. I saw some badass weaponry while exploring the realm and had an idea of channeling magic not through magical objects, but mundane ones. I had no concrete plan then so I just went ahead and did what I do do best, carve away and see where I end up. I created this simple quarterstaff with crevices and internal pipelines through which I imagined magic to flow through. Although there is not a single point of proof anything would work the way I imagined, I imagined it, and that is what counts, right?

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