Deldrin
A modern city that welcomes humans, dwarves, fae, and even elves, Deldrin is built amongst the skeleton of an ancient elvish city from a time even before the Empire. It is nestled amidst two meeting rivers that join and flow towards the sea. The city itself is a collection of three major islands accessible by impossibly long-spanning bridges clearly built with elvish engineering.
Demographics
Deldrin is a culturally and racially diverse settlement. Like most of the near-coastal regions of Taethir the primary inhabitants are humans and dwarves are abundant as well. A racial enclave of elves exists within the city, as does a specific house constructed and maintained by travelling fae. Elves are treated reasonably well here though none have been elected to the Council of Nine.
Government
Elections for seats on the Council of Nine are held within each faction when one becomes available. Ballots are weighted according to the voter with higher status in a relevant guild granting more weight to the vote.
Defences
Positioned upon an island set in a river, Deldrin takes advantage of its naturally defensible position. The bridges leading to the city cannot be raised but function as a clear funnel for any ground attackers.
Hidden beneath the city within The Library of Elistina is a command centre to organize further magical defences in the city. If used properly by a sworn elf, magic to increase the strength of defensive fighters, the ability of shadowblades, and even to enervate stone defenders to aid in the city's time of need.
Industry & Trade
As a hub of fine craftwork and trade, Deldrin is a fantastic place to refine a craft and learn from guildmasters. It can be hard to ply a trade here unless one is exceptionally gifted and has the support of the appropriate guild.
Trade flourishes here and interested buyers can be found for all manner of goods and services. The cost of living, however, is prohibitive for all but the most successful craftspeople.
Raw materials and basic goods are largely imported from the surrounding countryside and from Brighton (where slave labour is abundant).
Infrastructure
Roadways leading up to the bridges accessing Deldrin are the ruins of ancient pre-Imperial roadways. Having weathered thousands of years they are no longer in good condition but a well-trod dirt roadway has formed overtop and around the fragments.
The city is further divided into three islands (Knowledge District, Trades District, Arts District) with countless bridges spanning the divide between them. Each island is mostly lived and worked on by members of a different faction - one for sages, tradespeople, and artisans.
The city is further divided into three islands (Knowledge District, Trades District, Arts District) with countless bridges spanning the divide between them. Each island is mostly lived and worked on by members of a different faction - one for sages, tradespeople, and artisans.
Guilds and Factions
The city is divided into three clear factions: Sages, tradespeople, and artisans. Each faction holds three seats on the Council of Nine and is composed of several guilds with clear hierarchy within each guild. Each faction has several major guilds in addition to scores of lesser ones.
Sages
Historians, alchemists, librarians, wizards, and scholars of all kinds would consider themselves sages. They are united in their pursuit of knowledge and understanding of the world around them. The major guilds of the Knowledge District are: Oracles, Scribes, Thunderspells, Shapers, Healers, and Alchemists.Tradespeople
Blacksmiths, carpenters, weavers, potters, and all manner of practical craftspeople work in the trades. While many of the professions and guilds practice artistry in their work, they consider themselves tradespeople in contrast to those whose form is prioritized over function. The major guilds of the Trades District are: Smiths, Carpenters, Masons, Mercenaries, and the Town Watch. While the Watch is not necessarily a guild its structure is very similar.Artisans
Poets, painters, dancers, and other practitioners of the fine arts consider themselves artisans. They find meaning and passion in their expression of emotion and beauty in whatever medium they use. The major guilds of the Arts District are: Minstrels, Painters, Poets, Dancers, and Jewellers.Architecture
While the city is now largely human-inhabited, Deldrin is strongly influenced by the elvish pre-Imperial city that predates it. Major buildings have a distinctive elvish style and the city is dotted with waterways and fountains that once would have carried water to greenery and gardens throughout the settlement. Nowadays the fountains are largely unused and some have been converted into urns for flowerbeds in a very human style.
Where the city has expanded either upwards or in on itself by rebuilding old structures the style shifts from the simple and refined to more sturdy and brash human construction.
Type
City
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Owning Organization
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