Holy Dominion
The Almighty Creator's Holy Dominion is the theocracy ruling over the northeastern parts of Agrahzar. Its borders stretch from Ophir in the northwest on the border of the Princedom, Aceldama in the southwest near the Ogre Foothills and Tadmor in the south. The capital of this nation, the titular Holy Dominion, lies in the northeasternmost corner of Agrahzar, where The Shadow- and Polychromatic seas meet.
-Sar.E.K., 467th Suncycle, SA
Culture
Pious and industrious, the Faithful are always keen to expand their prospects. Whether by missions to foreign lands or crusades to less cooperative ones, The Dominion and its people are forward-thinking and always free to help a good cause. What constitutes a good cause varies greatly, however, and depends greatly on whom you ask. The Rulers of this nation see anything that furthers their cause as a good one as long as that cause doesn't also enrich their rivals, the Red Princedom, or anyone with even the loosest connection to demons. The common people of the Dominion are much more lax in their dealings, though they are extremely superstitious about anything supernatural; magic has to either come from God or a Demon.
Public Agenda
The goal for the Holy Dominion is to expand its borders, fight fiends and their worshippers wherever they are, and to bring more faithful to the fold.
Territories
The Three corner cities of Ophir, Aceldama and Tadmor serve as the nation's borders.
Military
Most Faithful are expected to serve in the Militia, a group of moderately trained and equipped soldiers. Many Faithful however volunteer for Warrior-training. Warriors are put through a more gruelling training regime, culminating with a celestial pact at the end. This gives the armies of the Dominion a large core of rudimentary spellcasters, capable of beating even trained Recondite wizards with their sheer numbers.
Religion
The Faithful worship the One God, the creator of all, the Omnipotent, Omniscient and Omnipresent one. The angels are his messengers and foremost servants. The Faithful believe that their God will walk the land in Human form after every sinner in the world has been made to pay for their sins. Most Faithful are not as militant as the scriptures might let you assume, but the Clergy is unified behind the message.
Foreign Relations
Red Princedom:
The Holy Dominion has been waging an all-out war with the Red Princedom since its inception. After Tal Ashar fell, the people divided into two parties: one that followed Galerion and another that followed the Prophet. Since Galerion was no more at this point, the task of leading the former group fell to his companion, Chemardale. Chemardale's physical body was sealed beneath the Pit of Shra, but his sorcerous talents leave him free to project his power far and wide from there under the pseudonym "Warlock Prince".
Celotene:
Celotene is an insular magocracy east of Agrahzar that shows very little regard for the lives of outlanders. Many slaveraids have been sent to the Dominion from that crepuscular island, and this has damaged the ties between these nations perhaps irrevocably.
Flochnos:
It was Asharians that first settled the small island of Flochnos in the Polychromatic Sea, and the two nations have been long time allies. Flochnosians are still quite reticent regarding their technology, but they have shared some insights to the arts of Gunnery and Metallurgy with the Faithful.
Agriculture & Industry
The lands between the 4 great Cities is covered by farmland. Ophir to the west is a mining town, responsible for all of the mineral wealth of the Theocracy. Aceldama in the Foothills is a popular waypoint for travelling mercenaries and is mostly a garrison to watch over the Ogre Foothills. Tadmor in the south is the largest trade-port of the theocracy right after the capital. A large contingent of mercenaries and adventurers also gather here, testing themselves against the great glacier directly south of the city. The capital city of the Dominion lies deep in the forest of the Ancients, and ever-growing forest full of trees tough as steel. The wood from these trees is suitable for a great many purposes and most of their industry here is centered around logging and exporting goods made from this wonderful material.
Founding Date
~200 years before the Second Awakening
Type
Geopolitical, Theocracy
Demonym
Faithful
Power Structure
Unitary state
Economic System
Traditional
Currency
Copper Pennies 10cp=1ss
Silver Shillings 10ss=1gc
Gold Crosses
Major Exports
Food, flax, ironwood.
Major Imports
Weapons, technology.
Location
Controlled Territories
Neighboring Nations
Related Species
Related Ethnicities
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