Welcome to Paranis
Paranis is a constantly evolving sector, acting like a gigantic biosphere where everything interconnects and interacts. Nothing there is made of black or white, all is made of different shades of greys both in mind and abilities spread out. Individually. Egotistically. And everyone impact the world with their personal wills, traits and ambitions.
From intestine civilisation wars colliding to reactive Aferchites actions, there are on one hand brutal and direct conflicts. On another hand, technologies and movements impact more and more morality on more subtle scales. Whatever the type of impact, individuals are implied, and everytime they hold the destiny of what they represent.
Individuals make a change.
They are the expressive heart of Stellaria Aeterna.
Introduction
Stellaria Aeterna, as in 2476 is a Space Fantasy universe rocked by wars, mainly instigated by the meritocratic ideology from the Kharises, building up a world of characters and individuality. To this day, 4 factions make up for the majority of the dynamics in the Paranis Sector. On the southern part, 2 majors factions and cultural poles were born under the aegis of Psi (which gave notably the Psikharians in Arenmal) and Grimmis (which gave notably the Grimms in Sarcholia) Energiones, being in constant conflict, may it be through diplomacy, scientific development or more commonly, combat.The whole Paranis Sector on a wider scheme is heavily influenced by various creatures seeking equilibrium in their surroundings packed in colonies under the name of Aferchites, or all the metaphysical events under the heavy name of the Kromlez breaking the balance of The Wilds and the everlasting and fulgurant apparition of new factions such as the Priases or the Consortium, applying violent pression to the development of the world.
A World of Progress
Paranis is always shaped by changes, either coming from the Aferchites and their constant evolution that shapes every ecosystem in Paranis, or the ever improving civilizations from knowledge through experimentations researches while conflicting values and interests create constant changes. Some of the best-known examples of this dynamic are the Kharis Schism of 113, the birth of the Afernian Cult ripping appart Omnifeus or the recent case of Sancta's War, breaking and then unifying races and factions under Evhunter's aegis. Now each of them follows their roads, and remains an example of progress that influenced many others changes, like the foundation of CSUN, the rebirth of the Grimms society or more recently the reunification of Sancta’s races under the Evhunters banner. Each faction got their own way of going through time, but all is within the wing of the Progress.A World of Variety
Whoever you are, from a peasant, worker to nobles, bureaucrats, bosses or people from known families, everyone can find their way, those who are fascinated by Aferchites goes easily into the Afernian Cult, those interested by some “legal” piracy you can choose the Consortium.
If you prefer to pledge loyalty to superior and powerful entities, the Warlockism path is always welcoming. Those who are into cybernetic additions can see Cybnios. Others will follow Memnark’s take on a transhumanist and ideological view legacy while seek extreme body perfection or the Scryns for sheer augmentations, and for those who don’t care of the Priases, well, okay, you can subdue yourself to these crazy, weird and chaotic beasts.
If you prefer to pledge loyalty to superior and powerful entities, the Warlockism path is always welcoming. Those who are into cybernetic additions can see Cybnios. Others will follow Memnark’s take on a transhumanist and ideological view legacy while seek extreme body perfection or the Scryns for sheer augmentations, and for those who don’t care of the Priases, well, okay, you can subdue yourself to these crazy, weird and chaotic beasts.
PRIMER RACES TABLE
Ansvalais | Anurakis | Asichores | Daleneis |
Elvirs | Humans | Illeonials | Kayfens |
Kharises | Lasiors | Metalneis | Nilnahrs |
Opyarions | Zufalians | Zaroks |
A World of Tension and Differences
No path is straight and conflict is common in the world of Stellaria Aeterna. Where many may dream of peace or many other virtuous ideals, conflict always declares itself upon worlds and factions. Often, people are deeply convinced and exhorted to dive deeply into their opinions and objectives, often reaching upon extreme to achieve themselves. It is even basic whatever their forms, from the newest Prias threat, to the deteriorating Omnifeus Triumvirat, everything seems to be the tensions between the Afernarians to themselves or local leaders from other factions, the Sinoniomen silent actions or the millennial tension between Pure Kharises and Grimms which remain a huge weight on everyone’s head.A World Lived by Personalities, using the Quadracet
In Stellaria Aeterna, individuals are known for their sheer strength and philosophies. However, all living beings are dictated by 4 major concepts, corresponding to most of the evolution in the world, even surpassing conventional technology overall. By principle, everyone has their own abilities and predispositions to anything and can express their skills, especially on the warmongering side.This quadricephalic system conventionally defines a living being, composed of the Body (manipulated through Ubervia using Kyne), the Spirit (created and altered through Exorcism with Endymion), the Energiotic Network (using Energiones in Energiotics), and the Intravertue (activated by Soma consumption by Paranitics). Those are the 4 domains of alteration of the world, themselves contained in the 7 Flames of the Crown
Ubervia
Most notably, while Metamorphism, Antivector, Etherealism, Fusion and Link-Breaks but also the construction of Sangrevilla, Llovars or others specific powers like Centennial Eyesare made through re-definition and rewriting of the body rules.
Spirit
It is especially known for being the basis of Warlockism, Iconisation & Idolism but also act through Eidolons and be the gateway to Phantasmagoria and the Nox.
Energiotic
Through emission and manipulation, Energiones can gain properties in the forms of weapons, projectiles, beams, or crafted effect-bearing spells. Specifically, it is also often used as Shields, power sources or sheer energetic destructive power.
Parangon
Some of the more flagrant examples of Ordicals are the Chaos Manipulation, Absorptia Materia, Structuralis or even the Incantalios. Sideways, the resonance with the world allows to use Kromlez phenomenons such as Styx, Zeph or bind with Melenis Artifacts or allow Thaumaturgy or even Alchemy.
A World dictated by the Flames of the Crown
While individuals evolve by using the Quadracet, those are only a part of a greater system bounding the gears of the World, the 7 Flames of the Crown and its 7 Principles. Each of these Flames corresponds to a fundamental gear of the world. It is said that some individuals attained clear-sightedness of a Flame and is allowed to use the whole flame without any limit...
While each part of the Quadracet corresponds to a Flame -- the Ubervian, Spiritual, Energiotic and Paranitic Flames of the Crown --, 3 others don't and are not directly interactible with; Those are the External Flames of the Crown -- the Imaginal, Fundamental and Umbral Flames. Rare are those able to directly interact with parts of these Flames, even though some concepts of the Quadracet directly interact with them, like Thaumaturgy or Phantasmagoria.
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I really like the focus on the individual even though you are trying to create vast interconnected space universe thingie. I love science fantasy and I must say that after this primer (even though it is still a WIP) it will be very interesting to see this world grow. I would consider moving the map in the main body instead of the sidebar. It's sooo squished in there. If you put it at the bottom article, it will be more inviting to new readers to start exploring and play around with it. (And yes, I might be interested in some "legal" piracy in space. Who wouldn't!)