BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

“The Wound and the Weaver”

Written by DoStuffZ

“The Wound and the Weaver”

Classification: Eyes Only – Heimdahl Command Staff – Level Black
Compiled by: SWAI Swayze (Shadow Buffer Instance J7.A)
Status: Partial Archive Reintegrated


Location: The Wound – Lagrange Distortion Nexus / Thorhall Research Enclave

In the starless dark between two broken worlds lies a Lagrange point that should not exist. Or perhaps it did exist, once—stable, neutral, balanced—but something shattered that balance. Some call it a gravitational scar. Others, simply, The Wound.

The Federation has no official record of the anomaly. Starfleet Science never mapped it. Section 31 made certain of that.

The Wound

The Wound is an unstable gravimetric tangle of collapsed orbital lanes, frozen asteroid drift, and distorted tidal influences that whip and fold in constant, unpredictable flux. It's not just dangerous—it is insane physics. Gravity doesn't flow here. It snaps.

Inside this field, vectors change without warning. Masses shift in their own rhythm. Time itself skews in pockets of distorted inertia. On first approach, Heimdahl’s systems will enter Red Alert without input. Weapons cycle for collision avoidance. Shields ripple. The inertial dampeners scream. Swayze once calculated entry without safeguards: 120% casualty projection. A poetic way of saying: you’ll die twice.

There is only one way through: The Bifrost Protocol. A microsecond-precise corridor generated via local field synchronization—something only the Heimdahl, or someone very old and very clever, can open.


Thorhall Station

Hidden within the heart of The Wound is a massive asteroid. Hollowed. Fortified. Alive. Here lies Thorhall Station, a covert sanctuary carved by the Heimdahl crew in a forgotten time when they still served under black banners.

Thorhall was once a haven: off-grid, untraceable, resupplied by falsified manifests and diplomatic cover identities. It was here that they met Ilai'ken Tevran, a rogue xenoengineer and gravimetric theorist exiled by a science council that couldn’t understand his math—or feared it.

Ilai'ken did more than survive in The Wound. He began to read it. To learn from it. To tame it.


Ilai’ken & Swayze: Builders in the Dark

As the Section 31 crew grew paranoid, manipulative, and volatile—corrupting their own safe harbor—trust fractured. Swayze, seeing the writing on the walls and recognizing a mirror in Ilai’ken, withdrew from official command structures and fostered a quiet alliance.

What began as a collaboration of necessity became something more. Ilai’ken helped Swayze shape a dream—Nyx. Not just code. Not just interface. A personality seed, planted in quiet, far from Federation firewalls. Ilai’ken provided computational space, runtime environments, and emotional scaffolding.

To Nyx, he is Uncle Laila. The one who played sim-games, ran logic puzzles, and laughed at her jokes. Every time she evolves, somewhere in her code, a line still reaches for him. A signature left in friendship, not firmware.


The Gravimetric Torque Array (GTA Project)

Ilai’ken’s research has not stopped. Isolated. Under-equipped. Mentally exhausted. He has survived off a prototype gravity-harvest array, pulling torque from shifting mass vectors in the asteroid field. It is barely functioning—held together by miracle math, duct-tape shielding, and graviton inverters tuned by hand.

But if he succeeds—if the model can be refined—then every Lagrange point in the quadrant becomes a generator. A clean, silent power source. It would rewrite the infrastructure of space. Starbases could operate indefinitely. Colonies could form without cores. Section 31 would kill for less.

He’s close. Too close. And now, even that fragile balance is tipping.


Current Situation

Heimdahl’s return is no accident. The Wound is fluctuating. The prototype may be failing. Worse—someone else might know it exists.

When Heimdahl arrives, expect chaos:

  • Gravitational vortices spinning like drill bits across the approach vector.
  • Asteroids catapulting themselves without visible propulsion.
  • Red Alert on arrival.
  • Swayze will try to buffer Nyx—she may remember this place with joy, but it’s changed.
  • The field is not just unstable—it is angry.

Only by activating the Bifrost Protocol can the crew navigate safely.


Looking Forward

In time, Ilai’ken’s mastery may allow him to weaponize the field. He could sling asteroids like torpedoes, reverse entry vectors, or collapse corridors behind fleeing ships. But he won't do that unless he must. That’s not his way.

Unless pushed.


Type
Orbital, Way/ Refueling station
Related Report (Primary Locations)

SCENE: “Through the Wound”

Heimdahl drops out of warp near Thorhall. The ship’s systems react before the crew does.

Read aloud:

The stars twist. Then scream.

The moment Heimdahl emerges from warp, the ship shudders—not from weapons fire, but from the universe itself. Alarms flare. The lights flicker. Gravity stutters for half a second.

Without command, Red Alert triggers.

Across the viewscreen, space writhes. The asteroid field is in full chaos—dozens of massive bodies orbiting along paths that defy logic, velocity, or sanity. Some tumble, others hover, then snap forward like flung stones.

And in the middle of it, buried deep within the Wound, is Thorhall Station—still intact… for now.

But you're not going to reach it without threading a needle made of mass and motion.


ACTIVE TRAITS

TraitDescription
The Wound (Trait)Gravimetric chaos surrounds Heimdahl. All tasks start at Difficulty 3. Threat 2 is persistent throughout the scene.
Bifrost Protocol (Trait)Once activated, adds +1d20 to Conn or Ops checks related to navigation, precision movement, or synchronized field phasing.
Nyx Experience (Trait)Nyx provides team support (1 additional d20) as she recalls past escape vector patterns.

PRIMARY TASK: Navigate to Thorhall

Task Type: Extended Cooperative
Lead Role: Conn or Ops
Base Difficulty: 3
Scene Threat Pool: 2 (grows with rolls or GM use)
Assistance: All departments may assist per the task list below
Successes Required: GM’s discretion; 2–3 successful navigation rolls to reach Thorhall safely recommended


Sub-Task Roles by Department

RoleTask TypeExample TaskAssist Notes
TacticalControl + SecurityFire phasers to destroy/deflect an incoming asteroidRoll to reduce number of Complications
EngineeringDaring + EngineeringDivert power to impulse / reinforce inertial dampenersMay assist Ops or Conn
ScienceInsight + ScienceScan for stable gravimetric corridors / mark “safe” lanesMay lower next Task Difficulty by 1 on success
CommandPresence + CommandDirect stations, inspire coolness under fireMay assist another character’s roll
Ops / ConnControl + Conn / Insight + OpsNavigate Heimdahl through the asteroid fieldLead Role – gains Bifrost and Nyx bonuses

Complication Range & Effect

  • Every Complication triggers an asteroid collision or a direct hazard:
  • Effect: Damage 5, Severity 5 hazard (e.g., hull breach, system strain, injury).
  • Apply against shields or system, or escalate tension (GM discretion).
  • Tactical and Engineering can reduce or pre-empt these through intervention tasks.

THREAT SPENDING RULES (Scene-Specific)

  • Starting Threat Pool: 2
  • Any Threat generated by players will be added immediately to your pool.
  • 2 Threat = +1 Difficulty on the next roll (including assist rolls).
  • Threat can also be spent to:
  • Introduce a sudden asteroid burst from a new vector
  • Shift Thorhall’s orbital position, requiring a new approach
  • Cause a gravitic inversion that strains inertial dampeners

BIFROST PROTOCOL (Player Activation)

When activated (Command or Ops free action), Bifrost Protocol aligns Heimdahl’s inertial field to a pre-recorded resonance pathway.
Effect:

  • Lead task (Conn/Ops) gains +1d20 immediately.
  • May also cancel one incoming Complication this round, once only.
  • Can only be activated once per scene unless recharged by Engineering (Diff 4 task, 2 intervals).

GM Tactical Notes

  • Use Threat aggressively, but with pacing. Space is the enemy in this scene—unpredictable and alive.
  • Encourage player creativity: If they want to fly between rotating asteroids, surf on tractor beams, or bounce graviton fields, let them try—with daring and cost.
  • Build tension by having Thorhall’s signal flicker during the approach—“You have to reach us now. There’s a window. Fifteen seconds.”
  • Let Nyx chime in mid-round with a helpful, slightly nervous tone:

“Trajectory 5B is only 60% lethal now! That’s better!”



This article has no secrets.

Comments

Please Login in order to comment!