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The Hrokast Society

Professionals in the field of illegal services, sometimes even hired by the city to perform acts of spying, assassination, and impersonation on enemy settlements. The Hrokast Society is a dangerous bunch, but they posses a large number of connections and equipment so getting on their good side will surely be useful. They are mainly driven by money, harm their income and they'll harm you.   Performing the Thieving and Crime downtime awards you with Reputation Badges based on the DC you beat as listed below.  
  • DC 15, 20: 1 Reputation Badge
  • DC 25: 2 Reputation Badges
  Additionally you may go on quests from Hrokrast that are focused around helping the guild out. Upon completion you may earn anywhere from 2 - 3 Badges (DM Discretion). Once you've made a name for yourself they'll let you purchase some of their special equipment such as weapons and poisons as well as other related items and hire some of their members for whatever you might need them for.  

Reputation Table

LevelReputation badges neededBenefits
15Allows you to purchase common place poisons and sell stolen goods to them
210Allows you to receive Help from the Hrokast Society, When performing the Research activity regarding a Target/Creature you can can pay a member of the Hrokast Society 300gp to tell you all the recent information/rumors about the target, you gain advantage on the investigation check. as well as a bonus 1d4 to the check
320Allows you to purchase and Medium Tier poison, as well as Smoke and Poison gas bombs
430llows you to receive Higher tier Help from the Hrokast Society, When performing the Research activity regarding a Target/Creature you can can pay an Intermediate member of the Hrokast Society 400gp to tell you all the recent Information/Rumours about the target, you gain advantage on the investigation check. as well as a bonus 1d6 to the check (you can’t use this in conjunction with the lvl 2 benefit).
545Allows you to purchase High Tier poison
660You become extremely well known in the Hrokast Society. When trying to locate a target/creature you can instead of rolling, pay a High Executive in the Hrokast Society 2000gp to fetch all possible information. Your investigation check automatically counts as a 26 to 30.
 

Poisons & Other

As you gain levels in the Hrokrast Society, you gain access to more and better poisons than before. Use them wisely. Poisons you buy from the Hrokrast Society cannot be used to gain Reputation Badges. Additionally the Hrokrast Society has their own unique items that help their members escape or poison the enemy.  
Common Tier Poisons (Level 1 Reputation)
NameCost
Assassin's Blood (Ingested)175GP
Serpent Venom (Injury)210GP
Burnt Othur Fumes (Inhaled)500GP


Medium Tier Poisons (Level 3 Reputation)
NameCost
Oil of Taggit (Contact)500GP
Truth Serum (Ingested)200GP
Crawler Mucus (Contact)350GP
Drow Poison (Injury)300GP


Medium Tier Poisons (Level 3 Reputation)
NameCostDescription
Smoke Bomb150GPAs an action, a creature can light a smoke bomb on fire and throw it directly below you allowing you to a steady escape, Each creature within 5 feet of that point must make a DC 13 Constitution saving throw or lose track of your location, while in this smoke you have advantage on Dexterity (Stealth) checks until the smoke fades away (until the end of your next turn)
Poison Bomb250GP + Original Price of PoisonAs an action, a creature can light a poison bomb on fire and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Constitution saving throw saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one., additionally instead of using the standard poison bomb you can fill the bomb up with any type of inhalation poison, using the Constitution save DC of the poison, and its special effects instead of the standard bomb, inserting special poison inside of a poison bomb requires a 100GP Commission fee + The original price of the poison


 
High Tier Poisons (Level 5 Reputation)
NameCost
Essence of Ether (Inhaled)500GP
Malice (Inhaled)550GP
Midnight Tears (Ingested)1850GP
Pale Tincture (Ingested)600GP
Purple Worm Poison (Injury)2500GP
Torpor (Ingested)800GP
Wyvern Poison (Injury) 1600GP



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