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Spelunking

For hundreds of years, many creatures have spent their lives searching for wealth beyond measure in any way they can. Amongst those seeking their fortune are gemstone collectors. This cut of the cloth searches all across the world for beautiful and rare stones, be it for their beautiful nature, religious beliefs, or monetary gain.  

Description

If you find a cave contact a DM and ask for a spelunking quest, the quest involves you (and anyone else you wish to bring along) going through an underground cave system looking for gemstones on the cave as you climb down steep walls, jump across a deep dark pit as well as fighting off any creature that calls that cave their home. Bigger caves mean bigger loot and monsters, so be well prepare to face off these challenges. It is up to the DM to decide what it takes for you to find gemstones. All gems are randomized so some spelunks will yield better earnings than others.  

Resources

Any number of Downtime Points you wish to spend looking for a cave or 3+ Research succeses on the subject in the Research Downtime activity.  

Resolution

Start off by declaring how many Downtime points you wish to spend looking for a cave, once you've done that you may perform a nature or history check per point spent and add up the totals, you cannot spend additional Downtime points past the amount you declared until the activity ends. The total will determined the size of the cave you found while traveling the lands. You can instead find a cave to spelunk in by doing research on the region, check the table below to see the amount of research successes you need for each cave, you can accumulate and spend these research successes whenever you wish but they are lost once you use them.  
DCResearch Successes RequiredCave SizeNumber of Veins
1-29No Cave.0
30-403Small.6
41-546Medium.7
55+9Large.10
 
Number of Veins
This represents the number of locations inside a cave that contain gemstones, each individual vein contains a random gemstone and a random amount of it.


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