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Mining

Characters may spend their free time mining ore and other resources in the settlement's local mines.

Depending on your Tyrha Surveyors Core reputation level, you will be allowed visit certains Mining Areas.



Mining AreasMining Fee
Dangerous Tunnels0gp
Stone Tunnels10gp
Ravaged Tunnels15gp
Main Tunnels100gp
Twisted Tunnels150gp

Requirement

Pickaxe

Resources

To begin declare which area of the mine you wish to visit, spend 1 Dowtime point, and pay the listed fee.

Resolution

Perform a check with one of the following skills: Athletics or Investigation. If the result is 10 or higher, you may roll on the event table of the area you declared with the same skill you used before (Athletics or Investigation). After rolling on an event table, you may spend one additional downtime point to select a reward that has a lower DC than the DC you got on that same event table.  

Dangerous Tunnels

Packed with monsters, this part of the mine is barely visited, but its a good option if you are desperate.

DCResult
1-10You are lost in the tunnels. Spend 1 Downtime to return to the surface.
11-13CR 3 Monster Encounter (Beast, Monstrosity, or Ooze).
14-1515ft² of Sandstone, gain 7.5gp when sold.
16-1715ft² of Granite, gain 15gp when sold.
18-1915ft² of Marble, gain 45gp when sold.
20+You find a Garnets (item).

Stone Tunnels

Requires Rep. Level 2 in the guild Tyrha Surveyors Core.

Contains a wide variety of stones such as marble and granite, you won't become the richest man in town by spending a day here, but it will still get you a decent amount of money.
 
DCResult
1-6Collapsed wall, part of the tunnel fell on top of you! Spend 1 Downtime to recover.
7-8CR 2 Monster Encounter (Beast, Monstrosity, or Ooze).
9-1020ft² of Sandstone, gain 10gp when sold.
11-1440ft² of Sandstone, gain 20gp when sold.
15-1740ft² of Granite, gain 40gp when sold.
18-1960ft² of Granite, gain 60gp when sold.
20+30ft² of Marble, gain 90gp when sold.

Ravaged Tunnels

Requires Rep. Level 4 in the guild Tyrha Surveyors Core.

These tunnels used to have a large amount of resources in the past but it has been heavily mined, yet you can still find some good stuff in the area from time to time.
 
DCResult
1-5You are lost in the tunnels, Spend 1 Downtime to return to the surface.
6-9CR 2 Monster Encounter.
10-1120lbs of Copper, gain 10gp when sold.
12-1350lbs of Iron, gain 5gp when sold.
14-1710lbs of Tin, gain 30gp when sold.
18-2420lbs of Silver, gain 100gp when sold.
25+3lbs of Gold, gain 150gp when sold.

Main Tunnels

Requires Rep. Level 5 in the guild Tyrha Surveyors Core.

This is where the miners spend most of the day extracting minerals, once they end their shift it is open to people of trust.
DCResult
1-14You find nothing.
15-1730lbs of Silver, gain 150gp when sold.
16-18You find four Amethysts (Item).
19You find a Topaz (Item).
20+6lbs of Gold, gain 300gp when sold.

Twisted Tunnels

Requires Rep. Level 7 in the guild Tyrha Surveyors Core.

A sign next to the tunnel's entrance reads: "Beware, most of the people that venture down here don't return, and we are not responsible for what happens to you there."

The Twisted Tunnels are known for having a large amount of valuable resources and for being extremely dangerous, it is said that down those tunnels there are creatures so powerful, that only the strongest people in the land can face them off by themselves.
DCResult
1-12CR 4 Monster Encounter (Beast, Elemental, Monstrosity, or Ooze).
13-14CR 7+ Monster Encounter (Beast, Elemental, Monstrosity, Aberration, or Ooze).
15-19You find 1 Alexandrite (Item).
20-286lbs of Gold, gain 300gp when sold.
292lbs Mithral, gain 260gp when sold (converts to 2 Bars, Mithral) instead.
30+2lbs Adamantine, gain 300gp when sold (converts to 2 Bars, Adamantine instead).


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