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Hunting

For hundreds of years many civilizations have hunted other creatures for food and other resources such as bone and hides, it is a skill that not many posses, not only that but it can be very dangerous at times. All cities and towns have areas that they frequent to go hunting, the dificulty of these areas usually go as follows: Novice, Adept, Expert, and Master. It is best that you only go to areas that you are prepare to face off.

In order to go hunting you must spend 1 Downtime point and declare the area you wish to visit. Once you've done that you must perform either a survival check, an animal handling check, or a nature check and compare the result to the area's hunting table. After rolling on an event table, you may spend one additional downtime point to select a reward that has a lower DC than the DC you got on the event table from that area.  

Hunting Area - Novice

DCResult
1-5You find nothing.
6-10Rabbit, gain 1gp.
11-17Deer, gain 25gp.
18-19Wolf (3) encounter, gain 75gp if you defeat the creature(s).
20+Black Bear (1) encounter, gain 150gp if you defeat the creature(s).

Hunting Area - Adept

Requires Rep. Level 3 in the guild Tyrha Surveyors Core
DCResult
1-8You find nothing.
9-14Goat, gain 1gp(1 day).
15-18Fastieth, gain 38gp.
19-20Tiger (1) encounter, gain 100gp if you defeat the creature(s).
21+Ape (3) encounter, gain 300gp if you defeat the creature(s).

Hunting Area -Expert

Requires Rep. Level 6 in the guild Tyrha Surveyors Core
DCResult
1-13You find nothing.
14-19Deer, gain 9gp or 30 Rations (1 day).
20-23Rhinoceros (1) encounter, gain 360gp if you defeat the creature(s).
24+Elephant (1) encounter, gain 400gp if you defeat the creature(s).

Hunting Area -Master


Requires Rep. Level 8 in the guild Tyrha Surveyors Core
DCResult
1-15You find nothing.
16-18Owlbear (1) encounter, gain 400gp if you defeat the creature(s).
19-26Bulette (1) encounter, gain 650gp if you defeat the creature(s).
27+Deep Crow (1) encounter, gain 800gp if you defeat the creature(s).



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