Gambling
Games of chance are a way to make a fortune—and perhaps a better way to lose one.
Resources
Spend 1 point of Downtime and a stake of at least 20 gp, to a maximum of 100 gp.Resolution
The character must make a series of checks, with a DC determined at random based on the quality of the competition that the character runs into. Part of the risk of gambling is that one never knows who might end up sitting across the table. The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the character has proficiency with an appropriate gaming set, that tool proficiency can replace one of the checks. The DC for each of the checks is 5 + 2d10; generate a separate DC for each one. Consult the Gambling Table below to see how you did.| Number of successes | Result |
|---|---|
| 0 | Lose all the money you bet. |
| 1 | Lose half the money you bet. |
| 2 | Gain the amount you bet plus half of your bet more. (150% of your bet total) |
| 3 | Gain your bet back, and your full bet back in addition as winnings. (200% of your bet total) |
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