Epic Boons List
Boon of Combat Prowess
When you miss with a ranged or melee weapon attack, you can choose to hit instead. You can use this boon three times per long rest.Boon of Dimensional Travel
As a bonus action, you may teleport to an unoccupied space you can see within 30 feet of you.Boon of Fate
When you or another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short rest.Boon of Fortitude
Your hit point maximum increases by 40.Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can't die from old age.Boon of Invincibility
When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest.Boon of Irresistible Offence
You can bypass the damage resistances of any creature.Boon of Magic Resistance
You have advantage on saving throws against spells and other magical effects.Boon of Perfect Health
You are immune to all diseases and poisons, and you have advantage on Constitution saving throws.Boon of Planar Travel
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the Plane Shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest.Boon of Quick Casting
Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell's casting time is now 1 bonus action for you.Boon of Recovery
You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest.Boon of Resilience
You have resistance to bludgeoning, piercing, and slashing damage.Boon of Skill Proficiency
You gain proficiency in all skills.Boon of Speed
When you choose this boon, select a movement speed you have. It increases by 30ft. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can't do so again until you finish a short rest.Boon of Spell Mastery
Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.Boon of the Night Spirit
While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction.Boon of the Unfettered
You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.Boon of Truesight
You have truesight out to a range of 60 feet.Boon of Undetectability
You gain a +10 bonus to Dexterity (Stealth) checks, and you can't be detected or targeted by divination magic, including scrying sensors.Boon of the Fire Soul
You have immunity to fire damage. The temperature around you is always warmer than it should be, causing others to sweat or feel uncomfortable. Ice and Snow melt upon your touch. You can also cast Burning Hands (save DC 19) at will, without using a spell slot or any components.Boon of the Winter Lineage
You have immunity to cold damage. The air around you is always cold. If it can snow, it does. You can also cast Frost Fingers (save DC 19) at will, without using a spell slot or any components.Boon of the Angel
You have immunity to radiant damage. To those with truesight, you appear as an angel with glowing wings and a radiant aura. Creatures around you usually feel comfortable and safer. You can also cast Guiding Bolt (+11 to hit) at will, without using a spell slot or any components.Boon of the Dark Origin
You have immunity to necrotic damage. To those with truesight, you appear as a pure black figure with pure white glowing eyes. creatures usually feel uneasy around you. You can also cast Arms of Hadar (save DC 19) at will, without using a spell slot or any components.Boon of the Stormborn
You have immunity to lightning and thunder damage. You can always tell if the weather or a weather phenomena is being affected by magic or not. You can also cast Thunderwave (save DC 19) at will, without using a spell slot or any components.Boon of the Force Avatar
You have immunity to force damage. Objects that aren’t being worn have their weight doubled within 5ft of you. You can also cast Magic Missile at will, without using a spell slot or any components.Boon of the Psionic Pedigree
You have immunity to psychic damage. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can also cast Dissonant Whispers (save DC 19) at will, without using a spell slot or any components.Boon of the Caustic Blood
You have immunity to acid damage. You can always tell if a liquid is acidic. You can also cast Tasha's Caustic Brew (save DC 19) at will, without using a spell slot or any components.Boon of the Venom Blood
You have immunity to poison damage. You can always tell if a liquid is poisonous or if it has poison in it. You can also cast Ray of Sickness (save DC 19) at will, without using a spell slot or any components.Boon of Brutality
When you make a melee or ranged weapon attack, you can choose a 20 on the roll, instead of rolling the die. Once you use this boon, you can't use it again until you finish a short or long rest.Boon of Superior Blood
Whenever you would cast a Hemomancy spell, you may recover half the hit points you lost from that spell. Once you use this boon, you can't use it again until you finish a short or long rest.Boon of the War Master
You have spent an ungodly amount of time honing your fighting skill. If you have a Fighting Style, You gain three fighting styles of your choice available to Dark Knight, Paladin, Fighter, and Gunbreaker classes.Boon of Pure Power
When you take the Attack action, you can cause one of your weapon attacks to cause full damage, instead of rolling for it. Once you use this boon, you can't use it again until you finish a short or long rest.Boon of the Unorthodox
When you choose this boon, you may replace a racial feat with another from a different race or gain a racial feat from a different race or subrace.Remove these ads. Join the Worldbuilders Guild

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