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Crafting Non-Magical Items

You can the time and money into crafting items with your artisan tools. Crafting any non-magical item or consumable is subject to these rules.

Requirements

Proficiency with a relevant Artisan’s Tools
You must be familiar with the item you wish to craft either by having studied one before. In order to craft a consumable you must have taken an hour to examine the item or cast the spell Identify on it, in order to know how you can replicate it. Homebrew Items cannot be crafted unless otherwise stated

Resources

Raw materials worth half of the item (or items) selling cost and a number of downtime days equal to its gold cost divided by: your tool modifier or 5, whichever is larger. If the item you wish to craft does not have a price listed in the PHB or in the server's store document you may refer to the table below to find the price. Consumables are half the listed cost.



Resolution

The character successfully crafts the non-magical and can add it to their inventory or sell it for the full listed cost.

Contract Work

A character can craft for another using the above Resolution rules. They can also assist another crafter in creating an item. Both characters must meet the Requirements and can split the downtime and gp costs as desired.

The following table lists the crafting costs of siege equipment.



Due to the size of the Ammunition, Seige ammunition count as a single weapon for coating in Silvering and Adamantine.


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