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Carousing

Drunken debauchery and merriment among adventurers is anything but rare, as life is hard and celebrations make it all better. It could be that you just saw a fellow adventurer get brutally mauled and nothing of their corpse remains, you could have found the lost city of Don Juan and are rich beyond your wildest dreams, or maybe you just wanna see what happens, regardless you’re drinking, and doing so in copious amounts.

Resources

10 gp and one Downtime point.

Resolution

Roll a d100 and add your character’s level and compare the total to Carousing Table using the resolution result column to determine the result. You may incur additional gp and downtime day costs based on your roll.   Any additional costs must be paid off before you are able to perform any other downtime activities or go adventuring/questing.

Regardless of the outcome, make a DC 10 Constitution check. On a failure your character is poisoned for the next 24 hours.

DCResult
1-5You are jailed for property damage, implied assault, and disturbing the peace. spend 1d4 Downtime points or 100gp to be set free.
6-15You are jailed for disturbing the peace. spend 1 Downtime points or 20gp to be set free.
16-20You wake up in a random part of the surrounding area, you have no memory of the previous night.
21-30You regain consciousness in a strange place with no memory of how you got there and you have been robbed of 3d6 × 5gp.
31-44You start a fist fight against a local. Make a DC 13 strength check, on a failure spend 1 Downtime point to recover from your injuries.
45-59The night goes well for you, you gain DM inspiration that may be used on any quest if you did not already have it.
60-79You spend your evening with an interesting individual, gain 1 reputation badge on a guild of your choice.
80+You wake up richer, you gain 3d6 x 10gp, where this money came from you don't know.



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