Krrelkon

"Of all the things I have seen through my wanderings, I had seen little as fearsome as the Krrelkon Armies. A hoard of stout and hardy folk who, while seeming disorganized, work alongside one another fantastically, moving like an ocean tide or river. I got the honor of watching one of the Red Battalions train and was caught off guard by how-... informal it was. I was so used to strict generals and guardsmen, but the Dwarves don't believe in that. They enforce one another through kinship and encouragement."  
- Spaeron's Journal
  Krrelkon live each day as their last and, being warriors at heart, it very well may. Growing up among other Ember Dwarves leaves one with a sense of family and kinship. As such, many Krrelkon are jolly folk who would do anything to ensure the survival and progression of their group or battalion, whether thats by bringing a little light into a grim situation, a fire in a partner's belly, or a hope in a lost soul. These men make great leaders and can back up any threat they may make.   To a Krrelkon, there is no offense greater than attacking an ally or using backhanded tactics. If you fight, you fight up front and personal, your strength against another, only then you can see who is superior. Assassins and bandits do not deserve the air they breathe for the way they face their problems. As such, many thieves and liars gain little mercy from the hearty dwarves.

Basic Information

Anatomy

Ember dwarves, like many, are short and stocky. However, as their name may suggest, they can be defined from other dwarves by the deep glow that emanates from their veins. A subtle hint of light that demands attention to the bright and joyous beings.

Growth Rate & Stages

Many dwarves are known to reach adulthood around the age of 50, which is usually cause for a party or celebration as they begin their 'The Growing Trials'.

Ecology and Habitats

These dwarves, used to adventuring and exploring, have no quarrel with changing habitat, however, they may begin to get a little stir-crazy if they are unable to visit their subterranean homes every now and again.

Dietary Needs and Habits

The dietary needs of dwarves can be considered a bit strange as rotted food or items not typically considered food still give nutrition. This is due to the fact that, deep down, they are still golems that only need energy to function. Alcohol, which is a staple of dwarven passtime, is also shown to be a nutritional source for them as well.
Genetic Ancestor(s)
Genetic Descendants
Lifespan
Between 250 and 300 years
Average Height
4 to 5 feet tall
Average Weight
150 pounds

Krrelkon


Name
Krrelkon
Health
5
Stamina
7
Stats
+2 Perception or Strength, +1 Resilience
Skills
8 Light or Heavy Arms, 4 Survival, 4 Unarmed
Abilities
Darkvision: Being creatures from beneath the earth, your kind have adjusted to the dark dwarven highways and tunnels. You can see up to 30 units in darkness.   Golemic Metabolism: A golem in nature, you can eat or drink nearly anything without ill effect, and most combustible fluids sustain you as well as any food. You are resistant to poison damage. Buffs, Debuffs, and Healing that would be received via ingestion are halved (rounding down).   Golem's Heart: Dwarves are powered by magic and do not have an excess to spare. They do not have Energy Pools.   Flaming Paradox: You are resistant to fire damage. Whenever taking fire or poison damage, you may choose to deal the damage taken back to whatever caused the damage. If you do not, you may instead regain HP equal to your level.   Druid's Envy: Unlike many dwarves, you seem to hold a strange bond with the natural world, Whenever rolling to interact with nature or affect nature, roll with advantage. As such, all Ritual rolls are rolled with advantage.  
Languages
Can speak, read, and write Common and Dwarvish.
World
113b3483-05df-4dfb-948e-1e278eb0fae5
Folder
null