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Zerathal (Z-air-a-th-all)

The Dead Nation of Zegaath. A testament to war and the lengths some will go to win, leaving a Deadland in it wake.

171 AF - 700 AF

Type
Geopolitical, Kingdom
Capital
Alternative Names
The Nation that Once Was
Demonym
Zerith
Neighboring Nations

Ceased Relations/Dead Nation Status

The historical relationship between the Midnight Isle and Zerathal is a solemn chapter, marked by the tragic self-destruction of Zerathal through the misuse of a powerful magical artifact. This event has left a lasting impact on the Midnight Isle, serving as a grim reminder of the perils of uncontrolled magical forces. Although active diplomatic ties ceased with Zerathal's downfall, its fate continues to shape the Midnight Isle's approach to magic, warfare, and international relations, emphasizing caution and ethical considerations.

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