Order of Dawn
Overview
Structure
Domain Power
Domain Features
Order of Dawn officers gain access to the following domain features. Armament. Once per intrigue as a domain bonus action, make a DC 15 Operations test. On a success, your domain’s Resolve level cannot be lower than 0 for the remainder of the intrigue. Broken Rod (Special Unit). As a domain action, make a DC 13 Operations test. On a success, you muster Broken Rod, a special unit of heroic infantry. Broken Rod Unit Card Gallant Company. As a domain action, make a DC 12 Diplomacy test targeting an NPC realm. On a success, the NPC realm’s attitude toward your domain improves one step and any special units mustered from that realm gain a +2 bonus to Defense and Morale in the next battle in which they are used. Your domain can use this feature only once on each NPC realm during an intrigue. Stay Strong. If your domain’s Resolve level is 2 or higher at the start of a battle, each cavalry unit your domain controls automatically succeeds on Morale tests for the Rally maneuver during that battle.Structure
The Grand Justicar is the Head of the Order. Accepts the course of action of the order, forms the principles and goals.
The Justicar is an Order member capable of making decisions and leading a small band of Knights. Has the authority to speak on behalf of the order - a position of great responsibility.
Knight - Future justicar, who is not yet able to act independently. Knights follow the Justicars and gain wisdom, or serve as officers of war squads (Kingdoms & Warfare)
Squire - Future Knight, the squire is trained by the Knight / s to become stronger.
Type
Military, Knightly Order
Leader
Leader Title
Location
Notable Members
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