Burden of Revolution
Kings and leaders are bound by an unspoken covenant to the gods to govern their people justly and peacefully. When a monarch turns their back on the gods, embraces tyranny, or uses cruel measures against their own people, a martyr is called to end their reign. Rarely does a Martyr of Revolution come with peaceful measures, for when a king must fall, only the sword can provide the necessary leverage.
Such martyrs are not only called to battle kings; any person of influence that oppresses others and abuses their power might wrong the gods enough to earn the ire of a martyr. In dark times, a martyr might be tasked with clearing a continent of despots and oppressors, calling for a full-scale military campaign of liberation.
Level 1: Burden Spells
You gain burden spells at the martyr levels listed.
| Martyr Level | Spells |
|---|---|
| 3rd | Command, Heroism |
| 5th | Hold Person, Magic Weapon |
| 9th | Haste, Pillar of Salt |
| 13th | Stoneskin, Wall of Fire |
| 17th | Hold Monster, Rary's Telepathic Bond |
Level 1: Bonus Proficiencies
You gain proficiency in heavy armor.
Level 1: Bulwark of Rebellion
You can use a bonus action to gain temporary hit points equal to 1d10 + your martyr level which last for 1 hour. Once you use this feature, you must finish a short or long rest before you can use it again.
Level 6: Blooded Reprieve
Whenever you use your Torment feature against a hostile creature and you reduce the target to 0 hit points, you lose no hit points from using the ability.
Level 14: Unyielding Banner
Your banner is a symbol of resistance. You and friendly creatures within 10 feet of you can add your Wisdom modifier to initiative rolls and are immune to being charmed or frightened.
Level 18: Kingslayer
You are the bane of despots, the usurper of tyrants. When you reduce a hostile creature to 0 hit points, choose one of the following effects:
- All of the creature’s spells and effects immediately end, including all spells with permanent effects. Spells contingent on the target’s death do not trigger.
- Each creature within 120 feet of the target which is aligned with it and has a lower challenge rating than it must make a Wisdom saving throw against your spell save DC or be frightened of you for 1 minute.
- You can use your bonus action to move up to 15 feet and make another melee weapon attack.

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